Kral's Chosen are a group of rogue Shek. They often attack outsiders in the wilderness, despite the order from Esata the Stone Golem against it. While they do not like the "inferior" races, they are devout followers of Kral and even an outsider can earn their respect if they can prove their strength in combat.
They worship the Shek hero Kral, a legendary warrior who faced 100 swordsmen in an ambush during his final battle and was stabbed in the back. After the first hit he kept fighting, and was dealt 100 cuts before finally going down. The book Kral's Last Stand tells of this tale.
These characters will only spawn once and may be tied to a World State.
Turn of Allegiance
If Esata is killed/imprisoned, most Sheks will turn their loyalty to Flying Bull and the following characters can start to spawn as this faction.
This faction has no special relations towards any other faction. For all factions, it will use this faction's default (-100).
The reasons for this faction to have a non-zero relation towards you.
- Harming Flying Bull will seriously damage your relations with this faction.
- The player could potentially turn in bounties into towns that are under Kral's Chosen rule after certain World States are achieved and get positive relations.
|Kral's Chosen patrols can spawn in Spider Plains and Stenn Desert.|
|These towns, outposts, and other locations are controlled by this faction.|
|Depending on World States, these locations can be controlled by this faction.|
"So, we finally meet the so-called slayer... Maybe the gullible lackeys of the Stone Golem lap up your lies, but I don't buy it. Think we bow to your fake reputation, flatskin? Foolishness. Prove your glory to me with your blade, [character name]!"