“ | They leave you alone if you just stand still for a while. | ” |
–in-game dialogue |
Garru are extremely common wild herbivorous animals. They are somewhat comically-shaped, with floppy ears, a hollow tail, a camel-like hump, wrinkly skin, and a prominent underbite. Garru often travel in herds with their young, and can be seen roaming over deserts, mountains, and wastes all over the continent. Garru are often tamed as Pack Beasts by the Traders Guild and Western Hive.
Although generally not aggressive, wild Garru can be skittish and may attack if the player or NPCs move around while very close to the herd. A party member with the Smart personality may comment, accurately, that standing still will prevent them from attacking. Simply keeping your distance is also effective. If a party member has the Maniacal or Dumb personality, they may taunt the Garru leading to a fight.
An enraged Garru is a formidable and sturdy fighter and should not be underestimated. They can frequently be found destroying whole squads of hungry bandits tempted by their plentiful meat and occasionally triumph even over small groups of Beak Things. They have a large health pool and, like all animals, cannot be staggered, making them anything but a soft target.
Statistics | ||
Attributes | Level | |
---|---|---|
Melee Attack | 30 | |
Melee Defence | 30 | |
Strength | 30 | |
Dexterity | 30 | |
Toughness | 30 | |
Martial Arts | 3 | |
Athletics | 30 | |
Stats randomize by 3 | ||
Teen (0.40x) | 16 days | |
Adult (0.60x) | 24 days | |
Elder (1.10x) | 44 days | |
The Statistics here are taken from FCS. Players should be aware that animal characters level up as they grow, and may be stronger or weaker depending on their current age. |
Death Items | |||
Removing these items from the creature will kill it instantly. | |||
| |||
Item | Quantity | Average Price | |
---|---|---|---|
Animal Skin | 3 | 240 | |
Raw Meat | 10 | 60 |
Health Statistics[]
Garru have a blood colour of 128 0 0 RGB.
- Hunger rate: 2.1
- Vision Range mult: 0.5
- Blood: 101-154
- Bleed rate: 1
- Heal rate: 2
- Extra attack slots: 1
Movement[]
- Speed: 12.3035 - 30.53505 mph
- Combat Move Speed Mult: 1
Anatomy[]
Body Part | Total Health | Chance of Hitting |
---|---|---|
Head | 87-266.25 | 100 |
Chest | 87-266.25 | 100 |
Stomach | 87-266.25 | 100 |
Right Foreleg | 35-106.5 | 100 |
Left Foreleg | 35-106.5 | 100 |
Right Leg | 87-266.25 | 20 |
Left Leg | 87-266.25 | 20 |
Damage Calculations[]
These values are for when striking a target with 0% damage resistance. Animals can have one of three qualities for their "weapon". (Moving their position in a squad, saving and then reloading can change to another quality of the weapon) Their "weapon" provides them with 9.2 cut damage as well as 13 blunt damage which is unaffected by stats.
Variant 1
Cut = 9.2 + 0.35875 (Martial Arts + Dexterity)
Blunt = 13 + Martial Arts (0.0234) + Strength (0.0702)
Variant 2
Cut = 9.2 + 0.3659 (Martial Arts + Dexterity)
Blunt = 13 + Martial Arts (0.0312) + Strength (0.0936)
Variant 3
Cut = 9.2 + 0.37305 (Martial Arts + Dexterity)
Blunt = 13 + Martial Arts (0.039) + Strength (0.117)
Spawns[]
Regions[]
- Garru are extremely common, and appear all over the map: Bonefields, Border Zone, Flats Lagoon, Forbidden Isle, Heng, High Bonefields, Leviathan Coast, Purple Sands, Shem, Shun, The Great Desert, The Hook, The Unwanted Zone, Vain
Spawn Groups[]
- Garru Family (1-3 Adults, 1-3 Pups)
- Garru Herd (4-15 Adults, 2-6 Pups)