“ | We're in this together. So we stick together. | ” |
Empire Peasants are characters that belong to the faction of the same name, and can be found in United Cities territory. They either reside in UC towns, or in small encampments in the desert. They are the underclass of the Empire, a notable number of them being Hivers.
Statistics[]
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 6 – 18 | |
Toughness | 6 – 18 | |
Dexterity | 6 – 18 | |
Perception | -5 – 7 |
Weapon Skills | Level | |
---|---|---|
Katanas | 6 – 18 | |
Sabres | 6 – 18 | |
Hackers | 6 – 18 | |
Heavy Weapons | 6 – 18 | |
Blunt | 6 – 18 | |
Polearms | 6 – 18 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 6 – 18 | |
Melee Defence | 6 – 18 | |
Dodge | -4.8 – 7.2 | |
Martial Arts | -4.8 – 7.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 6 – 18 | |
Crossbows | -5 – 7 | |
Precision Shooting | 6 – 18 |
Thievery Skills | Level | |
---|---|---|
Stealth | -5 – 7 | |
Lockpicking | -5 – 7 | |
Thievery | -5 – 7 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 6 – 18 | |
Swimming | 6 – 18 |
Science Skills | Level | |
---|---|---|
Field Medic | 6 – 18 | |
Engineer | -5 – 7 | |
Robotics | -5 – 7 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -5 – 7 | |
Armour Smith | -5 – 7 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 5.4 – 16.2 | |
Toughness | 6 – 18 | |
Dexterity | 6.6 – 19.8 | |
Perception | -5 – 7 |
Weapon Skills | Level | |
---|---|---|
Katanas | 6 – 18 | |
Sabres | 6 – 18 | |
Hackers | 6 – 18 | |
Heavy Weapons | 6 – 18 | |
Blunt | 6 – 18 | |
Polearms | 6 – 18 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 6 – 18 | |
Melee Defence | 6 – 18 | |
Dodge | -5.76 – 8.64 | |
Martial Arts | -4.8 – 7.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 6 – 18 | |
Crossbows | -5 – 7 | |
Precision Shooting | 6 – 18 |
Thievery Skills | Level | |
---|---|---|
Stealth | -6 – 8.4 | |
Lockpicking | -5 – 7 | |
Thievery | -5 – 7 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 7.2 – 21.6 | |
Swimming | 6 – 18 |
Science Skills | Level | |
---|---|---|
Field Medic | 6 – 18 | |
Engineer | -5 – 7 | |
Robotics | -5 – 7 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -6 – 8.4 | |
Armour Smith | -6 – 8.4 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 6.6 – 19.8 | |
Toughness | 7.2 – 21.6 | |
Dexterity | 4.8 – 14.4 | |
Perception | -5 – 7 |
Weapon Skills | Level | |
---|---|---|
Katanas | 6 – 18 | |
Sabres | 6 – 18 | |
Hackers | 6 – 18 | |
Heavy Weapons | 6 – 18 | |
Blunt | 6 – 18 | |
Polearms | 6 – 18 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 7.2 – 21.6 | |
Melee Defence | 6 – 18 | |
Dodge | -3.84 – 5.76 | |
Martial Arts | -4.8 – 7.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 6 – 18 | |
Crossbows | -5 – 7 | |
Precision Shooting | 6 – 18 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 5.6 | |
Lockpicking | -5 – 7 | |
Thievery | -4 – 5.6 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 4.8 – 14.4 | |
Swimming | 6 – 18 |
Science Skills | Level | |
---|---|---|
Field Medic | 6 – 18 | |
Engineer | -5 – 7 | |
Robotics | -4 – 5.6 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -5 – 7 | |
Armour Smith | -5 – 7 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 4.8 – 14.4 | |
Toughness | 7.2 – 21.6 | |
Dexterity | 7.2 – 21.6 | |
Perception | -6 – 8.4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 6 – 18 | |
Sabres | 6 – 18 | |
Hackers | 6 – 18 | |
Heavy Weapons | 6 – 18 | |
Blunt | 6 – 18 | |
Polearms | 6 – 18 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 6 – 18 | |
Melee Defence | 6 – 18 | |
Dodge | -4.8 – 7.2 | |
Martial Arts | -4.8 – 7.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 6 – 18 | |
Crossbows | -5 – 7 | |
Precision Shooting | 6 – 18 |
Thievery Skills | Level | |
---|---|---|
Stealth | -6 – 8.4 | |
Lockpicking | -6 – 8.4 | |
Thievery | -6 – 8.4 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 7.2 – 21.6 | |
Swimming | 6 – 18 |
