Kenshi Wiki
(Redirected to Sword for Hire to consolidate redundant information.)
Tags: Visual edit apiedit
No edit summary
(42 intermediate revisions by 13 users not shown)
Line 1: Line 1:
  +
{{WIP}}
#REDIRECT [[Sword For Hire]]The vast majority of the [[player]]'s recruits will fall into this category. They have random names, and semi-random backstories. Each kind can also often be found in multiple varieties, dependent on the area or faction who controls the bar. The different variations generally only affect dialog and [[Races|Race]], though can affect [[Personality]] too.
+
The ''vast ''majority of the player's Recruits will fall into these categories. They all have random names, along with semi-random backstories. Each kind can also (''often'') be found in multiple varieties, dependent on the area and/or faction who controls the bar the player is recruiting at. The different variations generally only affect dialog and [[Races|Race]], although in some cases it can affect [[Personality]] too.
   
  +
Most recruits are aligned with the faction "''Drifters''", so the factions listed here are typically just locations where these recruits can be found and nothing more. .
Full details can be found on the individual character's page.
 
   
  +
== Fighters ==
== [[Sword for hire]] -- 700 [[Cat (Currency)|Cats]] ==
 
  +
These recruits typically have Weapon Skills as well as [[Melee Attack]] and [[Melee Defence|Defence]] all at roughly the same level.
The basic new recruit. Has no notable [[Statistics|Stats]], [[Equipment]], or [[Weapons]]. Only benefits are the price and the fact they come with a couple [[Standard first aid kit|Standard first aid kits]].
 
   
=== Subtypes ===
+
=== Beginner ===
  +
These are basic new recruits and have no notable [[Statistics|Stats]], [[Equipment]], or [[Weapons]].
* [[Hire me Empire 1]] -- 800 Cats
 
  +
* [[Empire Recruit]]
* [[Hire me 700 Shek]] -- 700 Cats
 
  +
* [[Flotsam Recruit]]
* [[Sword for hire -(holy nation)]] -- 700 Cats
 
* [[Sword for hire Holy Nation female]] -- 700 Cats
+
* [[Holy Nation Female Recruit]]
  +
* [[Holy Nation Male Recruit]]
* [[Sword for hire Outlaw 700]] -- 700 Cats
 
  +
* [[Hiveless Recruit]]
* [[Sword for hire outlaw 800]] -- 800 Cats
 
  +
* [[Outlaw Recruit]]
  +
* [[Recruit]]
  +
* [[Shek Recruit]]
  +
* [[Skeleton Recruit]]
  +
* [[Tech Hunter Recruit]]
  +
* [[Tenacious Recruit]]
   
  +
=== Adventurer ===
== [[hire engineer]] -- 2500 Cats ==
 
  +
These recruits have combat stats slightly higher than beginner stats, typically in the 5's. They are still without notable [[Weapons]] or [[Equipment]].
The main appeal of this recruit is their very high [[Engineer]] skill and decent [[Labouring]] skill. They also has an increased [[Strength]] and [[Athletics]], other than that they identical to a basic Sword for hire statwise.
 
  +
* [[Adventurer Recruit]]
  +
* [[Empire Adventurer]]
  +
* [[Holy Nation Female Adventurer]]
  +
* [[Holy Nation Male Adventurer]]
  +
* [[Outlaw Adventurer]]
  +
* [[Shek Adventurer]]
  +
* [[Skeleton Adventurer]]
  +
* [[Tech Hunter Adventurer]]
   
=== Subtypes ===
+
=== Fighter ===
 
These recruits tend to have better quality [[Weapons]], though their [[Equipment]] is still lackluster. They have 10's in many key stats.
* [[hire engineer holy nation]] -- 2500 Cats
 
  +
* [[Fighter Recruit]]
* [[hire engineer shek]] -- 2700 Cats
 
  +
* [[Hiveless Fighter]]
  +
* [[Holy Nation Fighter]]
   
  +
=== Free Recruits ===
== [[hire medic]] -- 2500 Cats ==
 
  +
These recruits can join the player for free. They are either rare finds due to spawn rates or have a chance to join the player after being freed from imprisonment. Some of these recruits retain bandit AI behaviour or target designations, and may potentially antagonize neutral travelers on the road or get attacked by guards or major faction patrols until the game is saved and reloaded.
Much like the engineer, this recruit is specialized in certain skills. They come with a high [[Medic]] skill as well as a decent [[Science]] skill. Other than those they have identical [[Statistics|Stats]] to the basic Sword for hire.
 
  +
* [[Escaped Servant]]
  +
* [[Escaped Slave]]
  +
* [[Holy Nation Robot]]
  +
* [[Slave Escapee]]
   
=== Subtypes ===
+
== Specialists ==
  +
These Recruits have increased stats on a few specific skills. Players can save time on training characters from beginner stats if they spend slightly more money and recruit one of these characters.
* [[hire medic holy nation]] -- 2500 Cats
 
* [[hire medic outlaw]] -- 2500 Cats
 
* [[hire medic shek]] -- 2500 Cats
 
   
  +
=== Cook ===
== [[Sword for hire 10]] -- 2500 Cats ==
 
  +
A recruit that specializes in cooking. They come with a high [[Cooking]] skill.
Stronger than the basic Sword for hire, though still no notable [[Weapons]] or [[Equipment]]. Has increased skills in every combat stat, from weapon skills to general [[Melee Attack]] and [[Melee Defence|Defence]].
 
