Kenshi Wiki

Okran's Will shall be done

–Phoenix victorious over an enemy

Holy Lord Phoenix resides in Blister Hill in his throne room.

He has Diplomatic Status is surrounded by his entourage that consists of 14 High Paladins and his personal bodyguard, the Protector of the Flame.

He has a 100,000 cats bounty with the United Cities, Shek Kingdom, and Flotsam Ninjas.

They wear [Masterwork] armour and have weapons manufactured by Cross.


Attributes Level
Strength 85
Toughness 85
Dexterity 85
Perception 1

Combat Skills Level
Melee Attack, Melee Defence 85
Dodge, Martial Arts 85÷10

Weapon Skills Level
Blunt, Hackers, Heavy, Katanas, Polearms, Sabres 85

Ranged Skills Level
Turrets 85
Crossbows 1
Precision Shooting 85

Thievery Skills Level
Stealth, Lockpicking, Thievery 1
Assassination 85÷2

Athletic Skills Level
Athletics, Swimming 85

Science Skills Level
Field Medic 85
Engineer, Robotics, Science 1

Trade Skills Level
Weapon Smith, Armour Smith, Labouring, Farming, Cooking 1

Stats randomize by 3
The Statistics here are taken from FCS. Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.


Lord Phoenix will not talk to you if you have not proven your worth in the eye of Okran (Have enough relation with The Holy Nation). For example you can capture Moll and turn her in to The Holy Nation and Lord Phoenix will want to personally reward you. If you complete this task, Lord Phoenix will bless you and give you the Chalice Of Fire, but your relationship with Flotsam Ninjas will plummet.

He also will not talk to you if you are a woman, and may cause a humorous dialogue if talked to as one, or immediately attacked by the surrounding High Paladins.

Care should be taken to not allow any non-humans to get into the throne room, since if they are seen by the Phoenix they would be attacked even when a human escort is nearby as it's considered a sacrilege.

If the player releases Phoenix after imprisoning him, or releasing him as a Skeleton, Phoenix would mark that this is a declaration of war and would have relation set immediately to be hostile with Holy Nation.

Conversely, if the player releases Phoenix after being imprisoned by others and doesn't equip any robotic limbs, Phoenix would mark that The Holy Nation will never forget this act of savior and will have relation be set to ally with The Holy Nation. One thing particularly noteworthy for HN is that this dialogue of saving him and having an alliance with HN can happen despite being a non-Human or a woman. If the player releases Phoenix while having robotic limbs but is not a Skeleton, there will be no relation changes.


Older version of the Phoenix

Phoenix LXII, blessed be his name, is the leader of the Holy Nation, the 62nd Phoenix in an ancient lineage of reincarnated Lawgivers. The Lawgiver is said to be the messenger of Okran, the chosen saviour who once unshackled men from a savage life to a holy purpose under the law of god. On Phoenix I’s deathbed he announced that he would be reborn again into the body of the next first born male, and his descendants have directly enforced ‘Okran’s will’ ever since.

In particular, the Holy Lord Phoenix LXII, is one of the harshest in the line of the Phoenixes. Brought up and indoctrinated in isolation during the whole of his childhood, he was burdened with the responsibility of judging his own family at the young age of 16. He sentenced them to be purged in the Divine Flame and has unrelentingly cast the judgement of Okran ever since.

World States[]

The death or kidnapping of the Phoenix causes several different changes, most of these also asking for the world states of Seta and Valtena.

Primarily, Blister Hill will become destroyed, or if both Seta and Valtena are also dead/imprisoned, will be handed over to the Flotsam Ninjas if Moll is alive, or to the Holy Nation Outlaws otherwise. Rebirth follows the same pattern.

The various Holy Mines and Holy Farms change ownership as well.

If Bad Teeth is under HN control, it will become half-destroyed after his death/imprisonment.

Holy Military Bases will become destroyed and turn into Deadhive Overruns.

Fogman Nest Invasion will also start in Okran's Gulf.

The Phoenix's death or kidnapping also causes some of the Paladin and Inquisitor roaming squads to stop spawning, while Kral's Chosen (if Flying Bull is alive) and Hundred Guardians will start patrolling HN territories.

If a player has an outpost, the death or kidnapping of the Phoenix will prompt several raids to begin, primarily a Wrath of God. Berserkers will also start raiding the "holy-dog slayer".

The death of the Phoenix and his High Inquisitors will also finally prompt several dialogue lines from your characters upon entering HN territories. Shek Kingdom Sheks will also comment on your achievement, as well as prompting an alliance with Shek if Bayan and Esata the Stone Golem are spoken to.


If Holy Lord Phoenix is turned into the following factions it will grant the following benefits/penalties:

Shek Kingdom[]

  • -75 relations with The Holy Nation
  • +70 relations with Shek Kingdom
  • 100,000 c bounty reward
  • Gain recruit Seto if relations are over 35 with Shek Kingdom

United Cities[]

  • TBD

Flotsam Ninjas[]

  • TBD


  • Holy Lord Phoenix smells of vegetables.
  • He appears to be dismayed when you bring Longen to him.