| “ | Hah! The cult of Narko? I guess you've been reading too much Holy Nation bullcrap, huh? There are hundreds of possible interpretations of a single religion, the Holy Nation's is just one of many, they only see black and white... | ” |
–Moll on religion | ||
The Flotsam Ninjas are a small[1] rebel faction mostly made up of women[2] and escapees who have defected from The Holy Nation[3][4], although their organization is also composed of a significant proportion of volunteers[5][6], likely originating from Deadcat[7].
They have taken refuge in Flotsam Village under Moll's[8] leadership, where some of them train to become ninjas[9]. Many of the Flotsam still worship Okran, but follow a divergent path that also venerates Narko[10], seeing both gods as integral parts of the cosmic balance rather than mortal enemies. As a result, they are seen as heretics and traitors by The Holy Nation.[11]
Additionally, they also engage in various subversive activities[12] inside the Holy Nation such as assassinations,[13] aiding escapees,[14] fomenting unrest and riots,[15] and advocating for armed resistance against the Holy Nation in general.[16]
They live in a hidden village near the Cannibal Plains, as the Painted Tribe provide a good deterrent from their pursuers.[17][18] However, the Cannibals also present dangers to the ninjas themselves,[19] occasionally threatening their supply lines,[20] so they have to regularly cull them to prevent them from becoming too big of a threat.[21][22]
Attitudes on the subject of the Holy Nation within the Flotsam Ninjas do vary. Some seek to topple Holy Lord Phoenix's[23][24] rule, some wish to move on and leave them,[25] while others bear guilt over turning their backs on The Holy Nation.[26]
If the player comes across their territory for the first time, they will interrogate the player about their reasons for being there. Women and non-humans can usually get through fairly easily, while human males have to go through a bit more trouble and dialogue.
Members of this faction can colour armour and clothing due to a colour scheme attached.
Characters[]
Unique Characters[]
These characters will only spawn once and may be tied to a World State.
Leaders:[]
Special Events:[]
- Yayoi* (Does not actually spawn in game)
Recruits:[]
Mentioned:[]
- Naevia (deceased)
Generic Characters[]
Military:[]
Civilians:[]
Randomly Named:
Merchants/Traders[]
Armour Quality[]
Armours located in shops of this faction can have these qualities (relative chance):
- (0) Prototype
- (100) Shoddy (~58.8%)
- (50) Standard (~29.4%)
- (20) High (~11.7%)
- (0) Specialist
- (0) Masterwork
Races[]
Characters from this faction have a chance to spawn as this race (relative chance)
- Greenlander (200)
- Scorchlander (100)
- Shek (10)
Default Residents[]
- 1x Flotsam HQ (3)
- 1x Flotsam Bakery (3)
- 1x Flotsam Military Armoury (2)
- 1x Power Station (2)
- 5x Flotsam Refuge (1)
- 1x Small Generator Shack (1)
- 1x Flotsam Gate Guard (1)
- 2x Civilian Solo (0)
- 1x Civilian Mongrel Solo (0)
- 1x Civilian Mongrel (0)
Relations[]
Faction Relations[]
The factions this faction has special relations towards. For all others, it will use this faction's default (0).
- The Holy Nation (-100)
- Deadcat (+100)
Player Relations[]
The reasons for this faction to have a non-zero relation towards you.
- Agreeing with Moll when she mentions cannibals being good target practice or reply that it's "all fun until you find yourself in a pot" will result in +1 Relations.
- Agreeing with Moll when she goes off a rant about religion will give +2 relations. This is repeatable and can be done until you ally with them.
- Attacking Moll through dialogue will result in -20 relations.
- Backing off from swearing allegiance or having conversation go sour will result in -2 relations.
- The Player has an option when talking to Moll to either side with the Flotsam Ninjas or the Holy Nation. Choosing one will negatively affect your relations with the other. (+/-75 for Flotsam) (+50/-75 for HN)
- If the player turns in Moll to an Inquisitor to earn her c.50,000 bounty, their relations with the Flotsam Ninjas will be severely damaged (-75).
- If Moll gets imprisoned (not directly by the player) and gets freed, Flotsam Ninjas will be allied to the player.
Locations[]
| Zones |
|---|
| Flotsam Ninja patrols can spawn in Hidden Forest and Northern Coast.
Under certain conditions, they can be found patrolling Okran's Gulf and Okran's Valley. |
| Towns |
|---|
| These towns, outposts, and other locations are controlled by this faction. |
| World States |
|---|
If certain World States are achieved, this faction can be found patrolling Okran's Gulf and Okran's Valley.
Depending on World States, these locations can be controlled by this faction. |
Trivia[]
- The word Flotsam can mean "People who are considered to be worthless or to have been rejected by society", which adequately fits The Holy Nation's view on them.
- Flotsam's military could be estimated to be at less than 1% of HN's military, given that they only field roughly 1/3rd as many patrols as HN in only 2 zones[27], and zero patrols in the core region of Okran's Pride.
- Given the weight estimation for military presence in zones by putting them relative to bandits, it would be: Okran's Pride (1x), Okran's Valley (0.07x), Okran's Gulf (0.09x), Border Zone (0.14x), Skinner's Roam (0.17x), Bast (0.81x), Skimsands (0.25x), Stenn Desert (0.03x) and Flotsam would occupy 2% of it.
