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A Leviathan is a humongous beast indigenous to the Leviathan Coast in the northwest region. A towering beast of the wild with incredible integrity, they can crush an entire squad of men under their iron feet.

Leviathans are non-aggressive neutral beasts, which only attack in self-defense or to protect their mate and/or their young.  Attacking a lone leviathan within the presence of a family unit will elicit no reaction from the family unit; it is the same vice versa. This is also true for attacking a lone leviathan within the presence of another loner.

The exception to this rule is if an encountered member is in a squad of three or more, in which case the Leviathan will take the intrusion as an affront and attack anyone who wanders near it.

Statistics[]

Statistics
Attributes Level
Melee Attack 50
Melee Defence 50
Strength 80
Dexterity 40
Toughness 50
Martial Arts 75
Athletics 60
Stats randomize by 2
Teen (0.40x) 160 days
Adult (0.60x) 240 days
Elder (1.10x) 440 days

The Statistics here are taken from FCS. Players should be aware that animal characters level up as they grow, and may be stronger or weaker depending on their current age.

Health Statistics[]

Leviathans have a blood colour of 128 0 0 RGB.

  • Hunger rate: 10
  • Vision Range mult: 1
  • Blood: 2600-7440
  • Bleed rate: 0.3
  • Heal rate: 1
  • Extra attack slots: 3
  • Self healing: True

Movement[]

  • Speed: 4-9 mph
  • Combat Move Speed Mult: 5

Anatomy[]

Body Part Total Health Chance of Hitting
Head 1000-4025 100
Chest 2000-8050 100
Stomach 2000-8050 100
Right Arm 1000-4025 100
Left Arm 1000-4025 100
Right Leg 1000-4025 50
Left Leg 1000-4025 50

Killing Leviathans[]

Like most animal Leviathans are "Self healing", which means that provided they are conscious they are immune to wound degeneration and will self bandage at a speed of 40% of their normal healing speed. That paired with their insanely high health pool can make them difficult to incapacitate. Due their size many weapons can only use heavy downcut v2 which has a long recovery time compared to other animations. Leviathans have insane reach on their attacks and hit for an average of (1x age) around 130 (Vs 50 Toughness). Which can instantly down any unarmoured target without decent training. Therefore, ranged combat with crossbows or mounted turrets (Such as crossbows or harpoons) to inflict damage from a safe distance is a good strategy. If you want to get in close avoid fighting it with multiple melee fighters in one direction as their attacks have high AoE. Splitting up your troops can cause the Leviathan to constantly turn around between targets and struggle to actually attack.

Alternatively, you can lure them onto rough terrain which because of their size they often get stuck on. But be warned because of their large health pool they can soak up a shocking number of bolts. So, it is best to prepare a large quantity of ammunition lest you be left with nothing to show for your efforts other than a thoroughly enraged leviathan and an empty backpack.

It is also important to note that they have a small aggro range compared to most other beasts. Combined with their slow speed, it makes it fairly easy to run from them if needed. Leviathan's average speed is 8 mph so as long as your speed is 10 mph or above you can outrun them.

If you are planning on using a sword to fight them, it is advised to use the Falling Sun heavy weapon because it does +50% more damage against leviathans, as well as having the highest damage output of any physical weapon.

You also may get harassed by Beak Things while battling with Leviathans.

Death Items
Removing these items from the creature will kill it instantly.

Item Quantity Average Price
Leviathan Pearl
Leviathan Pearl 1 12,000


Damage Calculations[]

These values are for when striking a target with 0% damage resistance. Animals can have one of three qualities for their "weapon". (Moving their position in a squad, saving and then reloading can change to another quality of the weapon) The 23 in the cut calculation is from the minimum cut damage (13) combined with 10 piercing damage which Leviathans have.

Variant 1

Cut = 23 + 0.8774025 (Martial Arts + Dex)

Blunt = Martial Arts (0.0039) + Strength (0.0117)

Variant 2

Cut = 23 + 0.89232 (Martial Arts + Dex)

Blunt = Martial Arts (0.0052) + Strength (0.0156)

Variant 3

Cut = 23 + 0.9072375 (Martial Arts + Dex)

Blunt = Martial Arts (0.0065) + Strength (0.0195)

Spawns[]

Regions[]

Spawn Groups[]

  • Leviathan Family (1-2 Adults [Age 0.8 to 1.0], 0-3 Pups [Age 0.25 to 0.45])
  • Leviathan Loner (1 Adult [Age 0.9 to 1.0])

Other Locations[]

Gallery[]

Trivia[]

  • Leviathans were first introduced in alpha version v0.70.0.
  • Leviathans returned in beta version v0.93.0.
  • Leviathans, like Beak Things, have very slow attack animations.
  • Unlike most other entities, Leviathans will not dissapear from long range.
  • The Leviathan's model was created by Linda "Methelina" McGill, who also created the Whistler's model.
  • Prior to v0.93.13 Leviathans were capable of being picked up by the player, which causes various amusing ragdoll bugs that send defeated enemies flying, this has since been disabled.
  • Leviathans have their own unique stat page similar to units like Tinfist. Most units in Kenshi have their Combat stats set and by default their Marial Arts will be 10% of that value. However Leviathans have 40 Dex and 75 MA leading to their attacks hitting MUCH harder than expected.
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