
Legwear includes any piece of equipment of any armour class that is meant to be in the pants slot.
For damage and resistance calculations, see Damage and Resistances.
The following values assume [Standard] quality.
No Armour Coverage[]
While these items also offer no armour protection, wearing them may help characters not look like slaves while escaping slavery. Gi Pants give their wearer a +2 Martial Arts bonus, while Ninja Pants grant a 1.10x bonus to Stealth. The rest offer no other bonuses. Most Clothing can be crafted at a Clothing Bench.
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Clothing[]
These armours offer very little protection. They are commonly found being worn by citizens, slaves, or bandits.
Name | Protection | Skills | ||||
---|---|---|---|---|---|---|
Blunt | Cut | Cut Eff. | Harpoon | Coverage |
Light Armour[]
These armours offer a small amount of protection but make up for it by weighing little and having a number of bonuses to stats. They are commonly found being worn by adventurers, bandits, drifters, ninjas, and swampers.
Medium Armour[]
These armours have decent protection but have small penalties to some skills, although some may still provide bonuses. They are commonly worn by adventurers, guards, mercenaries, and richer bandits.
Heavy Armour[]
These armours provide the most protection, although they severely hamper some stats. Commonly worn by heavy guards, elite soldiers and elite bandits.
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