Medical Items are items which can be used to heal characters. Medical Items are entirely separate from the trade good Medical Supplies, which has no functional use. First Aid Kits and Splint Kits can be used on all non-skeleton races. Healing large amounts of health takes a lot of time and it is recommended that characters rest in a Bed (8x) or a Camp Bed (4x) to speed it up.
Characters which are Skeletons or have robot limbs will need Skeleton Repair Kits to heal their robotic body parts. Skeletons and robot limbs regenerate to a slightly lower health after each time they are damaged, but this wear and tear can be repaired with a Skeleton Repair Bed. Wear damage is a reduction of max health equal to 4% of damage taken. If characters are non-skeleton with robot limbs, their non-robotic body parts will be repaired at a high rate while sleeping on a Repair Bed as well.
First Aid Kits[]
First aid kits are used to heal any organic parts of the body. First Aid Kits currently come in three sizes, and while the basic kit needs only fabric to make the more advanced kits require hemp as well:
Picture | Kit Type | Charges | Weight | AVG Price | Quality | Grid Size | ~Charge/Cat | Charge/Grid |
---|---|---|---|---|---|---|---|---|
Basic | 150 | 1kg | c.76 | 5 | 1x2 | 1.973 | 75 | |
Standard | 400 | 2kg | c.147 | 40 | 2x2 | 2.721 | 100 | |
Advanced | 1000 | 2kg | c.265 | 100 | 2x3 | 3.77 | 166.67 |
Splint Kits[]
Splint Kits are used to temporarily give HP to significantly damaged organic limbs. If a limb falls below 50 health, a Splint Kit can be used to fix it. Splinting can only be used if the unit has bandaged health on them. (Having 0 health due to 100 stun damage will not allow you to splint) The splint kit currently comes in two different sizes. You can splint up to your field medic skill, with a cap of the quality + 1. (Advanced capping at 51 rigged health, normal kit 26)
Picture | Kit Type | Charges | AVG Price | Quality | Grid Size |
---|---|---|---|---|---|
Splint Kit | 100 | c.212 | 25 | 2x2 | |
Advanced Splint Kit | 100 | c.311 | 50 | 3x3 |
Robotics[]
Skeleton Repair Kits are used to repair damage done to Robotic parts.
Picture | Kit Type | Charges | AVG Price | Quality | Grid Size |
---|---|---|---|---|---|
Authentic Skeleton Repair Kit | 100 | c.1,865 | 20 | 2x3 | |
Skeleton Repair Kit | 500 | c.4,341 | 50 | 2x3 |
Robot Limbs[]
Robot Limbs are a necessity in a world where everything either wants to kill you or eat you up. Kenshi is a dangerous world and losing a limb or two is a big possibility. Luckily scavenged parts from a forgotten era can easily be a replacement for a lost limb.
After a character of any race has a limb drop to -100% of the limb's total possible health and (When set to rare) is struck in combat they lose that limb. Skeletons are not exempt from losing limbs in this way. There are settings in the Options Menu which can increase or decrease the likelihood of loss of limbs. The options are Never, Rare (Default) and Frequent. When set to Frequent simply dropping to -100% health in the limb will cause it to fall off. You can put a Robot Limb in the "limb" slot shortly after losing one to stop a LOT of the bleeding.
Acquisition[]
All First Aid Kits and Splints can be purchased from relevant Traders or produced at a Medical Bench.
Robotic Repair Kits can be created at a Robotics Bench, found in ruins or purchased in many shops.
Factoring Skill[]
First Aid, Splint and Skeleton Repair Kits possess a quality modifier, which must be met by your Field Medic or Robotics skills to be effectively used. Having a higher skill also reduces the speed in which the Kit will be used up. Lack of lighting will only reduce the robotics skill, but injuries reduce both field medic and robotics. The reduction is -0.45% skill for every 1% max hp in damage received on a character's head. To give an example, a Greenlander with 80 damage done to their head will have -36% Field Medic/Robotics (0.45x80).