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Elder Blood Spiders are larger Blood Spiders that spawn at a much older age than possible in normal gameplay.

Despite their size, their HP is still quite low. A reasonably skilled character can generally bring one down in a single swing to their vitals. And like their smaller brethren, they spawn in a large group, causing them to be a major threat to even late game characters.

They are only found in one location, the Tower of Spiders.

Stats[]

They spawn between 1.6 to 2.0 age with 40 combat stats along with 3 stat randomization. As age is a multiplier for stats this means they can reach the high 80s in their combat stats.

Statistics
Attributes Level
Melee Attack 40
Melee Defence 40
Strength 27
Dexterity 40
Toughness 40
Martial Arts 4
Athletics 40
Stats randomize by 3
Teen (0.40x) 0.4 days
Adult (0.60x) 0.6 days
Elder (1.10x) 1.1 days

The Statistics here are taken from FCS. Players should be aware that animal characters level up as they grow, and may be stronger or weaker depending on their current age.
Death Items
Removing these items from the creature will kill it instantly.

Item Quantity Average Price
Animal Teeth
Animal Teeth 2 30


Health Statistics[]

Blood Spiders have a blood colour of 128 0 0 RGB.

  • Hunger rate: 0.1
  • Vision Range mult: 1
  • Blood: 29-33
  • Bleed rate: 1
  • Heal rate: 1
  • Extra attack slots: 0
  • Self healing = True

Movement[]

  • Speed: 15-20 mph
  • Combat Move Speed Mult: 2

Anatomy[]

Body Part Total Health Chance of Hitting
Head 33-45 100
Chest 33-45 100
Stomach 33-45 100
Right Arm 33-45 100
Left Arm 33-45 100
Right Leg 33-45 100
Left Leg 33-45 100

Damage Calculations[]

These values are for when striking a target with 0% damage resistance. Animals can have one of three qualities for their "weapon". (Moving their position in a squad, saving and then reloading can change to another quality of the weapon) The 23 in the cut calculation is from the minimum cut damage (13) combined with 10 piercing damage which Blood Spiders have.

Variant 1

Cut = 23 + 0.8774025 (Martial Arts + Dex)

Blunt = Martial Arts (0.0039) + Strength (0.0117)

Variant 2

Cut = 23 + 0.89232 (Martial Arts + Dex)

Blunt = Martial Arts (0.0052) + Strength (0.0156)

Variant 3

Cut = 23 + 0.9072375 (Martial Arts + Dex)

Blunt = Martial Arts (0.0065) + Strength (0.0195)

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