Nameless is the player's controlled faction. Although initially without a name, it can be renamed at any time by going to the "Faction" menu and clicking on "Faction Name". The Nameless is a completely player-based faction. There are no preset squads, faction relations, or gear belonging to it unless the player's choice of Game Start determines so.
Player's faction name appears on weaponry and armor crafted by a playable character, for example "This Horse Chopper was crafted by Red of Nameless". With the use of a Plastic Surgeon and faction renaming, this feature can be used to create short "notes" within a game. For example, it is possible to create "Uniform of Archers" tag on an armor item by using this technique. In this case "Uniform" is the temporary name of the player's faction and "Archers" is a renamed character, author of the item. Both temporary names can be reverted back once the production cycle is over.
Lock complexity[]
Lock complexity is the level of the lock on player-made structures, like Cages and locked doors on player-owned Buildings and player-made Gates.
- Cages - 60
- Containers - 60
- Doors - 75
- Lock Randomization - 0
Relations[]
Faction Relations[]
The reasons for this faction to have special relations towards others.
- The Son of a Captain start will cause the Nameless faction to have +100 relations with the United Cities, at the cost of -100 relations with The Holy Nation.
- The Wandering Trader start grants +75 relations with the Traders Guild.
- The Holy Sword start grants -100 relations with The Holy Nation & Imperial Lords. However Imperial lords are not actually a faction which is used in game, so their reduced relations do not matter.
- The Holy Nation Citizen start grants +15 relations with The Holy Nation.