“ | I can handle all your engineering needs. Interested? | ” |
Engineer Recruit is a randomly named Generic Recruit. They're just an engineer looking for work. They can be hired for 6,000 Cats.
Their race is determined by the weighted chances set in the Drifters faction.
Statistics[]
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 9 – 11 | |
Toughness | 0 – 2 | |
Dexterity | 0 – 2 | |
Perception | 0 – 2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 2 | |
Sabres | 0 – 2 | |
Hackers | 0 – 2 | |
Heavy Weapons | 0 – 2 | |
Blunt | 0 – 2 | |
Polearms | 0 – 2 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 2 | |
Melee Defence | 0 – 2 | |
Dodge | 0 – 2 | |
Martial Arts | 0 – 2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 2 | |
Crossbows | 0 – 2 | |
Precision Shooting | 0 – 2 |
Thievery Skills | Level | |
---|---|---|
Stealth | 0 – 2 | |
Lockpicking | 0 – 2 | |
Thievery | 0 – 2 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 19 – 21 | |
Swimming | 0 – 2 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 2 | |
Engineer | 49 – 51 | |
Robotics | 0 – 2 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | 0 – 2 | |
Armour Smith | 0 – 2 | |
Crossbow Smith | 1 | |
Labouring | 30 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 8.1 – 9.9 | |
Toughness | 0 – 2 | |
Dexterity | 0 – 2.2 | |
Perception | 0 – 2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 2 | |
Sabres | 0 – 2 | |
Hackers | 0 – 2 | |
Heavy Weapons | 0 – 2 | |
Blunt | 0 – 2 | |
Polearms | 0 – 2 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 2 | |
Melee Defence | 0 – 2 | |
Dodge | 0 – 2.4 | |
Martial Arts | 0 – 2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 2 | |
Crossbows | 0 – 2 | |
Precision Shooting | 0 – 2 |
Thievery Skills | Level | |
---|---|---|
Stealth | 0 – 2.4 | |
Lockpicking | 0 – 2 | |
Thievery | 0 – 2 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 22.8 – 25.2 | |
Swimming | 0 – 2 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 2 | |
Engineer | 49 – 51 | |
Robotics | 0 – 2 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | 0 – 2.4 | |
Armour Smith | 0 – 2.4 | |
Crossbow Smith | 1 | |
Labouring | 24 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 9.9 – 12.1 | |
Toughness | 0 – 2.4 | |
Dexterity | 0 – 1.6 | |
Perception | 0 – 2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 2 | |
Sabres | 0 – 2 | |
Hackers | 0 – 2 | |
Heavy Weapons | 0 – 2 | |
Blunt | 0 – 2 | |
Polearms | 0 – 2 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 2.4 | |
Melee Defence | 0 – 2 | |
Dodge | 0 – 1.6 | |
Martial Arts | 0 – 2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 2 | |
Crossbows | 0 – 2 | |
Precision Shooting | 0 – 2 |
Thievery Skills | Level | |
---|---|---|
Stealth | 0 – 1.6 | |
Lockpicking | 0 – 2 | |
Thievery | 0 – 1.6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 15.2 – 16.8 | |
Swimming | 0 – 2 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 2 | |
Engineer | 49 – 51 | |
Robotics | 0 – 1.6 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | 0 – 2 | |
Armour Smith | 0 – 2 | |
Crossbow Smith | 1 | |
Labouring | 24 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 7.2 – 8.8 | |
Toughness | 0 – 2.4 | |
Dexterity | 0 – 2.4 | |
Perception | 0 – 2.4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 2 | |
Sabres | 0 – 2 | |
Hackers | 0 – 2 | |
Heavy Weapons | 0 – 2 | |
Blunt | 0 – 2 | |
Polearms | 0 – 2 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 2 | |
Melee Defence | 0 – 2 | |
Dodge | 0 – 2 | |
Martial Arts | 0 – 2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 2 | |
Crossbows | 0 – 2 | |
Precision Shooting | 0 – 2 |
Thievery Skills | Level | |
---|---|---|
Stealth | 0 – 2.4 | |
Lockpicking | 0 – 2.4 | |
Thievery | 0 – 2.4 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 22.8 – 25.2 | |
Swimming | 0 – 2 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 2.4 | |
Engineer | 49 – 51 | |
Robotics | 0 – 2 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | 0 – 2 | |
Armour Smith | 0 – 2 | |
Crossbow Smith | 1 | |
Labouring | 24 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 9 – 11 | |
Toughness | 0 – 2.4 | |
Dexterity | 0 – 2 | |
Perception | 0 – 1.6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 2 | |
Sabres | 0 – 2 | |
Hackers | 0 – 2 | |
