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{{quote|The Inquisitorism has received reports of wild woman running loose in this place.|War Leader Paladin}}
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{{quote|The Inquisitorium has received reports of wild women running loose in this place...|War Leader Paladin}}{{Raid_Infobox|Ignores No-Go Zones=False|Loss Triggers=[[Holy Nation Assault (Major)]] 72 to 110 hours, 100% chance|Max Range=Infinite|image1=Holy_Nation_Assault_(Minor).jpg}}
'''Holy Nation Assault '''(known simply as "Holy Assault" in the Factions menu) is an [[Events|event]] that can occur if the player failed to fulfil [[Prayer Day]] requirements or was seen by patrols that the outpost built in their territory goes against [[The Holy Nation]] interests (i.e Having only women/non-humans in the outpost, having unshackled non-humans in the outpost or having illegal ancient-tech buildings, etc) and failed to pacify the patrol commander.
 
   
 
'''Holy Nation Assault (Minor)''', simply referred to as 'Holy Nation Assault' in-game, is an [[Events|event]] that can occur if the player failed to fulfil [[Prayer Day]] requirements or was seen by patrols that the outpost built in their territory goes against [[The Holy Nation]] interests (i.e Having only women in the outpost, or having non-humans in the outpost) and failed to pacify the patrol commander. It is closely related to, but not to be confused with, two other events of the same name, [[Holy Nation Assault (Major)]], and [[Holy Nation Assault (Inquisitor)]]
After the requirements above are met, The Holy Nation will send an assault in approximately 1 day and 12 hours, this patrol will consist of approximately 3-5 [[Paladin|Paladins]], 3-5 [[Holy Sentinel|Holy Sentinels]] and 8-15 [[Holy Chosen]] with one Paladin acting as the War Leader for this event. After the War Leader has arrived to the designated players outpost he will then give a speech about the reason of attacking and say the player will be 'disciplined', during which the player can have a final chance to prevent the conflict if they have a human male and speak to the leader and choosing the right dialogue options. If not pacified this patrol will then proceed to attack the outpost and the player characters inside it. Finally, it will end if all Holy army individuals or player characters are incapacitated.
 
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After the requirements above are met, [[The Holy Nation]] will send an assault in 10-48 hours depending on the trigger used, this patrol will consist of 3-4 [[Paladin|Paladins]], 5 [[Holy Sentinel|Holy Sentinels]] and 10-15 [[Holy Chosen]] with one additional [[Paladin]] acting as the War Leader for this event. After the War Leader has arrived to the designated players outpost he will then give a speech about the reason of attacking and say the player will be 'disciplined', during which the player might have a final chance to prevent the conflict if they have a human male and the original trigger was for only having women at the outpost, at which point the raid will be cancelled and [[Prayer Day]] will launch in 150 to 160 hours. If not pacified this patrol will then proceed to attack the outpost and the player characters inside it.
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If the raid is victorious, they will occupy the player's base, patrolling around it, using the furniture, freeing captives, and imprisoning your characters. If the raid is defeated, there is a 100% chance to trigger a [[Holy Nation Assault (Major)]] event 72 to 110 hours afterward.
 
[[Category:Events]]
 
[[Category:Events]]

Revision as of 17:53, 30 November 2021

The Inquisitorium has received reports of wild women running loose in this place...

–War Leader Paladin

Holy Nation Assault (Minor), simply referred to as 'Holy Nation Assault' in-game, is an event that can occur if the player failed to fulfil Prayer Day requirements or was seen by patrols that the outpost built in their territory goes against The Holy Nation interests (i.e Having only women in the outpost, or having non-humans in the outpost) and failed to pacify the patrol commander. It is closely related to, but not to be confused with, two other events of the same name, Holy Nation Assault (Major), and Holy Nation Assault (Inquisitor)

After the requirements above are met, The Holy Nation will send an assault in 10-48 hours depending on the trigger used, this patrol will consist of 3-4 Paladins, 5 Holy Sentinels and 10-15 Holy Chosen with one additional Paladin acting as the War Leader for this event. After the War Leader has arrived to the designated players outpost he will then give a speech about the reason of attacking and say the player will be 'disciplined', during which the player might have a final chance to prevent the conflict if they have a human male and the original trigger was for only having women at the outpost, at which point the raid will be cancelled and Prayer Day will launch in 150 to 160 hours. If not pacified this patrol will then proceed to attack the outpost and the player characters inside it.

If the raid is victorious, they will occupy the player's base, patrolling around it, using the furniture, freeing captives, and imprisoning your characters. If the raid is defeated, there is a 100% chance to trigger a Holy Nation Assault (Major) event 72 to 110 hours afterward.