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Time to try out my new bow!

This bad boy cost more than you could ever earn in a lifetime, you know.

–Noble Manhunter

Noble Hunters are unnamed Traders Guild nobles with Diplomatic Status. They can be found patrolling with a Noble Captain and six Hooded Empire Noble Guards, along with a number of slaves.

This character can spawn in Stormgap Coast, The Great Desert, and The Hook, as long as Emperor Tengu has not been killed or imprisoned.

While Noble Hunters tend to hunt purely for sport, they seem to hold Skeletons as high value trophies, prompting unique dialogue when they fire on one.

Note that the slaves accompanying them will attack you should you decide to retaliate. Defeating the Noble and their guards before knocking down the slaves may result in them escaping or joining you.

They wear [Specialist] armour (10% chance of [Masterwork]) and have weapons manufactured by Skeleton Smiths or Edgewalkers.

Statistics[]

  • Humans
  • Shek
  • Hive
  • Skeletons
  • Greenlander
  • Scorchlander
Statistics

Attributes Level
Strength 20 – 40
Toughness 40 – 60
Dexterity 40 – 60
Perception 60 – 80
Weapon Skills Level
Katanas 40 – 60
Sabres 40 – 60
Hackers 40 – 60
Heavy Weapons 40 – 60
Blunt 40 – 60
Polearms 40 – 60
Combat Skills Level
Melee Attack 40 – 60
Melee Defence 40 – 60
Dodge -5 – 15
Martial Arts -5 – 15
Ranged Skills Level
Turrets 60 – 80
Crossbows 60 – 80
Precision Shooting 60 – 80
Thievery Skills Level
Stealth -9 – 11
Lockpicking -9 – 11
Thievery -9 – 11
Assassination 25
Athletic Skills Level
Athletics 40 – 60
Swimming 40 – 60
Science Skills Level
Field Medic 40 – 60
Engineer -9 – 11
Robotics -9 – 11
Science 1.2
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 1.2

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 18 – 36
Toughness 40 – 60
Dexterity 44 – 66
Perception 60 – 80
Weapon Skills Level
Katanas 40 – 60
Sabres 40 – 60
Hackers 40 – 60
Heavy Weapons 40 – 60
Blunt 40 – 60
Polearms 40 – 60
Combat Skills Level
Melee Attack 40 – 60
Melee Defence 40 – 60
Dodge -6 – 18
Martial Arts -5 – 15
Ranged Skills Level
Turrets 60 – 80
Crossbows 60 – 80
Precision Shooting 60 – 80
Thievery Skills Level
Stealth -10.8 – 13.2
Lockpicking -9 – 11
Thievery -9 – 11
Assassination 25
Athletic Skills Level
Athletics 48 – 72
Swimming 40 – 60
Science Skills Level
Field Medic 40 – 60
Engineer -9 – 11
Robotics -9 – 11
Science 1
Trade Skills Level
Weapon Smith -10.8 – 13.2
Armour Smith -10.8 – 13.2
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 0.8

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Shek
Statistics

Attributes Level
Strength 22 – 44
Toughness 48 – 72
Dexterity 32 – 48
Perception 60 – 80
Weapon Skills Level
Katanas 40 – 60
Sabres 40 – 60
Hackers 40 – 60
Heavy Weapons 40 – 60
Blunt 40 – 60
Polearms 40 – 60
Combat Skills Level
Melee Attack 48 – 72
Melee Defence 40 – 60
Dodge -4 – 12
Martial Arts -5 – 15
Ranged Skills Level
Turrets 60 – 80
Crossbows 60 – 80
Precision Shooting 60 – 80
Thievery Skills Level
Stealth -7.2 – 8.8
Lockpicking -9 – 11
Thievery -7.2 – 8.8
Assassination 25
Athletic Skills Level
Athletics 32 – 48
Swimming 40 – 60
Science Skills Level
Field Medic 40 – 60
Engineer -9 – 11
Robotics -7.2 – 8.8
Science 0.8
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 1

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Hive Prince
  • Hive Soldier Drone
  • Hive Worker Drone
Statistics

Attributes Level
Strength 16 – 32
Toughness 48 – 72
Dexterity 48 – 72
Perception 72 – 96
Weapon Skills Level
Katanas 40 – 60
Sabres 40 – 60
Hackers 40 – 60
Heavy Weapons 40 – 60
Blunt 40 – 60
Polearms 40 – 60
Combat Skills Level
Melee Attack 40 – 60
Melee Defence 40 – 60
Dodge -5 – 15
Martial Arts -5 – 15
Ranged Skills Level
Turrets 60 – 80
Crossbows 60 – 80
Precision Shooting 60 – 80
Thievery Skills Level
Stealth -10.8 – 13.2
Lockpicking -10.8 – 13.2
Thievery -10.8 – 13.2
Assassination 25
Athletic Skills Level
Athletics 48 – 72
Swimming 40 – 60
Science Skills Level
Field Medic 48 – 72
Engineer -9 – 11
Robotics -9 – 11
Science 1.2
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 0.8
Farming 1
Cooking 1