Heavy Weapons | 0 – 2 | |
Blunt | 0 – 2 | |
Polearms | 0 – 2 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 2.4 | |
Melee Defence | 0 – 2 | |
Dodge | 0 – 2 | |
Martial Arts | 0 – 2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 2 | |
Crossbows | 0 – 2 | |
Precision Shooting | 0 – 2 |
Thievery Skills | Level | |
---|---|---|
Stealth | 0 – 2 | |
Lockpicking | 0 – 2 | |
Thievery | 0 – 2 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 19 – 21 | |
Swimming | 0 – 2 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 1.6 | |
Engineer | 39.2 – 40.8 | |
Robotics | 0 – 1.6 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | 0 – 1.6 | |
Armour Smith | 0 – 1.6 | |
Crossbow Smith | 1 | |
Labouring | 30 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 7.2 – 8.8 | |
Toughness | 0 – 2.4 | |
Dexterity | 0 – 2.4 | |
Perception | 0 – 2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 2 | |
Sabres | 0 – 2 | |
Hackers | 0 – 2 | |
Heavy Weapons | 0 – 2 | |
Blunt | 0 – 2 | |
Polearms | 0 – 2 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 2 | |
Melee Defence | 0 – 2 | |
Dodge | 0 – 2 | |
Martial Arts | 0 – 2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 2.4 | |
Crossbows | 0 – 2 | |
Precision Shooting | 0 – 2 |
Thievery Skills | Level | |
---|---|---|
Stealth | 0 – 2.4 | |
Lockpicking | 0 – 2 | |
Thievery | 0 – 2.4 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 22.8 – 25.2 | |
Swimming | 0 – 2 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 2 | |
Engineer | 58.8 – 61.2 | |
Robotics | 0 – 2 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | 0 – 2 | |
Armour Smith | 0 – 2 | |
Crossbow Smith | 1 | |
Labouring | 36 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- P4 Unit
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 9 – 11 | |
Toughness | 0 – 2 | |
Dexterity | 0 – 2 | |
Perception | 0 – 2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 1.6 | |
Sabres | 0 – 2 | |
Hackers | 0 – 2 | |
Heavy Weapons | 0 – 2 | |
Blunt | 0 – 2 | |
Polearms | 0 – 2 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 2 | |
Melee Defence | 0 – 2 | |
Dodge | 0 – 1.6 | |
Martial Arts | 0 – 2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 2 | |
Crossbows | 0 – 2 | |
Precision Shooting | 0 – 2 |
Thievery Skills | Level | |
---|---|---|
Stealth | 0 – 1.6 | |
Lockpicking | 0 – 2 | |
Thievery | 0 – 1.6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 19 – 21 | |
Swimming | 0 – 2 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 2.4 | |
Engineer | 58.8 – 61.2 | |
Robotics | 0 – 2.4 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | 0 – 2.4 | |
Armour Smith | 0 – 2.4 | |
Crossbow Smith | 1 | |
Labouring | 30 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 9 – 11 | |
Toughness | 0 – 2 | |
Dexterity | 0 – 2 | |
Perception | 0 – 2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 2 | |
Sabres | 0 – 2 | |
Hackers | 0 – 2 | |
Heavy Weapons | 0 – 2.4 | |
Blunt | 0 – 2 | |
Polearms | 0 – 2 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 2 | |
Melee Defence | 0 – 2 | |
Dodge | 0 – 1.6 | |
Martial Arts | 0 – 2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 2.4 | |
Crossbows | 0 – 2 | |
Precision Shooting | 0 – 2 |
Thievery Skills | Level | |
---|---|---|
Stealth | 0 – 1.6 | |
Lockpicking | 0 – 2 | |
Thievery | 0 – 1.6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 19 – 21 | |
Swimming | 0 – 2 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 2 | |
Engineer | 49 – 51 | |
Robotics | 0 – 2.4 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | 0 – 2 | |
Armour Smith | 0 – 2 | |
Crossbow Smith | 1 | |
Labouring | 30 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Equipment[]
Weapons[]
Manufacturer | Model | Chance |
---|---|---|
Unknown | [Rusted Junk] | 50% |
[Rusting Blade] | 50% |
Back slot[]
Name | Chance | |
---|---|---|
![]() |
Wakizashi | 100% |
Apparel[]
Grade | Chance |
---|---|
[Shoddy] | 95% |
[Standard] | 5% |
Headgear[]
Name | Chance | |
---|---|---|
![]() |
Turban | 100% |
Shirt[]
Name | Chance | |
---|---|---|
![]() |
Leather Shirt | 100% |
Legwear[]
Name | Chance | |
---|---|---|
![]() |
Cargopants | 100% |
Footwear[]
Name | Chance | |
---|---|---|
![]() |
Wooden Sandals | 100% |
Inventory[]
Item | Quantity | Price each | |
---|---|---|---|
![]() |
Basic First Aid Kit | 1 | c.76 |