Science Skills | Level | |
---|---|---|
Field Medic | 7.2 – 21.6 | |
Engineer | -5 – 7 | |
Robotics | -5 – 7 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -5 – 7 | |
Armour Smith | -5 – 7 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 6 – 18 | |
Toughness | 7.2 – 21.6 | |
Dexterity | 6 – 18 | |
Perception | -4 – 5.6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 6 – 18 | |
Sabres | 6 – 18 | |
Hackers | 6 – 18 | |
Heavy Weapons | 6 – 18 | |
Blunt | 6 – 18 | |
Polearms | 6 – 18 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 7.2 – 21.6 | |
Melee Defence | 6 – 18 | |
Dodge | -4.8 – 7.2 | |
Martial Arts | -4.8 – 7.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 6 – 18 | |
Crossbows | -5 – 7 | |
Precision Shooting | 6 – 18 |
Thievery Skills | Level | |
---|---|---|
Stealth | -5 – 7 | |
Lockpicking | -5 – 7 | |
Thievery | -5 – 7 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 6 – 18 | |
Swimming | 6 – 18 |
Science Skills | Level | |
---|---|---|
Field Medic | 4.8 – 14.4 | |
Engineer | -4 – 5.6 | |
Robotics | -4 – 5.6 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 5.6 | |
Armour Smith | -4 – 5.6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 4.8 – 14.4 | |
Toughness | 7.2 – 21.6 | |
Dexterity | 7.2 – 21.6 | |
Perception | -5 – 7 |
Weapon Skills | Level | |
---|---|---|
Katanas | 6 – 18 | |
Sabres | 6 – 18 | |
Hackers | 6 – 18 | |
Heavy Weapons | 6 – 18 | |
Blunt | 6 – 18 | |
Polearms | 6 – 18 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 6 – 18 | |
Melee Defence | 6 – 18 | |
Dodge | -4.8 – 7.2 | |
Martial Arts | -4.8 – 7.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 7.2 – 21.6 | |
Crossbows | -5 – 7 | |
Precision Shooting | 6 – 18 |
Thievery Skills | Level | |
---|---|---|
Stealth | -6 – 8.4 | |
Lockpicking | -5 – 7 | |
Thievery | -6 – 8.4 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 7.2 – 21.6 | |
Swimming | 6 – 18 |
Science Skills | Level | |
---|---|---|
Field Medic | 6 – 18 | |
Engineer | -6 – 8.4 | |
Robotics | -5 – 7 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -5 – 7 | |
Armour Smith | -5 – 7 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 6 – 18 | |
Toughness | 6 – 18 | |
Dexterity | 6 – 18 | |
Perception | -5 – 7 |
Weapon Skills | Level | |
---|---|---|
Katanas | 6 – 18 | |
Sabres | 6 – 18 | |
Hackers | 6 – 18 | |
Heavy Weapons | 7.2 – 21.6 | |
Blunt | 6 – 18 | |
Polearms | 6 – 18 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 6 – 18 | |
Melee Defence | 6 – 18 | |
Dodge | -3.84 – 5.76 | |
Martial Arts | -4.8 – 7.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 7.2 – 21.6 | |
Crossbows | -5 – 7 | |
Precision Shooting | 6 – 18 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 5.6 | |
Lockpicking | -5 – 7 | |
Thievery | -4 – 5.6 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 6 – 18 | |
Swimming | 6 – 18 |
Science Skills | Level | |
---|---|---|
Field Medic | 6 – 18 | |
Engineer | -5 – 7 | |
Robotics | -6 – 8.4 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -5 – 7 | |
Armour Smith | -5 – 7 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Equipment[]
Weapons[]
This character spawns with no weapons.
Apparel[]
Grade | Chance |
---|---|
[Shoddy] | 95% |
[Standard] | 5% |
Headgear[]
Name | Chance | |
---|---|---|
Straw Hat | 50% |
Body[]
Name | Chance | |
---|---|---|
Rag Shirt | 21.26% |
Shirt[]
Name | Chance | |
---|---|---|
White Vest | 100% |
Legwear[]
Name | Chance | |
---|---|---|
Halfpants (ragged) | 50% | |
Rag Loincloth | 50% |
Footwear[]
Name | Chance | |
---|---|---|
Wooden Sandals | 100% |
Trivia[]
- An Empire Peasant in the Old Village may approach the player and offer to join them. They will change their mind after being chastised by another peasant, however.
- Hiver Worker Drones and Hiver Soldier Drones make up the majority of the Empire Peasants, Worker Drones in particular are 4 times more likely to spawn as one when compared to your average Greenlander.