Ninja Guards are generic characters which can spawn as a member of either the Trade Ninjas or Shinobi Thieves factions.
Ninja Guards are shop guards of the Trade Ninjas. They can be seen guarding bars like the one in Mourn.
Ninja Guards can be found within and occasionally outside Thief watchtowers. They become allies who will defend you from being attacked after joining the Shinobi Thieves by talking to the Thief Boss.
They wear [Shoddy] armour (10% chance of [Standard]) and have weapons manufactured by Catun Scrapmaster.
This character can colour armour and clothing due to a colour scheme attached.
Statistics[]
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 25 – 35 | |
Toughness | 50 – 60 | |
Dexterity | 45 – 55 | |
Perception | 30 – 40 |
Weapon Skills | Level | |
---|---|---|
Katanas | 50 – 60 | |
Sabres | 50 – 60 | |
Hackers | 50 – 60 | |
Heavy Weapons | 50 – 60 | |
Blunt | 50 – 60 | |
Polearms | 50 – 60 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 50 – 60 | |
Melee Defence | 50 – 60 | |
Dodge | 0.5 – 10.5 | |
Martial Arts | 0.5 – 10.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 40 | |
Crossbows | 30 – 40 | |
Precision Shooting | 30 – 40 |
Thievery Skills | Level | |
---|---|---|
Stealth | 45 – 55 | |
Lockpicking | 45 – 55 | |
Thievery | 45 – 55 | |
Assassination | 50 |
Athletic Skills | Level | |
---|---|---|
Athletics | 50 – 60 | |
Swimming | 50 – 60 |
Science Skills | Level | |
---|---|---|
Field Medic | 45 – 55 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 22.5 – 31.5 | |
Toughness | 50 – 60 | |
Dexterity | 49.5 – 60.5 | |
Perception | 30 – 40 |
Weapon Skills | Level | |
---|---|---|
Katanas | 50 – 60 | |
Sabres | 50 – 60 | |
Hackers | 50 – 60 | |
Heavy Weapons | 50 – 60 | |
Blunt | 50 – 60 | |
Polearms | 50 – 60 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 50 – 60 | |
Melee Defence | 50 – 60 | |
Dodge | 0.6 – 12.6 | |
Martial Arts | 0.5 – 10.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 40 | |
Crossbows | 30 – 40 | |
Precision Shooting | 30 – 40 |
Thievery Skills | Level | |
---|---|---|
Stealth | 54 – 66 | |
Lockpicking | 45 – 55 | |
Thievery | 45 – 55 | |
Assassination | 50 |
Athletic Skills | Level | |
---|---|---|
Athletics | 60 – 72 | |
Swimming | 50 – 60 |
Science Skills | Level | |
---|---|---|
Field Medic | 45 – 55 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4.8 – 7.2 | |
Armour Smith | -4.8 – 7.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 27.5 – 38.5 | |
Toughness | 60 – 72 | |
Dexterity | 36 – 44 | |
Perception | 30 – 40 |
Weapon Skills | Level | |
---|---|---|
Katanas | 50 – 60 | |
Sabres | 50 – 60 | |
Hackers | 50 – 60 | |
Heavy Weapons | 50 – 60 | |
Blunt | 50 – 60 | |
Polearms | 50 – 60 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 60 – 72 | |
Melee Defence | 50 – 60 | |
Dodge | 0.4 – 8.4 | |
Martial Arts | 0.5 – 10.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 40 | |
Crossbows | 30 – 40 | |
Precision Shooting | 30 – 40 |
Thievery Skills | Level | |
---|---|---|
Stealth | 36 – 44 | |
Lockpicking | 45 – 55 | |
Thievery | 36 – 44 | |
Assassination | 50 |
Athletic Skills | Level | |
---|---|---|
Athletics | 40 – 48 | |
Swimming | 50 – 60 |
Science Skills | Level | |
---|---|---|
Field Medic | 45 – 55 | |
Engineer | -4 – 6 | |
Robotics | -3.2 – 4.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 20 – 28 | |
Toughness | 60 – 72 | |
Dexterity | 54 – 66 | |
Perception | 36 – 48 |
Weapon Skills | Level | |
---|---|---|
Katanas | 50 – 60 | |
