“ | Allow me to introduce myself. I am one of the Empire's Elite Hunters... And I've been sent for your head. | ” |
–The Elite Hunters of the United Cities. |
Elite Hunters are the United Cities special forces. They are usually sent out to take down high value targets - these include anyone with sufficiently poor enough relations with the Empire or the Trader's Guild.
Unlike other Empire units, they are identified by their unique names rather than their rank. They will, however, identify themselves as Elite Hunters before attacking their targets.
In addition to their excellent gear, they have superb combat stats and can generally wipe the floor with lesser foes.
It is advised not to draw their attention until you are ready for them.
Luckily, they only assault the player in small groups, and wield katanas with poor armour penetration.
This character can colour armour and clothing due to a colour scheme attached. The colour is different from the faction's color as it is attached to this character rather than the faction.
Statistics[]
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Attributes | Level | |
---|---|---|
Strength | 70 – 80 | |
Toughness | 70 – 80 | |
Dexterity | 70 – 80 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 70 – 80 | |
Sabres | 70 – 80 | |
Hackers | 70 – 80 | |
Heavy Weapons | 70 – 80 | |
Blunt | 70 – 80 | |
Polearms | 70 – 80 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 70 – 80 | |
Melee Defence | 70 – 80 | |
Dodge | 2.5 – 12.5 | |
Martial Arts | 2.5 – 12.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 70 – 80 | |
Crossbows | -4 – 6 | |
Precision Shooting | 70 – 80 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 6 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 37.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 70 – 80 | |
Swimming | 70 – 80 |
Science Skills | Level | |
---|---|---|
Field Medic | 70 – 80 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Attributes | Level | |
---|---|---|
Strength | 63 – 72 | |
Toughness | 70 – 80 | |
Dexterity | 77 – 88 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 70 – 80 | |
Sabres | 70 – 80 | |
Hackers | 70 – 80 | |
Heavy Weapons | 70 – 80 | |
Blunt | 70 – 80 | |
Polearms | 70 – 80 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 70 – 80 | |
Melee Defence | 70 – 80 | |
Dodge | 3 – 15 | |
Martial Arts | 2.5 – 12.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 70 – 80 | |
Crossbows | -4 – 6 | |
Precision Shooting | 70 – 80 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 37.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 84 – 96 | |
Swimming | 70 – 80 |
Science Skills | Level | |
---|---|---|
Field Medic | 70 – 80 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4.8 – 7.2 | |
Armour Smith | -4.8 – 7.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Attributes | Level | |
---|---|---|
Strength | 77 – 88 | |
Toughness | 84 – 96 | |
Dexterity | 56 – 64 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 70 – 80 | |
Sabres | 70 – 80 | |
Hackers | 70 – 80 | |
Heavy Weapons | 70 – 80 | |
Blunt | 70 – 80 | |
Polearms | 70 – 80 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 84 – 96 | |
Melee Defence | 70 – 80 | |
Dodge | 2 – 10 | |
Martial Arts | 2.5 – 12.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 70 – 80 | |
Crossbows | -4 – 6 | |
Precision Shooting | 70 – 80 |
Thievery Skills | Level | |
---|---|---|
Stealth | -3.2 – 4.8 | |
Lockpicking | -4 – 6 | |
Thievery | -3.2 – 4.8 | |
Assassination | 37.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 56 – 64 | |
Swimming | 70 – 80 |
Science Skills | Level | |
---|---|---|
Field Medic | 70 – 80 | |
Engineer | -4 – 6 | |
Robotics | -3.2 – 4.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Attributes | Level | |
---|---|---|
Strength | 56 – 64 | |
Toughness | 84 – 96 | |
Dexterity | 84 – 96 | |
Perception | -4.8 – 7.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 70 – 80 | |
Sabres | 70 – 80 | |
Hackers | 70 – 80 | |
Heavy Weapons | 70 – 80 | |
Blunt | 70 – 80 | |
Polearms | 70 – 80 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 70 – 80 | |
Melee Defence | 70 – 80 | |
Dodge | 2.5 – 12.5 | |
Martial Arts | 2.5 – 12.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 70 – 80 | |
