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Iron Valleys is an area located north of the Deadlands. Much like the Deadlands, Iron Valleys acts like a environmental barrier because of constant Acid Rain plaguing the area. The area is made harder to traverse because of the rocky valleys its named for, but there are some bridges connecting the top portions making it a little easier. The area is also patrolled by Iron Spiders.

Inhabitants[]

There are no Major Towns in the Iron Valleys. This zone does not spawn Nests or Camps.

Minor Outposts[]

These locations are typically small towns, villages, or faction bases.

Ancient Locations[]

These are places which do not have competent inhabitants. Ancient Locations are usually lost outposts or ruins. Beware: sometimes these locations contain territorial protectors such as Security Spiders.

Homeless Spawns (1x)[]

These are squads which spawn without being tied to a location, camp, or nest. This list is in order of likelihood. Values listed are their relative chance to spawn.

Environment[]

Iron Valleys
These are the modifiers which are linked to this zone on FCS.
Water 0% Fertility Unknown

Environment Resources
Arid 0% Stone Unknown
Green 0% Iron Unknown
Swamp 0% Copper Unknown

Before building an outpost, players should find information about specific areas through Prospecting.

The water here is acidic so Human, Shek, and most animal characters will be harmed if they attempt to swim. The ground here is 50% acidic, meaning that characters which are not immune to acid and are not wearing shoes will be hurt, but it will not be as severe as in other locations with acidic ground.

Weather[]

This zone has the 'deadlands' season. Seasons may cause harmful Weather Effects or be purely aesthetic.

  • Heavy rain deadlands

Gallery[]

Tips[]

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