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High Paladins are elite fighters that serve as squad leaders in The Holy Nation army, as well as bodyguards for the Lord Phoenix. They can often be found leading Holy Nation patrol groups, with Paladins and Holy Servants under their command. They wear [Standard] armour (10% chance of [High]) and have weapons manufactured by Ancient.


Statistics

Attributes Level
Strength 65
Toughness 65
Dexterity 65
Perception 1

Combat Skills Level
Melee Attack, Melee Defence 65
Dodge, Martial Arts 65÷10

Weapon Skills Level
Blunt, Hackers, Heavy, Katanas, Polearms, Sabres 65

Ranged Skills Level
Turrets 65
Crossbows 1
Precision Shooting 65

Thievery Skills Level
Stealth, Lockpicking, Thievery 1
Assassination 65÷2

Athletic Skills Level
Athletics, Swimming 65

Science Skills Level
Field Medic 65
Engineer, Robotics, Science 1

Trade Skills Level
Weapon Smith, Armour Smith, Labouring, Farming, Cooking 1

Stats randomize by 3
The Statistics here are taken from FCS. Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.

Player Interactions[]

Sometimes a High Paladin will approach male human characters and give them an item, such as a spare Ration Pack.

If you have non-human characters (such as Shek) in your squad, and are travelling in Holy Nation lands, you may be stopped by a High Paladin, questioning why you have "beasts" in your party.

If the High Paladin initiates dialog with a Shek/Hiver member of your squad, they will be given a chance to surrender themselves as slaves. If refused, the High Paladin and his men will become hostile. If accepted, the human members of your squad will be free to go, but the Shek/Hiver will become slaves.

Alternatively, if the High Paladin speaks with a human member of your squad first, a dialog option allows the human to claim the Shek/Hiver are already slaves, which will make the High Paladin leave you alone.

It helps to have a human with a copy of The Holy Flame to convince the High Paladin.

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