Crossbows | -4 – 6 | |
Precision Shooting | 70 – 80 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4.8 – 7.2 | |
Thievery | -4.8 – 7.2 | |
Assassination | 37.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 84 – 96 | |
Swimming | 70 – 80 |
Science Skills | Level | |
---|---|---|
Field Medic | 84 – 96 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Attributes | Level | |
---|---|---|
Strength | 70 – 80 | |
Toughness | 84 – 96 | |
Dexterity | 70 – 80 | |
Perception | -3.2 – 4.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 70 – 80 | |
Sabres | 70 – 80 | |
Hackers | 70 – 80 | |
Heavy Weapons | 70 – 80 | |
Blunt | 70 – 80 | |
Polearms | 70 – 80 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 84 – 96 | |
Melee Defence | 70 – 80 | |
Dodge | 2.5 – 12.5 | |
Martial Arts | 2.5 – 12.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 70 – 80 | |
Crossbows | -4 – 6 | |
Precision Shooting | 70 – 80 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 6 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 37.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 70 – 80 | |
Swimming | 70 – 80 |
Science Skills | Level | |
---|---|---|
Field Medic | 56 – 64 | |
Engineer | -3.2 – 4.8 | |
Robotics | -3.2 – 4.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -3.2 – 4.8 | |
Armour Smith | -3.2 – 4.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Attributes | Level | |
---|---|---|
Strength | 56 – 64 | |
Toughness | 84 – 96 | |
Dexterity | 84 – 96 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 70 – 80 | |
Sabres | 70 – 80 | |
Hackers | 70 – 80 | |
Heavy Weapons | 70 – 80 | |
Blunt | 70 – 80 | |
Polearms | 70 – 80 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 70 – 80 | |
Melee Defence | 70 – 80 | |
Dodge | 2.5 – 12.5 | |
Martial Arts | 2.5 – 12.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 84 – 96 | |
Crossbows | -4 – 6 | |
Precision Shooting | 70 – 80 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4 – 6 | |
Thievery | -4.8 – 7.2 | |
Assassination | 37.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 84 – 96 | |
Swimming | 70 – 80 |
Science Skills | Level | |
---|---|---|
Field Medic | 70 – 80 | |
Engineer | -4.8 – 7.2 | |
Robotics | -4 – 6 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Attributes | Level | |
---|---|---|
Strength | 70 – 80 | |
Toughness | 70 – 80 | |
Dexterity | 70 – 80 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 70 – 80 | |
Sabres | 70 – 80 | |
Hackers | 70 – 80 | |
Heavy Weapons | 84 – 96 | |
Blunt | 70 – 80 | |
Polearms | 70 – 80 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 70 – 80 | |
Melee Defence | 70 – 80 | |
Dodge | 2 – 10 | |
Martial Arts | 2.5 – 12.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 84 – 96 | |
Crossbows | -4 – 6 | |
Precision Shooting | 70 – 80 |
Thievery Skills | Level | |
---|---|---|
Stealth | -3.2 – 4.8 | |
Lockpicking | -4 – 6 | |
Thievery | -3.2 – 4.8 | |
Assassination | 37.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 70 – 80 | |
Swimming | 70 – 80 |
Science Skills | Level | |
---|---|---|
Field Medic | 70 – 80 | |
Engineer | -4 – 6 | |
Robotics | -4.8 – 7.2 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Interactions[]
A group of Elite Hunters are called to launch an Elite Hunter Assault or Noble's Wrath events against a player's outpost.
Equipment[]
Weapons[]
Manufacturer | Model | Chance |
---|---|---|
Skeleton Smiths | [Mk I] | 26.67% |
[Mk II] | 26.67% | |
[Mk III] | 26.67% | |
Edgewalkers | [Edge Type 1] | 6.67% |
[Edge Type 2] | 6.67% | |
[Edge Type 3] | 6.67% |
Hip slot[]
Name | Chance | |
---|---|---|
![]() |
Guardless Katana | 100% |
Apparel[]
Grade | Chance |
---|---|
[High] | 85% |
[Specialist] | 15% |
Headgear[]
Name | Chance | |
---|---|---|
![]() |
Armoured Hood | 100% |
Body[]
Name | Chance | |
---|---|---|
![]() |
Samurai Armour | 100% |
Shirt[]
Name | Chance | |
---|---|---|
![]() |
Chain Shirt | 100% |
Legwear[]
Name | Chance | |
---|---|---|
![]() |
Samurai Legplates | 50% |
![]() |
Samurai Clothpants | 50% |
Footwear[]
Name | Chance | |
---|---|---|
![]() |
Plated Longboots | 100% |
Inventory[]
Item | Quantity | Price each | |
---|---|---|---|
![]() |
Basic First Aid Kit | 1 | c.76 |