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I have to go... before the paladins come for me...

Holy Nation Robots are randomly-named possible recruits found patrolling Northern Coast, Okran's Valley, and Wend in squads of 1-4. They are members of the Skeletons faction

They have a 20% chance of having a bounty of 2000 Cats. They wear [Shoddy] armour (5% chance of [Standard]) and have weapons manufactured by Skeleton Smiths. They have a unique recruitment dialogue that may become available when they see a player character and the following conditions are met:

  • They are in a squad consisting only of themselves (meaning, they spawned alone and without followers);
  • They have never seen the player before;
  • They are not imprisoned;
  • The player is not imprisoned;
  • The player is within talking range;
  • The player is not inside a non-player town;
  • The player is not the same race as them (meaning, not a Skeleton);
  • The player is not in combat; and
  • Their Strength, Dexterity, Melee Attack, Melee Defence, Martial Arts, and Dodge are all less than 25 or the cumulative total of these statistics is less than 75. (In FCS this condition is named DC_IS_RECRUITABLE).

This is a rare occurrence given their base statistics, which often causes them to exceed the recruitable threshold. If all the triggering conditions are met however and they see the player, they will say aloud "He/She saw me ..." followed by "... Do what you will, human ..." At that point, they can be clicked on to initiate further dialogue, just like when other NPCs make announcements. Offering to help them repair their damage in this dialogue (regardless of whether they actually have any injuries) and proclaiming defiance of the Holy Nation will result in recruitment. Stating that you just like helping people and have no hidden agenda though will result in the dialogue ending without recruitment.

Statistics[]

  • Skeleton
Statistics

Attributes Level
Strength 20 – 30
Toughness 20 – 30
Dexterity 20 – 30
Perception -4 – 6
Weapon Skills Level
Katanas 20 – 30
Sabres 20 – 30
Hackers 20 – 30
Heavy Weapons 24 – 36
Blunt 20 – 30
Polearms 20 – 30
Combat Skills Level
Melee Attack 20 – 30
Melee Defence 20 – 30
Dodge -2 – 6
Martial Arts -2.5 – 7.5
Ranged Skills Level
Turrets 24 – 36
Crossbows -4 – 6
Precision Shooting 20 – 30
Thievery Skills Level
Stealth -3.2 – 4.8
Lockpicking -4 – 6
Thievery -3.2 – 4.8
Assassination 12.5
Athletic Skills Level
Athletics 20 – 30
Swimming 20 – 30
Science Skills Level
Field Medic 20 – 30
Engineer -4 – 6
Robotics -4.8 – 7.2
Science 1
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 1
Farming 1
Cooking 1

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.

Tips[]

  • There is a 48 internal hour cooldown after the Holy nation robot dialogue is triggered. If the dialogue "He/they saw me ..." was played and criteria was not met, the interaction path to recruitment cannot occur and the player needs to wait the timer before trying to interact with another potential holy nation robot recruit.
  • The dialogue to recruit these skeletons can only occur once per game/import, even if the skeleton in question meets all the recruitment criteria.
  • They are most commonly found roaming through Wend.
  • You can, if you want to, try to recruit these (and many other) characters through a Slave Recruit exploit. If successful, the price to free a Holy Nation Robot from Slavers is 20,000 cats.
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