- This is discounting the garrison inside the towns and military outposts, which could make the numbers much lower.
- The force disparity is so glaring, that even Moll admits that numbers aren't "on our side"[28].
- Even a single High Inquisitor's army is capable of completely blocking off Flotsam's advancement[29].
- The places where Flotsam are capable of taking over is extremely limited, only taking a heavily devastated Blister Hill and Rebirth after being completely abandoned.
- Places like Stack, Bad Teeth, Holy Military Bases, Okran's Fist, Okran's Shield, Holy Mines, Holy Farms are never recovered.
- No patrols (potential and not) in places like Okran's Pride, Bast, Skimsands, Border Zone, Skinner's Roam, Stenn Desert.
- Given the weight estimation for military presence in zones by putting them relative to bandits, it would be: Okran's Pride (1x), Okran's Valley (0.07x), Okran's Gulf (0.09x), Border Zone (0.14x), Skinner's Roam (0.17x), Bast (0.81x), Skimsands (0.25x), Stenn Desert (0.03x) and Flotsam would occupy 2% of it.
- ↑ Flotsam can be approximated to be at most 2% of HN's population, see Trivia section.
- ↑ Flotsam's gender ratio is 80% (Flotsam Ninja) or 90% (Flotsam Refugee) female.
- ↑ Rebirth Slaves and Escaped Servants tend to be (70%) women, which fits well with Flotsam's gender ratio. (80 ~ 90%)
- ↑ Sheks of Flotsam in particular could be seen as Rebirth escapees, given that they occupy the vast majority of Rebirth Slaves.
- ↑ Roughly 1/3rd of Flotsam Ninjas are Scorchlanders who clearly didn't originate from HN, as HN is a Greenlander country
- ↑ Mani is an example of a Flotsam volunteer, an ex-Cannibal Hunter
- ↑ A large part of Flotsam volunteers could be originating from Deadcat given the Scorchlander and similar Shek presence inside both of their organizations, alongside Flotsam having an allied (+100) opinion of them.
- ↑ Moll is the leader of Flotsam Ninjas, when she is taken out, the Flotsam order collapses and they are overtaken by Cannibals.
- ↑ "Failed the Ninja trials so there's nothing left for me to do here now. How about you, are you looking for fresh recruits?" - Flotsam Recruit
- ↑ "may light and dark both bless you" "Gods be with you, /BROTHER/." - FCS hire me flotsam 700 (excerpt)
- ↑ "You're a traitor to your brothers..." "Rot in the abyss, dark one of Flotsam..." - FCS Holy nation civ base reactions to world states, player allied to Flotsam Ninjas (excerpt).
- ↑ Letter From A Freedom Fighter hints towards Flotsam activities
- ↑ Text of Letter From Bad Teeth
- ↑ Text of Flotsam Safehouse Note
- ↑ "Flotsam's Narko worshipping heretics still roam free and need to be brought to justice. They steal our child bearers and incite riots. " - Holy Lord Phoenix
- ↑ Text of Moll's Speech
- ↑ Phoenix cites the reason that Moll hides away "in the land of monstrosities" as the reason for why he hasn't sent in a task force to eradicate their organization.
- ↑ "Because there's no Holy Nation here. No Empire. No slavers. The cannibals make a good deterrent anyway." - Moll on why she settled up in the middle of Cannibal territory
- ↑ Flotsam Village gets taken over by Cannibals once Moll is killed or imprisoned
- ↑ "A merchant, huh?... Lucky for you we're running low on stocks at the moment, courtesy of the cannibal hordes killing off our regular suppliers." - Flotsam Ninja
- ↑ "The cannibals [...] they're mere insects compared to the Holy Nation. As long as we keep them under control, that is." - Moll
- ↑ "Cannibal station. My job is keeping the painted tribes contained so they don't overrun our main camp. Leave them unchecked, they'll breed like swamp raptors and make the plains their own buffet..." - Mani
- ↑ Moll's plan revolves around taking down Inquisitors in order to to break Holy Lord Phoenix's control
- ↑ "The Holy Nation will fall! And it will fall at the hands of woman!" - Flotsam Ninja "The Flotsam Ninja will take back the country of Okran! And we'll start by wiping out Phoenix' lackeys like you!" - Flotsam Ninja "Death to the 'pure bloods' and the Phoenix' crusade!" - Flotsam Ninja
- ↑ "I want no part of it anymore. The Holy Nation, Flotsam... all of it..." - Digna "So long Holy Nation, so long Flotsam, I'm outta here. 3000 Cats if you're hiring, stranger." - Flotsam Recruit "I'm fed up of moody ninjas and gloomy, sour faced refugees. And I'm fed up of Okran too, Okran can suck it. I'm out of here, 3000 Cats if you're looking to teamup, stranger." - Flotsam Recruit "And now I'm looking to travel again." - Knife
- ↑ "Okran has abandoned us... I've betrayed my holy brothers... what have I done..." - Flotsam Refugee
- ↑ Flotsam's potential homeless spawn is outnumbered by HN's standard homeless spawn by 2.6x and 3.6x in Okran's Valley and Okran's Gulf, respectively.
- ↑ "Hopefully all those enemies will clean the majority of the army up for us. Okran knows numbers aren't exactly on our side." - Moll
- ↑ If at least Seta or Valtena is alive, Flotsam can't send forces out to a single region or take a single town.