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Heavy weapons require two hands to fight with. If a character has one arm disabled he will switch to using his secondary weapon if he has one.


Flint

Unskinned Fragment Axe.

Heavy Weapons weigh more than most weapons and use a move set more centered around fighting large groups of units. Heavy weapons require brute force and deal heavy blunt damage. A heavy weapon will typically inflict more damage than other weapons but if you lack the strength to use them you will attack and block much slower. Due to their reach paired with their move set, when surrounded heavy weapons are very useful for hitting multiple enemies with each swing.

Weapon Skill - Heavy Weapons[]

Affects damage. Most normal people struggle to even lift a full-weight heavy blade, and they require incredible strength and endurance to wield effectively. Beginners struggled with this weapon style and face a hard path ahead. As a result living practitioners are few and many men carry them only for bluff and posturing. The real masters of this weapon however, are men to be feared.

–Heavy Weapon Skill description

Racial Experience Multipliers
Negative Multiplier:
There are no races which have negative experience multipliers for this stat.
Positive Multiplier:
-Skeleton (Race)
-Skeleton MKII Screamer
-Skeleton No-Head MkII
-Skeleton P4MkII
All multipliers are either 0.8x or 1.2x unless marked otherwise.


Speed of use[]

Like all weapons, attack speed, with heavy weapons is determined by a combination of having enough Strength to use it effectively, Dexterity, as well as Melee Attack. Block speed is determined by a combination of having enough Strength to use it effectively, Dexterity, as well as Melee Defense. The base attack speed is 0.765, every level in Dexterity will increase this by 0.00228, and 0.00152 for attack. Strength comes into play in the required strength level of the weapon, if below its required level your combat speed will be penalized (up to -47.5% at 20 levels or more below). Strength above the required level does not affect speed at all, beyond acting as a buffer for injuries penalizing your strength. The strength requirement to use a weapon is the blunt damage multiplied by 40[1].

Locations[]

Heavy Weapons are common among Sheks and Skeletons, but rare everywhere else. You can buy Planks and Fragment Axes in Shek Kingdom weapons shops. Low quality ones can be found in ruins in Border Zone and Shek Kingdom, as well as animal nests. Shek bandit factions Berserkers and Kral's Chosen often wield ancient quality Heavy Weapons, making them a good source of heavy weapons in the early game.

Heavy weapons are also wielded by Broken Model 30 Skeletons and Skeleton Drifters. Falling Suns are fairly uncommon, usually found as Artifacts, in select few shops (e.g. Scraphouse) and on a few NPCs.

Heavy Class Weapons[]

All heavy weapons (with the exception of the Bull Horn Axe) have an indoor penalty[2] of 6, but no other attack/defense penalties or bonuses.

Icon Name Cut multiplier Blunt multiplier Blood loss Armour penetration Attack Defense Indoors Reach Additional bonuses
Bull Horn Axe 0.3x 1.8x 1x 0% 0 0 -4 32 Unique
Exile Plank 0.8x 1.2x 1x 0% 0 0 -6 30 Unique
Falling Sun 1.2x 1x 1x 0% 0 0 -6 25
  • Damage vs Beak Thing: +50%
  • Damage vs Gorillo: +50%
  • Damage vs Leviathan: +50%
Fragment Axe 0.3x 1.8x 1x 0% 0 0 -6 32
Plank 0.8x 1.2x 1x 0% 0 0 -6 30

Trivia[]

  • Heavy Weapons use the same move set that Hackers, and Blunt Weapons use. If you have the same stats as a unit with an Iron Stick, and have the strength required to swing your weapon, you will attack and block at the same exact speed.
  • Heavy Weapons have two attack animations. One is an attack used when enemies are far away from you (Looks like an overhead swing) and the other is an attack used when an enemy is close to you (Baseball looking swing).
  • Heavy Weapons are one of the two Weapon types (Polearms being the other) that require both arms to be used.
    • An interesting bug is that if you have robotic limbs and take off your left arm in the middle of a battle and do not issue any commands to that character they will continue to fight as if they have both arms until the battle ends. At which point they will only punch/use their sidearm until you put their left arm back on.
  • The weight of weapons is determined by the formula: Weight = MAX(20 * blunt damage * weight_mult, weight_kg). There are some minor exceptions to this rule, like when the result is lower than the default weight of the weapon. A weapon's weight_mult and weight_kg can be observed in FCS.

Footnotes[]

  1. Or the BASE (Weight of the weapon at Rusted Junk quality) weight of the weapon, whichever is the greater value.
  2. Indoor penalty means that the same number is applied to both attack and defence when fighting in buildings.