The Northern Coast is home to Deadcat. This place is at the northernmost edge of The Holy Nation's territory, and because of such some Starving Bandits can be found in this area. There are two Deadcat villages in this region, although one has already been emptied.
Being a region that's in the middle of Cannibal Plains and Darkfinger, this place has fairly frequent sights of Cannibals wandering in from other regions, as well as the Cannibal Hunters that come here to fight them.
Squads of Tech Hunters are also regularly seen, possibly originating from the nearby World's End, intending to move in and explore the nearby Cannibal Plains and Leviathan Coast.
Inhabitants[]
There are no Major Towns in the Northern Coast.
Minor Outposts[]
These locations are typically small towns, villages, or faction bases.
Ancient Locations[]
These are places which do not have competent inhabitants. Ancient Locations are usually lost outposts or ruins. Beware: sometimes these locations contain territorial protectors such as Security Spiders.
Camps[]
These are temporary locations which can spawn randomly. They usually spawn with Camp Beds which are free to use.
- Cannibals {100}
- Goat Herder's Camp {100}
- Cannibal Hunters {50}
Nests[]
Nests are temporary locations which can spawn randomly and typically belong to Animals. This zone has a max number nest of 6.
- Wolf Den {100}
- River Nest {100}
Homeless Spawns[]
These are squads which spawn without being tied to a location, camp, or nest. (1x multiplier) This list is in order of likelihood.
- Bonedog
- Cannibals
- Cannibal Raid 1 (6 ~ 25 Cannibals) {1}
- Goat
- Flotsam Ninjas
- Flotsam Patrol (4 ~ 10 Flotsam Ninjas) {1}
- Tech Hunters
- Cannibal Hunters
- Cannibal Hunter Patrol (6 ~ 9 Cannibal Hunters, 0 ~ 2 Mountain Dogs) {1}
- Starving Bandits
- Starving Bandit Mob (1 Hungry Bandit Leader, 6 ~ 8 Hungry Bandits) {1}
- Skeletons
- Holy Nation Robot (1 ~ 4 Holy Nation Robots) {1}
These squads can potentially spawn in this zone if certain World States have been reached.
- United Cities
- Slave Traders
- Slaver Caravan (1 Slaver Caravan Boss, 0 ~ 1 Slaver Heavy Guard, 7 ~ 14 Slaver Caravan Guards) (Longen alive, Tinfist dead) {4}
Environment[]
| Northern Coast | ||||
| These are the modifiers which are linked to this zone on FCS.
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| Water | 80% | Fertility | 75% | |
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| Environment | Resources | |||
| Arid | 50% | Stone | 100 | |
| Green | 100% | Iron | 100 | |
| Swamp | 0% | Copper | 55 | |
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| Before building an outpost, players should find information about specific areas through Prospecting. | ||||
Weather[]
This zone has the 'coastal' season. Seasons may cause harmful Weather Effects or be purely aesthetic.
- Clear nothing
- Light rain
- Heavy rain
- Light rain acid