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 20 – 40
Toughness 48 – 72
Dexterity 40 – 60
Perception 48 – 64
Weapon Skills Level
Katanas 40 – 60
Sabres 40 – 60
Hackers 40 – 60
Heavy Weapons 40 – 60
Blunt 40 – 60
Polearms 40 – 60
Combat Skills Level
Melee Attack 48 – 72
Melee Defence 40 – 60
Dodge -5 – 15
Martial Arts -5 – 15
Ranged Skills Level
Turrets 60 – 80
Crossbows 60 – 80
Precision Shooting 60 – 80
Thievery Skills Level
Stealth -9 – 11
Lockpicking -9 – 11
Thievery -9 – 11
Assassination 25
Athletic Skills Level
Athletics 40 – 60
Swimming 40 – 60
Science Skills Level
Field Medic 32 – 48
Engineer -7.2 – 8.8
Robotics -7.2 – 8.8
Science 0.8
Trade Skills Level
Weapon Smith -7.2 – 8.8
Armour Smith -7.2 – 8.8
Crossbow Smith 1
Labouring 1
Farming 0.8
Cooking 0.8

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 16 – 32
Toughness 48 – 72
Dexterity 48 – 72
Perception 60 – 80
Weapon Skills Level
Katanas 40 – 60
Sabres 40 – 60
Hackers 40 – 60
Heavy Weapons 40 – 60
Blunt 40 – 60
Polearms 40 – 60
Combat Skills Level
Melee Attack 40 – 60
Melee Defence 40 – 60
Dodge -5 – 15
Martial Arts -5 – 15
Ranged Skills Level
Turrets 72 – 96
Crossbows 60 – 80
Precision Shooting 60 – 80
Thievery Skills Level
Stealth -10.8 – 13.2
Lockpicking -9 – 11
Thievery -10.8 – 13.2
Assassination 25
Athletic Skills Level
Athletics 48 – 72
Swimming 40 – 60
Science Skills Level
Field Medic 40 – 60
Engineer -10.8 – 13.2
Robotics -9 – 11
Science 0.8
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 1.2
Farming 1.2
Cooking 0.8

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Skeleton
Statistics

Attributes Level
Strength 20 – 40
Toughness 40 – 60
Dexterity 40 – 60
Perception 60 – 80
Weapon Skills Level
Katanas 40 – 60
Sabres 40 – 60
Hackers 40 – 60
Heavy Weapons 48 – 72
Blunt 40 – 60
Polearms 40 – 60
Combat Skills Level
Melee Attack 40 – 60
Melee Defence 40 – 60
Dodge -4 – 12
Martial Arts -5 – 15
Ranged Skills Level
Turrets 72 – 96
Crossbows 60 – 80
Precision Shooting 60 – 80
Thievery Skills Level
Stealth -7.2 – 8.8
Lockpicking -9 – 11
Thievery -7.2 – 8.8
Assassination 25
Athletic Skills Level
Athletics 40 – 60
Swimming 40 – 60
Science Skills Level
Field Medic 40 – 60
Engineer -9 – 11
Robotics -10.8 – 13.2
Science 1
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 1
Farming 1
Cooking 1

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.

Trivia[]

  • These manhunters seem to decapitate their prize and mount their heads akin to animals. They start dialogue that implies this if their target is a female.
  • When starting to hunt, they will brag about how their crossbow is made by the Skeleton Smiths or the Edgewalkers. In-game, however, crossbow grades are determined similar to armour grades instead of like weapons with manufacturers.
  • The conditions for being attacked by a Noble Hunter, taken from the FCS, are as follows:
    • Target is not in combat, Noble Hunter is not in combat, Target is not imprisoned, Noble Hunter is not imprisoned, Noble Hunter is leader of his squad, Noble Hunter is not nearly KO'd, Noble Hunter is not outnumbered, Target is not unconcious, Noble Hunter is not a slave, Noble Hunter does not have broken arms, Noble Hunter's squad is not downed, Noble Hunter does not have broken legs, Noble Hunter is not in an NPC town, Target is a player character, and lastly Player is not an ally of Trader's Guild OR United Cities.
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