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I can handle all your engineering needs. Interested?

Engineer Recruit is a randomly named Generic Recruit. They're just an engineer looking for work. They can be hired for 6,000 Cats.

Their race is determined by the weighted chances set in the Drifters faction.

Statistics[]

  • Humans
  • Shek
  • Hive
  • Skeletons
  • Greenlander
  • Scorchlander
Statistics

Attributes Level
Strength 9 – 11
Toughness 0 – 2
Dexterity 0 – 2
Perception 0 – 2
Weapon Skills Level
Katanas 0 – 2
Sabres 0 – 2
Hackers 0 – 2
Heavy Weapons 0 – 2
Blunt 0 – 2
Polearms 0 – 2
Combat Skills Level
Melee Attack 0 – 2
Melee Defence 0 – 2
Dodge 0 – 2
Martial Arts 0 – 2
Ranged Skills Level
Turrets 0 – 2
Crossbows 0 – 2
Precision Shooting 0 – 2
Thievery Skills Level
Stealth 0 – 2
Lockpicking 0 – 2
Thievery 0 – 2
Assassination 1
Athletic Skills Level
Athletics 19 – 21
Swimming 0 – 2
Science Skills Level
Field Medic 0 – 2
Engineer 49 – 51
Robotics 0 – 2
Science 1.2
Trade Skills Level
Weapon Smith 0 – 2
Armour Smith 0 – 2
Crossbow Smith 1
Labouring 30
Farming 1.2
Cooking 1.2

Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 8.1 – 9.9
Toughness 0 – 2
Dexterity 0 – 2.2
Perception 0 – 2
Weapon Skills Level
Katanas 0 – 2
Sabres 0 – 2
Hackers 0 – 2
Heavy Weapons 0 – 2
Blunt 0 – 2
Polearms 0 – 2
Combat Skills Level
Melee Attack 0 – 2
Melee Defence 0 – 2
Dodge 0 – 2.4
Martial Arts 0 – 2
Ranged Skills Level
Turrets 0 – 2
Crossbows 0 – 2
Precision Shooting 0 – 2
Thievery Skills Level
Stealth 0 – 2.4
Lockpicking 0 – 2
Thievery 0 – 2
Assassination 1
Athletic Skills Level
Athletics 22.8 – 25.2
Swimming 0 – 2
Science Skills Level
Field Medic 0 – 2
Engineer 49 – 51
Robotics 0 – 2
Science 1
Trade Skills Level
Weapon Smith 0 – 2.4
Armour Smith 0 – 2.4
Crossbow Smith 1
Labouring 24
Farming 0.8
Cooking 0.8

Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Shek
Statistics

Attributes Level
Strength 9.9 – 12.1
Toughness 0 – 2.4
Dexterity 0 – 1.6
Perception 0 – 2
Weapon Skills Level
Katanas 0 – 2
Sabres 0 – 2
Hackers 0 – 2
Heavy Weapons 0 – 2
Blunt 0 – 2
Polearms 0 – 2
Combat Skills Level
Melee Attack 0 – 2.4
Melee Defence 0 – 2
Dodge 0 – 1.6
Martial Arts 0 – 2
Ranged Skills Level
Turrets 0 – 2
Crossbows 0 – 2
Precision Shooting 0 – 2
Thievery Skills Level
Stealth 0 – 1.6
Lockpicking 0 – 2
Thievery 0 – 1.6
Assassination 1
Athletic Skills Level
Athletics 15.2 – 16.8
Swimming 0 – 2
Science Skills Level
Field Medic 0 – 2
Engineer 49 – 51
Robotics 0 – 1.6
Science 0.8
Trade Skills Level
Weapon Smith 0 – 2
Armour Smith 0 – 2
Crossbow Smith 1
Labouring 24
Farming 0.8
Cooking 1

Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Hive Prince
  • Hive Soldier Drone
  • Hive Worker Drone
Statistics

Attributes Level
Strength 7.2 – 8.8
Toughness 0 – 2.4
Dexterity 0 – 2.4
Perception 0 – 2.4
Weapon Skills Level
Katanas 0 – 2
Sabres 0 – 2
Hackers 0 – 2
Heavy Weapons 0 – 2
Blunt 0 – 2
Polearms 0 – 2
Combat Skills Level
Melee Attack 0 – 2
Melee Defence 0 – 2
Dodge 0 – 2
Martial Arts 0 – 2
Ranged Skills Level
Turrets 0 – 2
Crossbows 0 – 2
Precision Shooting 0 – 2
Thievery Skills Level
Stealth 0 – 2.4
Lockpicking 0 – 2.4
Thievery 0 – 2.4
Assassination 1
Athletic Skills Level
Athletics 22.8 – 25.2
Swimming 0 – 2
Science Skills Level
Field Medic 0 – 2.4
Engineer 49 – 51
Robotics 0 – 2
Science 1.2
Trade Skills Level
Weapon Smith 0 – 2
Armour Smith 0 – 2
Crossbow Smith 1
Labouring 24
Farming 1
Cooking 1

Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 9 – 11
Toughness 0 – 2.4
Dexterity 0 – 2
Perception 0 – 1.6
Weapon Skills Level
Katanas 0 – 2
Sabres 0 – 2
Hackers 0 – 2
Heavy Weapons 0 – 2
Blunt 0 – 2
Polearms 0 – 2
Combat Skills Level
Melee Attack 0 – 2.4
Melee Defence 0 – 2
Dodge 0 – 2
Martial Arts 0 – 2
Ranged Skills Level
Turrets 0 – 2
Crossbows 0 – 2
Precision Shooting 0 – 2
Thievery Skills Level
Stealth 0 – 2
Lockpicking 0 – 2
Thievery 0 – 2
Assassination 1
Athletic Skills Level
Athletics 19 – 21
Swimming 0 – 2
Science Skills Level
Field Medic 0 – 1.6
Engineer 39.2 – 40.8
Robotics 0 – 1.6
Science 0.8
Trade Skills Level
Weapon Smith 0 – 1.6
Armour Smith 0 – 1.6
Crossbow Smith 1
Labouring 30
Farming 0.8
Cooking 0.8

Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 7.2 – 8.8
Toughness 0 – 2.4
Dexterity 0 – 2.4
Perception 0 – 2
Weapon Skills Level
Katanas 0 – 2
Sabres 0 – 2
Hackers 0 – 2
Heavy Weapons 0 – 2
Blunt 0 – 2
Polearms 0 – 2
Combat Skills Level
Melee Attack 0 – 2
Melee Defence 0 – 2
Dodge 0 – 2
Martial Arts 0 – 2
Ranged Skills Level
Turrets 0 – 2.4
Crossbows 0 – 2
Precision Shooting 0 – 2
Thievery Skills Level
Stealth 0 – 2.4
Lockpicking 0 – 2
Thievery 0 – 2.4
Assassination 1
Athletic Skills Level
Athletics 22.8 – 25.2
Swimming 0 – 2
Science Skills Level
Field Medic 0 – 2
Engineer 58.8 – 61.2
Robotics 0 – 2
Science 0.8
Trade Skills Level
Weapon Smith 0 – 2
Armour Smith 0 – 2
Crossbow Smith 1
Labouring 36
Farming 1.2
Cooking 0.8

Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • P4 Unit
  • Skeleton
Statistics

Attributes Level
Strength 9 – 11
Toughness 0 – 2
Dexterity 0 – 2
Perception 0 – 2
Weapon Skills Level
Katanas 0 – 1.6
Sabres 0 – 2
Hackers 0 – 2
Heavy Weapons 0 – 2
Blunt 0 – 2
Polearms 0 – 2
Combat Skills Level
Melee Attack 0 – 2
Melee Defence 0 – 2
Dodge 0 – 1.6
Martial Arts 0 – 2
Ranged Skills Level
Turrets 0 – 2
Crossbows 0 – 2
Precision Shooting 0 – 2
Thievery Skills Level
Stealth 0 – 1.6
Lockpicking 0 – 2
Thievery 0 – 1.6
Assassination 1
Athletic Skills Level
Athletics 19 – 21
Swimming 0 – 2
Science Skills Level
Field Medic 0 – 2.4
Engineer 58.8 – 61.2
Robotics 0 – 2.4
Science 1.2
Trade Skills Level
Weapon Smith 0 – 2.4
Armour Smith 0 – 2.4
Crossbow Smith 1
Labouring 30
Farming 1
Cooking 1

Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 9 – 11
Toughness 0 – 2
Dexterity 0 – 2
Perception 0 – 2
Weapon Skills Level
Katanas 0 – 2
Sabres 0 – 2
Hackers 0 – 2
Heavy Weapons 0 – 2.4
Blunt 0 – 2
Polearms 0 – 2
Combat Skills Level
Melee Attack 0 – 2
Melee Defence 0 – 2
Dodge 0 – 1.6
Martial Arts 0 – 2
Ranged Skills Level
Turrets 0 – 2.4
Crossbows 0 – 2
Precision Shooting 0 – 2
Thievery Skills Level
Stealth 0 – 1.6
Lockpicking 0 – 2
Thievery 0 – 1.6
Assassination 1
Athletic Skills Level
Athletics 19 – 21
Swimming 0 – 2
Science Skills Level
Field Medic 0 – 2
Engineer 49 – 51
Robotics 0 – 2.4
Science 1
Trade Skills Level
Weapon Smith 0 – 2
Armour Smith 0 – 2
Crossbow Smith 1
Labouring 30
Farming 1
Cooking 1

Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.

Equipment[]

Weapons[]

Manufacturer Model Chance
Unknown [Rusted Junk] 50%
[Rusting Blade] 50%

Back slot[]

Name Chance
Wakizashi Wakizashi 100%

Apparel[]

Grade Chance
[Shoddy] 95%
[Standard] 5%

Headgear[]

Name Chance
Turban Turban 100%

Shirt[]

Name Chance
Leather Shirt Leather Shirt 100%

Legwear[]

Name Chance
Cargopants Cargopants 100%

Footwear[]

Name Chance
Wooden Sandals Wooden Sandals 100%

Inventory[]

Item Quantity Price each
Basic First Aid Kit Basic First Aid Kit 1 c.76
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