- Not to be confused with Slave Escapee.
“ | It took too much blood and sweat to escape the masters...
I won't go back to the slave camp that easy! |
” |
Escaped Slave is a randomly named Generic Recruit. They escaped slavery and have a 2,000 Cats bounty from the United Cities. If they are found in a squad alone, they can be talked to and potentially convinced to join the player faction.
They can be found patrolling as a member of the Empire Peasants faction in Heng, Howler Maze, Skimsands, The Great Desert, and The Hook. They might also be found squatting in a overridden version of Heft, Manhunter Base, or Stoat as well as Mourn.
They wear [Prototype] armour (5% chance of [Shoddy]) and have weapons manufactured by Unknown.
Statistics[]
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 24 | |
Toughness | 0 – 24 | |
Dexterity | 0 – 24 | |
Perception | -11 – 13 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 24 | |
Sabres | 0 – 24 | |
Hackers | 0 – 24 | |
Heavy Weapons | 0 – 24 | |
Blunt | 0 – 24 | |
Polearms | 0 – 24 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 24 | |
Melee Defence | 0 – 24 | |
Dodge | -10.8 – 13.2 | |
Martial Arts | -10.8 – 13.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 24 | |
Crossbows | -11 – 13 | |
Precision Shooting | 0 – 24 |
Thievery Skills | Level | |
---|---|---|
Stealth | -11 – 13 | |
Lockpicking | -11 – 13 | |
Thievery | -11 – 13 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 0 – 24 | |
Swimming | 0 – 24 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 24 | |
Engineer | -11 – 13 | |
Robotics | -11 – 13 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -11 – 13 | |
Armour Smith | -11 – 13 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 21.6 | |
Toughness | 0 – 24 | |
Dexterity | 0 – 26.4 | |
Perception | -11 – 13 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 24 | |
Sabres | 0 – 24 | |
Hackers | 0 – 24 | |
Heavy Weapons | 0 – 24 | |
Blunt | 0 – 24 | |
Polearms | 0 – 24 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 24 | |
Melee Defence | 0 – 24 | |
Dodge | -12.96 – 15.84 | |
Martial Arts | -10.8 – 13.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 24 | |
Crossbows | -11 – 13 | |
Precision Shooting | 0 – 24 |
Thievery Skills | Level | |
---|---|---|
Stealth | -13.2 – 15.6 | |
Lockpicking | -11 – 13 | |
Thievery | -11 – 13 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 0 – 28.8 | |
Swimming | 0 – 24 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 24 | |
Engineer | -11 – 13 | |
Robotics | -11 – 13 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -13.2 – 15.6 | |
Armour Smith | -13.2 – 15.6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 26.4 | |
Toughness | 0 – 28.8 | |
Dexterity | 0 – 19.2 | |
Perception | -11 – 13 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 24 | |
Sabres | 0 – 24 | |
Hackers | 0 – 24 | |
Heavy Weapons | 0 – 24 | |
Blunt | 0 – 24 | |
Polearms | 0 – 24 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 28.8 | |
Melee Defence | 0 – 24 | |
Dodge | -8.64 – 10.56 | |
Martial Arts | -10.8 – 13.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 24 | |
Crossbows | -11 – 13 | |
Precision Shooting | 0 – 24 |
Thievery Skills | Level | |
---|---|---|
Stealth | -8.8 – 10.4 | |
Lockpicking | -11 – 13 | |
Thievery | -8.8 – 10.4 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 0 – 19.2 | |
Swimming | 0 – 24 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 24 | |
Engineer | -11 – 13 | |
Robotics | -8.8 – 10.4 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -11 – 13 | |
Armour Smith | -11 – 13 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 19.2 | |
Toughness | 0 – 28.8 | |
Dexterity | 0 – 28.8 | |
Perception | -13.2 – 15.6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 24 | |
Sabres | 0 – 24 | |
Hackers | 0 – 24 | |
Heavy Weapons | 0 – 24 | |
Blunt | 0 – 24 | |
Polearms | 0 – 24 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 24 | |
Melee Defence | 0 – 24 | |
Dodge | -10.8 – 13.2 | |
Martial Arts | -10.8 – 13.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 24 | |
Crossbows | -11 – 13 | |
Precision Shooting | 0 – 24 |
Thievery Skills | Level | |
---|---|---|
Stealth | -13.2 – 15.6 | |
Lockpicking | -13.2 – 15.6 | |
Thievery | -13.2 – 15.6 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 0 – 28.8 | |
Swimming | 0 – 24 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 28.8 | |
Engineer | -11 – 13 | |
Robotics | -11 – 13 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -11 – 13 | |
Armour Smith | -11 – 13 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 24 | |
Toughness | 0 – 28.8 | |
Dexterity | 0 – 24 | |
Perception | -8.8 – 10.4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 24 | |
Sabres | 0 – 24 | |
Hackers | 0 – 24 | |
Heavy Weapons | 0 – 24 | |
Blunt | 0 – 24 | |
Polearms | 0 – 24 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 28.8 | |
Melee Defence | 0 – 24 | |
Dodge | -10.8 – 13.2 | |
Martial Arts | -10.8 – 13.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 24 | |
Crossbows | -11 – 13 | |
Precision Shooting | 0 – 24 |
Thievery Skills | Level | |
---|---|---|
Stealth | -11 – 13 | |
Lockpicking | -11 – 13 | |
Thievery | -11 – 13 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 0 – 24 | |
Swimming | 0 – 24 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 19.2 | |
Engineer | -8.8 – 10.4 | |
Robotics | -8.8 – 10.4 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -8.8 – 10.4 | |
Armour Smith | -8.8 – 10.4 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 19.2 | |
Toughness | 0 – 28.8 | |
Dexterity | 0 – 28.8 | |
Perception | -11 – 13 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 24 | |
Sabres | 0 – 24 | |
Hackers | 0 – 24 | |
Heavy Weapons | 0 – 24 | |
Blunt | 0 – 24 | |
Polearms | 0 – 24 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 24 | |
Melee Defence | 0 – 24 | |
Dodge | -10.8 – 13.2 | |
Martial Arts | -10.8 – 13.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 28.8 | |
Crossbows | -11 – 13 | |
Precision Shooting | 0 – 24 |
Thievery Skills | Level | |
---|---|---|
Stealth | -13.2 – 15.6 | |
Lockpicking | -11 – 13 | |
Thievery | -13.2 – 15.6 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 0 – 28.8 | |
Swimming | 0 – 24 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 24 | |
Engineer | -13.2 – 15.6 | |
Robotics | -11 – 13 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -11 – 13 | |
Armour Smith | -11 – 13 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 24 | |
Toughness | 0 – 24 | |
Dexterity | 0 – 24 | |
Perception | -11 – 13 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 24 | |
Sabres | 0 – 24 | |
Hackers | 0 – 24 | |
Heavy Weapons | 0 – 28.8 | |
Blunt | 0 – 24 | |
Polearms | 0 – 24 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 24 | |
Melee Defence | 0 – 24 | |
Dodge | -8.64 – 10.56 | |
Martial Arts | -10.8 – 13.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 28.8 | |
Crossbows | -11 – 13 | |
Precision Shooting | 0 – 24 |
Thievery Skills | Level | |
---|---|---|
Stealth | -8.8 – 10.4 | |
Lockpicking | -11 – 13 | |
Thievery | -8.8 – 10.4 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 0 – 24 | |
Swimming | 0 – 24 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 24 | |
Engineer | -11 – 13 | |
Robotics | -13.2 – 15.6 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -11 – 13 | |
Armour Smith | -11 – 13 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.