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Empire Peasants are characters that belong to the faction of the same name, and can be found in United Cities territory. They either reside in UC towns, or in small encampments in the desert. They are the underclass of the Empire, a notable number of them being Hivers.

Statistics[]

  • Humans
  • Shek
  • Hive
  • Skeletons
  • Greenlander
  • Scorchlander
Statistics

Attributes Level
Strength 6 – 18
Toughness 6 – 18
Dexterity 6 – 18
Perception -5 – 7
Weapon Skills Level
Katanas 6 – 18
Sabres 6 – 18
Hackers 6 – 18
Heavy Weapons 6 – 18
Blunt 6 – 18
Polearms 6 – 18
Combat Skills Level
Melee Attack 6 – 18
Melee Defence 6 – 18
Dodge -4.8 – 7.2
Martial Arts -4.8 – 7.2
Ranged Skills Level
Turrets 6 – 18
Crossbows -5 – 7
Precision Shooting 6 – 18
Thievery Skills Level
Stealth -5 – 7
Lockpicking -5 – 7
Thievery -5 – 7
Assassination 6
Athletic Skills Level
Athletics 6 – 18
Swimming 6 – 18
Science Skills Level
Field Medic 6 – 18
Engineer -5 – 7
Robotics -5 – 7
Science 1.2
Trade Skills Level
Weapon Smith -5 – 7
Armour Smith -5 – 7
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 1.2

Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 5.4 – 16.2
Toughness 6 – 18
Dexterity 6.6 – 19.8
Perception -5 – 7
Weapon Skills Level
Katanas 6 – 18
Sabres 6 – 18
Hackers 6 – 18
Heavy Weapons 6 – 18
Blunt 6 – 18
Polearms 6 – 18
Combat Skills Level
Melee Attack 6 – 18
Melee Defence 6 – 18
Dodge -5.76 – 8.64
Martial Arts -4.8 – 7.2
Ranged Skills Level
Turrets 6 – 18
Crossbows -5 – 7
Precision Shooting 6 – 18
Thievery Skills Level
Stealth -6 – 8.4
Lockpicking -5 – 7
Thievery -5 – 7
Assassination 6
Athletic Skills Level
Athletics 7.2 – 21.6
Swimming 6 – 18
Science Skills Level
Field Medic 6 – 18
Engineer -5 – 7
Robotics -5 – 7
Science 1
Trade Skills Level
Weapon Smith -6 – 8.4
Armour Smith -6 – 8.4
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 0.8

Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Shek
Statistics

Attributes Level
Strength 6.6 – 19.8
Toughness 7.2 – 21.6
Dexterity 4.8 – 14.4
Perception -5 – 7
Weapon Skills Level
Katanas 6 – 18
Sabres 6 – 18
Hackers 6 – 18
Heavy Weapons 6 – 18
Blunt 6 – 18
Polearms 6 – 18
Combat Skills Level
Melee Attack 7.2 – 21.6
Melee Defence 6 – 18
Dodge -3.84 – 5.76
Martial Arts -4.8 – 7.2
Ranged Skills Level
Turrets 6 – 18
Crossbows -5 – 7
Precision Shooting 6 – 18
Thievery Skills Level
Stealth -4 – 5.6
Lockpicking -5 – 7
Thievery -4 – 5.6
Assassination 6
Athletic Skills Level
Athletics 4.8 – 14.4
Swimming 6 – 18
Science Skills Level
Field Medic 6 – 18
Engineer -5 – 7
Robotics -4 – 5.6
Science 0.8
Trade Skills Level
Weapon Smith -5 – 7
Armour Smith -5 – 7
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 1

Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Hive Prince
  • Hive Soldier Drone
  • Hive Worker Drone
Statistics

Attributes Level
Strength 4.8 – 14.4
Toughness 7.2 – 21.6
Dexterity 7.2 – 21.6
Perception -6 – 8.4
Weapon Skills Level
Katanas 6 – 18
Sabres 6 – 18
Hackers 6 – 18
Heavy Weapons 6 – 18
Blunt 6 – 18
Polearms 6 – 18
Combat Skills Level
Melee Attack 6 – 18
Melee Defence 6 – 18
Dodge -4.8 – 7.2
Martial Arts -4.8 – 7.2
Ranged Skills Level
Turrets 6 – 18
Crossbows -5 – 7
Precision Shooting 6 – 18
Thievery Skills Level
Stealth -6 – 8.4
Lockpicking -6 – 8.4
Thievery -6 – 8.4
Assassination 6
Athletic Skills Level
Athletics 7.2 – 21.6
Swimming 6 – 18
Science Skills Level
Field Medic 7.2 – 21.6
Engineer -5 – 7
Robotics -5 – 7
Science 1.2
Trade Skills Level
Weapon Smith -5 – 7
Armour Smith -5 – 7
Crossbow Smith 1
Labouring 0.8
Farming 1
Cooking 1

Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 6 – 18
Toughness 7.2 – 21.6
Dexterity 6 – 18
Perception -4 – 5.6
Weapon Skills Level
Katanas 6 – 18
Sabres 6 – 18
Hackers 6 – 18
Heavy Weapons 6 – 18
Blunt 6 – 18
Polearms 6 – 18
Combat Skills Level
Melee Attack 7.2 – 21.6
Melee Defence 6 – 18
Dodge -4.8 – 7.2
Martial Arts -4.8 – 7.2
Ranged Skills Level
Turrets 6 – 18
Crossbows -5 – 7
Precision Shooting 6 – 18
Thievery Skills Level
Stealth -5 – 7
Lockpicking -5 – 7
Thievery -5 – 7
Assassination 6
Athletic Skills Level
Athletics 6 – 18
Swimming 6 – 18
Science Skills Level
Field Medic 4.8 – 14.4
Engineer -4 – 5.6
Robotics -4 – 5.6
Science 0.8
Trade Skills Level
Weapon Smith -4 – 5.6
Armour Smith -4 – 5.6
Crossbow Smith 1
Labouring 1
Farming 0.8
Cooking 0.8

Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 4.8 – 14.4
Toughness 7.2 – 21.6
Dexterity 7.2 – 21.6
Perception -5 – 7
Weapon Skills Level
Katanas 6 – 18
Sabres 6 – 18
Hackers 6 – 18
Heavy Weapons 6 – 18
Blunt 6 – 18
Polearms 6 – 18
Combat Skills Level
Melee Attack 6 – 18
Melee Defence 6 – 18
Dodge -4.8 – 7.2
Martial Arts -4.8 – 7.2
Ranged Skills Level
Turrets 7.2 – 21.6
Crossbows -5 – 7
Precision Shooting 6 – 18
Thievery Skills Level
Stealth -6 – 8.4
Lockpicking -5 – 7
Thievery -6 – 8.4
Assassination 6
Athletic Skills Level
Athletics 7.2 – 21.6
Swimming 6 – 18
Science Skills Level
Field Medic 6 – 18
Engineer -6 – 8.4
Robotics -5 – 7
Science 0.8
Trade Skills Level
Weapon Smith -5 – 7
Armour Smith -5 – 7
Crossbow Smith 1
Labouring 1.2
Farming 1.2
Cooking 0.8

Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Skeleton
Statistics

Attributes Level
Strength 6 – 18
Toughness 6 – 18
Dexterity 6 – 18
Perception -5 – 7
Weapon Skills Level
Katanas 6 – 18
Sabres 6 – 18
Hackers 6 – 18
Heavy Weapons 7.2 – 21.6
Blunt 6 – 18
Polearms 6 – 18
Combat Skills Level
Melee Attack 6 – 18
Melee Defence 6 – 18
Dodge -3.84 – 5.76
Martial Arts -4.8 – 7.2
Ranged Skills Level
Turrets 7.2 – 21.6
Crossbows -5 – 7
Precision Shooting 6 – 18
Thievery Skills Level
Stealth -4 – 5.6
Lockpicking -5 – 7
Thievery -4 – 5.6
Assassination 6
Athletic Skills Level
Athletics 6 – 18
Swimming 6 – 18
Science Skills Level
Field Medic 6 – 18
Engineer -5 – 7
Robotics -6 – 8.4
Science 1
Trade Skills Level
Weapon Smith -5 – 7
Armour Smith -5 – 7
Crossbow Smith 1
Labouring 1
Farming 1
Cooking 1

Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.

Equipment[]

Weapons[]

This character spawns with no weapons.

Apparel[]

Grade Chance
[Shoddy] 95%
[Standard] 5%

Headgear[]

Name Chance
Straw Hat Straw Hat 50%

Body[]

Name Chance
Rag Shirt Rag Shirt 21.26%

Shirt[]

Name Chance
White Vest White Vest 100%

Legwear[]

Name Chance
Halfpants (ragged) Halfpants (ragged) 50%
Rag Loincloth Rag Loincloth 50%

Footwear[]

Name Chance
Wooden Sandals Wooden Sandals 100%

Trivia[]

  • An Empire Peasant in the Old Village may approach the player and offer to join them. They will change their mind after being chastised by another peasant, however.
  • Hiver Worker Drones and Hiver Soldier Drones make up the majority of the Empire Peasants, Worker Drones in particular are 4 times more likely to spawn as one when compared to your average Greenlander.
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