Sabres | 50 – 60 | |
Hackers | 50 – 60 | |
Heavy Weapons | 50 – 60 | |
Blunt | 50 – 60 | |
Polearms | 50 – 60 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 50 – 60 | |
Melee Defence | 50 – 60 | |
Dodge | 0.5 – 10.5 | |
Martial Arts | 0.5 – 10.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 40 | |
Crossbows | 30 – 40 | |
Precision Shooting | 30 – 40 |
Thievery Skills | Level | |
---|---|---|
Stealth | 54 – 66 | |
Lockpicking | 54 – 66 | |
Thievery | 54 – 66 | |
Assassination | 50 |
Athletic Skills | Level | |
---|---|---|
Athletics | 60 – 72 | |
Swimming | 50 – 60 |
Science Skills | Level | |
---|---|---|
Field Medic | 54 – 66 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 25 – 35 | |
Toughness | 60 – 72 | |
Dexterity | 45 – 55 | |
Perception | 24 – 32 |
Weapon Skills | Level | |
---|---|---|
Katanas | 50 – 60 | |
Sabres | 50 – 60 | |
Hackers | 50 – 60 | |
Heavy Weapons | 50 – 60 | |
Blunt | 50 – 60 | |
Polearms | 50 – 60 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 60 – 72 | |
Melee Defence | 50 – 60 | |
Dodge | 0.5 – 10.5 | |
Martial Arts | 0.5 – 10.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 40 | |
Crossbows | 30 – 40 | |
Precision Shooting | 30 – 40 |
Thievery Skills | Level | |
---|---|---|
Stealth | 45 – 55 | |
Lockpicking | 45 – 55 | |
Thievery | 45 – 55 | |
Assassination | 50 |
Athletic Skills | Level | |
---|---|---|
Athletics | 50 – 60 | |
Swimming | 50 – 60 |
Science Skills | Level | |
---|---|---|
Field Medic | 36 – 44 | |
Engineer | -3.2 – 4.8 | |
Robotics | -3.2 – 4.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -3.2 – 4.8 | |
Armour Smith | -3.2 – 4.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 20 – 28 | |
Toughness | 60 – 72 | |
Dexterity | 54 – 66 | |
Perception | 30 – 40 |
Weapon Skills | Level | |
---|---|---|
Katanas | 50 – 60 | |
Sabres | 50 – 60 | |
Hackers | 50 – 60 | |
Heavy Weapons | 50 – 60 | |
Blunt | 50 – 60 | |
Polearms | 50 – 60 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 50 – 60 | |
Melee Defence | 50 – 60 | |
Dodge | 0.5 – 10.5 | |
Martial Arts | 0.5 – 10.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 36 – 48 | |
Crossbows | 30 – 40 | |
Precision Shooting | 30 – 40 |
Thievery Skills | Level | |
---|---|---|
Stealth | 54 – 66 | |
Lockpicking | 45 – 55 | |
Thievery | 54 – 66 | |
Assassination | 50 |
Athletic Skills | Level | |
---|---|---|
Athletics | 60 – 72 | |
Swimming | 50 – 60 |
Science Skills | Level | |
---|---|---|
Field Medic | 45 – 55 | |
Engineer | -4.8 – 7.2 | |
Robotics | -4 – 6 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 25 – 35 | |
Toughness | 50 – 60 | |
Dexterity | 45 – 55 | |
Perception | 30 – 40 |
Weapon Skills | Level | |
---|---|---|
Katanas | 50 – 60 | |
Sabres | 50 – 60 | |
Hackers | 50 – 60 | |
Heavy Weapons | 60 – 72 | |
Blunt | 50 – 60 | |
Polearms | 50 – 60 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 50 – 60 | |
Melee Defence | 50 – 60 | |
Dodge | 0.4 – 8.4 | |
Martial Arts | 0.5 – 10.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 36 – 48 | |
Crossbows | 30 – 40 | |
Precision Shooting | 30 – 40 |
Thievery Skills | Level | |
---|---|---|
Stealth | 36 – 44 | |
Lockpicking | 45 – 55 | |
Thievery | 36 – 44 | |
Assassination | 50 |
Athletic Skills | Level | |
---|---|---|
Athletics | 50 – 60 | |
Swimming | 50 – 60 |
Science Skills | Level | |
---|---|---|
Field Medic | 45 – 55 | |
Engineer | -4 – 6 | |
Robotics | -4.8 – 7.2 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.