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Heavy weapons require two hands to fight with. If a character has one arm disabled he will switch to using his secondary weapon if he has one.


Flint

Unskinned Fragment Axe.

Heavy Weapons weigh more than most weapons and use a move set more centered around fighting large groups of units. Heavy weapons require brute force and deal heavy blunt damage. A heavy weapon will typically inflict more damage than other weapons but if you lack the strength to use them you will attack as well as block much slower. Due to their reach, as well as their move set, heavy weapons are very useful for hitting multiple enemies in a single swing. All heavy weapons (with the exception of the Bull Horn Axe) have an indoor penalty of 6.

Weapon Skill - Heavy Weapons[]

The heavy weapons skill determines damage with weapons classified as heavy weapons. The skill is defined in game as:

"Affects damage. Most normal people struggle to even lift a full-weight heavy blade, and they require incredible strength and endurance to wield effectively. Beginners struggled with this weapon style and face a hard path ahead. As a result living practitioners are few and many men carry them only for bluff and posturing. The real masters of this weapon however, are men to be feared."

Like all weapons, attack speed with heavy weapons is determined by a combination of having enough Strength to use it effectively, Dexterity, as well as Melee Attack. Block speed is determined by a combination of having enough Strength to use it effectively, Dexterity, as well as Melee Defense. The base attack speed is 0.765, every level in Dexterity will increase this by 0.00225, and 0.0015 for attack. Strength comes into play in the required strength level of the weapon, if below its required level your combat speed will be penalized (up to -47.5% at 20 levels or more below). Strength above the required level does not affect speed at all, beyond acting as a buffer for injuries penalizing your strength. The strength requirement to use a weapon is the blunt damage multiplied by 40. (Or the BASE (Weight of the weapon at Rusted Junk quality) weight of the weapon, whichever is the greater value.)

Racial Experience Multipliers
Negative Multiplier:
There are no races which have negative experience multipliers for this stat.
Positive Multiplier:
-Skeleton (Race)
-Skeleton MKII Screamer
-Skeleton No-Head MkII
-Skeleton P4MkII
All multipliers are either 0.8x or 1.2x unless marked otherwise.


Locations[]

Heavy Weapons are pretty rare to find on NPCs. Planks and fragment axes are commonly used by minor Shek factions, such as the Berserkers and Kral's Chosen. You can buy them at certain Weapons Shops, mainly in the Shek Kingdom or find them in an Animal Nest or Ruin. Fragment axes can also be found in the hands of Broken Model 30 Skeletons.

Heavy Class Weapons[]

Icon Name Cut multiplier Blunt multiplier Blood loss Armour penetration Attack Defense Indoors Reach Additional bonuses
Bull Horn Axe Bull Horn Axe 0.3x 1.8x 1x 0% 0 0 -4 32 Unique
Exile Plank Exile Plank 0.8x 1.2x 1x 0% 0 0 -6 30 Unique
Falling Sun Falling Sun 1.2x 1x 1x 0% 0 0 -6 25
  • Damage vs Beak Thing: +50%
  • Damage vs Gorillo: +50%
  • Damage vs Leviathan: +50%
Fragment Axe Fragment Axe 0.3x 1.8x 1x 0% 0 0 -6 32
Plank Plank 0.8x 1.2x 1x 0% 0 0 -6 30

Trivia[]

  • Heavy Weapons use the same move set that Hackers, and Blunt Weapons use. That is to say that if you have the same stats as a unit with an Iron Stick, and have the strength required to swing your weapon, you will attack at the same exact speed.
  • Heavy Weapons have two attack animations. One is an attack used when enemies are far away from you (Looks like an overhead swing) and the other is an attack used when an enemy is close to you (Baseball looking swing).
  • Heavy Weapons are one of the two Weapon types (Polearms being the other) that require both arms to be used. However, if you have robotic limbs and take off your left arm in the middle of a battle and do not issue any commands to that character they will continue to fight as if they have both arms until the battle ends. At which point they will only punch/use their sidearm until you put their left arm back on.
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