  +
* [[Cook Recruit]]
  +
* [[Outlaw Cook]]
   
=== Subtypes ===
+
=== Engineer ===
 
The main appeal of this recruit is their very high [[Engineer]] skill and decent [[Labouring]] skill. They also have slightly increased [[Strength]] and [[Athletics]], other than that they have beginner stats.
* [[Sword for hire 10 (Empire)]] -- 2500 Cats
 
  +
* [[Engineer Recruit]]
* [[Sword for hire 10 -(holy nation)]] -- 2500 Cats
 
  +
* [[Holy Nation Engineer]]
* [[Sword for hire 10 (swamper)]] -- 2500 Cats
 
  +
* [[Shek Engineer]]
* [[Sword for hire 10 outlaw bounty]] -- 2000 Cats
 
* [[Sword for hire 10 Shek Kingdom]] -- 2500 Cats
 
   
  +
=== Farmer ===
== [[Sword for hire 15]] -- 5500 Cats ==
 
  +
These recruits have decent [[Farming]]. Aside from this, they have beginner stats.
Even stronger combat skills. Has a better quality [[Weapons|Weapon]], though the [[Equipment]] is still lackluster.
 
  +
* [[Farmer Recruit]]
  +
* [[Hiveless Farmer]]
   
=== Subtypes ===
+
=== Gunner ===
  +
These recruits have high [[Crossbows]] and [[Turrets]] stats. Aside from this, they likely have beginner stats.
* [[Sword for hire 15 -(holy nation)]] -- 5500 Cats
 
  +
* [[Gunner Recruit]]
  +
* [[Hiveless Gunner]]
   
== Other Recruits ==
+
=== Medic ===
 
Much like the engineer, this recruit is specialized in certain skills. They come with a high [[Medic]] skill as well as a decent [[Science]] skill. Other than those they have identical [[Statistics|Stats]] to the basic Sword for hire.
These ones don't fit into any of the other categories. They either have different stats or items.
 
  +
* [[Holy Nation Medic]]
 
  +
* [[Medic Recruit]]
=== [[Hire me holy nation female adventurer]] -- 1000 Cats ===
 
  +
* [[Outlaw Medic]]
* Slightly better than a typical Sword for hire. Slightly higher [[Statistics|Stats]] with some very basic [[Equipment]].
 
  +
* [[Shek Medic]]
 
=== [[Skeleton recruit 700]] -- 700 Cats ===
 
* Identical to the basic Sword for hire, with the exception of having no [[Equipment]]. Also comes with a [[Robotics Repair Kit]].
 
 
=== [[Skeleton recruit 2500]] -- 2500 Cats ===
 
* Identical to the previous Skeleton recruit, but more expensive and with increases combat [[Stats]].
 
 
[[Category:Characters]]
 
[[Category:Characters]]
__STATICREDIRECT__
 

Revision as of 17:48, 28 January 2020

The vast majority of the player's Recruits will fall into these categories. They all have random names, along with semi-random backstories. Each kind can also (often) be found in multiple varieties, dependent on the area and/or faction who controls the bar the player is recruiting at. The different variations generally only affect dialog and Race, although in some cases it can affect Personality too.

Most recruits are aligned with the faction "Drifters", so the factions listed here are typically just locations where these recruits can be found and nothing more. .

Fighters

These recruits typically have Weapon Skills as well as Melee Attack and Defence all at roughly the same level.

Beginner

These are basic new recruits and have no notable Stats, Equipment, or Weapons.

Adventurer

These recruits have combat stats slightly higher than beginner stats, typically in the 5's. They are still without notable Weapons or Equipment.

Fighter

These recruits tend to have better quality Weapons, though their Equipment is still lackluster. They have 10's in many key stats.

Free Recruits

These recruits can join the player for free. They are either rare finds due to spawn rates or have a chance to join the player after being freed from imprisonment. Some of these recruits retain bandit AI behaviour or target designations, and may potentially antagonize neutral travelers on the road or get attacked by guards or major faction patrols until the game is saved and reloaded.

Specialists

These Recruits have increased stats on a few specific skills. Players can save time on training characters from beginner stats if they spend slightly more money and recruit one of these characters.

Cook

A recruit that specializes in cooking. They come with a high Cooking skill.

Engineer

The main appeal of this recruit is their very high Engineer skill and decent Labouring skill. They also have slightly increased Strength and Athletics, other than that they have beginner stats.

Farmer

These recruits have decent Farming. Aside from this, they have beginner stats.

Gunner

These recruits have high Crossbows and Turrets stats. Aside from this, they likely have beginner stats.

Medic

Much like the engineer, this recruit is specialized in certain skills. They come with a high Medic skill as well as a decent Science skill. Other than those they have identical Stats to the basic Sword for hire.