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The vast majority of the player's recruits will fall into this category. They have random names, and semi-random backstories. Each kind can also often be found in multiple varieties, dependent on the area or faction who controls the bar. The different variations generally only affect dialog and Race, though can affect Personality too.
Most recruits are labeled with the faction "Drifters," so the factions listed here are typically just locations where these recruits can be found.
Sword for hire
3,000 c.
The basic new recruit. Has no notable Stats, Equipment, or Weapons. Only benefits are the price and the fact they come with a couple Standard first aid kits.
Factions:
- Shek Kingdom
- The Holy Nation
- Outlaw
- Empire
6,000 c.
Stronger than the basic Sword for hire, though still no notable Weapons or Equipment. 10 points in every combat stats, from weapon skills to general Melee Attack and Defence.
Factions:
- Empire
- The Holy Nation
- Swamper
- Outlaw bounty
- Shek Kingdom
7,500 c.
Even stronger combat skills. Has a better quality Weapon, though the Equipment is still lackluster. 15 points in every combat stats, from weapon skills to general Melee Attack and Defence.
Factions:
- The Holy Nation
Engineers
The main appeal of this recruit is their very high Engineer skill and decent Labouring skill. They also has an increased Strength and Athletics, other than that they identical to a basic Sword for hire statwise.
Subtypes:
- The Holy Nation -- 6000 Cats
- Shek(Maybe Kingdom) -- 6000 Cats
Medic
Much like the engineer, this recruit is specialized in certain skills. They come with a high Medic skill as well as a decent Science skill. Other than those they have identical Stats to the basic Sword for hire.
Subtypes:
- The Holy Nation -- 6000 Cats
- Outlaw -- 6000 Cats
- Shek(Maybe Kingdom) -- 6000 Cats
Cook
A recruit that specializes in cooking. They come with a high Cooking skill. (Possibly another high skill)