Creating a ModificationEdit
Making a new .mod fileEdit
In order to create a Kenshi mod you must first create an empty template. You can do this by pressing "New" (the button that looks like a blank paper), this is where you select the name for you mod. Try to make it something unique and descriptive, like "LightSabers" instead of "MyMod" if you are planning on sharing the mod with others, this will make it easier for people to keep all the mods apart from each other.
Editing your new modEdit
To start editing data files for your mod, press the "Load" button, now make sure both "gamedata.base" and your mod file are selected. Don't worry about accidentally changing files from gamedata.base, all changes you make are stored in the .mod file and the .base file is not overwritten at any point during modding.
|Modding Tutorials||FCS Guides|
Lo-fi Games is currently working with modders in order to deploy translations for several major languages into the game. They have published a tutorial for the creation of translations in their website. As of February 2017, the Spanish and Russian translations have already received official, however incomplete, translations.
- Guide to Translations --by Zodd
CompleteConstruction Set Tutorial and Important Links -- By ArcaneSaint