Mercenaries are members of the Mercenary Guild. They can be found traversing the lands and cities alongside their Mercenary Captain. Their leader will often hire them out for bodyguard and base defence duties.
They wear [Shoddy] armour (5% chance of [Standard]) and have weapons manufactured by Ancient.
Statistics[]
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 30 – 40 | |
Toughness | 30 – 40 | |
Dexterity | 30 – 40 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 30 – 40 | |
Sabres | 30 – 40 | |
Hackers | 30 – 40 | |
Heavy Weapons | 30 – 40 | |
Blunt | 30 – 40 | |
Polearms | 30 – 40 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 30 – 40 | |
Melee Defence | 30 – 40 | |
Dodge | -1.5 – 8.5 | |
Martial Arts | -1.5 – 8.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 40 | |
Crossbows | -4 – 6 | |
Precision Shooting | 30 – 40 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 6 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 17.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 30 – 40 | |
Swimming | 30 – 40 |
Science Skills | Level | |
---|---|---|
Field Medic | 30 – 40 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 27 – 36 | |
Toughness | 30 – 40 | |
Dexterity | 33 – 44 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 30 – 40 | |
Sabres | 30 – 40 | |
Hackers | 30 – 40 | |
Heavy Weapons | 30 – 40 | |
Blunt | 30 – 40 | |
Polearms | 30 – 40 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 30 – 40 | |
Melee Defence | 30 – 40 | |
Dodge | -1.8 – 10.2 | |
Martial Arts | -1.5 – 8.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 40 | |
Crossbows | -4 – 6 | |
Precision Shooting | 30 – 40 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 17.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 36 – 48 | |
Swimming | 30 – 40 |
Science Skills | Level | |
---|---|---|
Field Medic | 30 – 40 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4.8 – 7.2 | |
Armour Smith | -4.8 – 7.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 33 – 44 | |
Toughness | 36 – 48 | |
Dexterity | 24 – 32 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 30 – 40 | |
Sabres | 30 – 40 | |
Hackers | 30 – 40 | |
Heavy Weapons | 30 – 40 | |
Blunt | 30 – 40 | |
Polearms | 30 – 40 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 36 – 48 | |
Melee Defence | 30 – 40 | |
Dodge | -1.2 – 6.8 | |
Martial Arts | -1.5 – 8.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 40 | |
Crossbows | -4 – 6 | |
Precision Shooting | 30 – 40 |
Thievery Skills | Level | |
---|---|---|
Stealth | -3.2 – 4.8 | |
Lockpicking | -4 – 6 | |
Thievery | -3.2 – 4.8 | |
Assassination | 17.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 24 – 32 | |
Swimming | 30 – 40 |
Science Skills | Level | |
---|---|---|
Field Medic | 30 – 40 | |
Engineer | -4 – 6 | |
Robotics | -3.2 – 4.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 24 – 32 | |
Toughness | 36 – 48 | |
Dexterity | 36 – 48 | |
Perception | -4.8 – 7.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 30 – 40 | |
Sabres | 30 – 40 | |
Hackers | 30 – 40 | |
Heavy Weapons | 30 – 40 | |
Blunt | 30 – 40 | |
Polearms | 30 – 40 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 30 – 40 | |
Melee Defence | 30 – 40 | |
Dodge | -1.5 – 8.5 | |
Martial Arts | -1.5 – 8.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 40 | |
Crossbows | -4 – 6 | |
Precision Shooting | 30 – 40 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4.8 – 7.2 | |
Thievery | -4.8 – 7.2 | |
Assassination | 17.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 36 – 48 | |
Swimming | 30 – 40 |
Science Skills | Level | |
---|---|---|
Field Medic | 36 – 48 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 30 – 40 | |
Toughness | 36 – 48 | |
Dexterity | 30 – 40 | |
Perception | -3.2 – 4.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 30 – 40 | |
Sabres | 30 – 40 | |
Hackers | 30 – 40 | |
Heavy Weapons | 30 – 40 | |
Blunt | 30 – 40 | |
Polearms | 30 – 40 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 36 – 48 | |
Melee Defence | 30 – 40 | |
Dodge | -1.5 – 8.5 | |
Martial Arts | -1.5 – 8.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 30 – 40 | |
Crossbows | -4 – 6 | |
Precision Shooting | 30 – 40 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 6 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 17.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 30 – 40 | |
Swimming | 30 – 40 |
Science Skills | Level | |
---|---|---|
Field Medic | 24 – 32 | |
Engineer | -3.2 – 4.8 | |
Robotics | -3.2 – 4.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -3.2 – 4.8 | |
Armour Smith | -3.2 – 4.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 30 – 40 | |
Toughness | 30 – 40 | |
Dexterity | 30 – 40 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 30 – 40 | |
Sabres | 30 – 40 | |
Hackers | 30 – 40 | |
Heavy Weapons | 36 – 48 | |
Blunt | 30 – 40 | |
Polearms | 30 – 40 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 30 – 40 | |
Melee Defence | 30 – 40 | |
Dodge | -1.2 – 6.8 | |
Martial Arts | -1.5 – 8.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 36 – 48 | |
Crossbows | -4 – 6 | |
Precision Shooting | 30 – 40 |
Thievery Skills | Level | |
---|---|---|
Stealth | -3.2 – 4.8 | |
Lockpicking | -4 – 6 | |
Thievery | -3.2 – 4.8 | |
Assassination | 17.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 30 – 40 | |
Swimming | 30 – 40 |
Science Skills | Level | |
---|---|---|
Field Medic | 30 – 40 | |
Engineer | -4 – 6 | |
Robotics | -4.8 – 7.2 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Trivia[]
- Despite its name, and the claim that it has become standard amongst their kind, no Mercenaries wear Mercenary Plate. A mod has been released that fixes this.