Encumbrance is the term used to define the amount of weight you can carry, and at what speed you can do so. Every item in the game has a weight value which contributes to your encumbrance. Encumbrance is defined by multiple factors, such as Strength and location of the items in your inventory. Penalties for exceeding your carry weight include loss of movement speed, combat speed, martial arts, dodge and increased Hunger Rate.
Calculating Encumbrance[]
There a few factors to consider when calculating encumbrance, but the main things to consider are:
- Strength directly affects your carry weight at a ratio of 1:1.
- When worn, items in your backpack weigh less depending on the backpack. However, for a majority of them this comes at a reduction in combat skills and combat speed.
- Equipment counts against your carry weight.
- Carrying a body counts as 30 weight.
To calculate base carry weight before backpacks are factored in, use this formula.
CharacterLevel+15
States of Encumbrance[]
There are multiple different states of encumbrance, each which affect your character's performance.
- Weightless - Anything less than 120% of your maximum carry weight is considered Weightless.
- Lightweight - Anything between 120% and 150% of your maximum carry weight is considered Lightweight.
- Moderate - Anything between 150% and 200% of your maximum carry weight is considered Moderate.
Penalties[]
Dodge = Reduced by 1% per 1% Encumbrance. Max Penalty achieved once at 60% Encumbrance for a total of -60% Dodge.
Movement Speed = Reduced by 1% per 1% Encumbrance. Max Penalty achieved once at 100% Encumbrance for a total of -100% movement speed (Shown speed is 2mph at this point)
Hunger Rate = Increased by 0.007 per 1% Encumbrance. Max Penalty achieved once at 100% Encumbrance for a total of +0.7x Hunger Rate.
Martial Arts = Reduced by 0.8% per 1% Encumbrance. Max Penalty achieved once at 100% Encumbrance for a total of -80% Martial Arts.
Combat Speed = Reduced by 0.235% per 1% Encumbrance. Max Penalty achieved once at 100% Encumbrance for a total of -23.5% Combat Speed. (In other words, 0.765x Combat speed)