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We are superior!

We are free from flesh pleasures!

We are free from bodily filth!

We are free from the grasping mind!

We. Are. Skeletons.

–Elder's propaganda

The Elder is the leader of the Skeleton Bandits faction. Talking to him at Iron HQ allows you to join his faction regardless of race with the right dialogue choices.

He is also notable for this Meitou-grade Ringed Sabre.

They wear [Standard] armour (5% chance of [High]) and have weapons manufactured by Cross.


Attributes Level
Strength 60
Toughness 75
Dexterity 10
Perception 1

Combat Skills Level
Melee Attack, Melee Defence 75
Dodge, Martial Arts 7.5

Weapon Skills Level
Blunt, Hackers, Heavy, Katanas, Polearms, Sabres 75

Ranged Skills Level
Turrets 75
Crossbows 1
Precision Shooting 75

Thievery Skills Level
Stealth, Lockpicking, Thievery 10
Assassination 10

Athletic Skills Level
Athletics, Swimming 75

Science Skills Level
Field Medic 10
Engineer, Robotics, Science 1

Trade Skills Level
Weapon Smith, Armour Smith, Labouring, Farming, Cooking 1

The Statistics here are taken from FCS. Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.

World States

If The Elder is killed or imprisoned, it will cause the Iron HQ to be taken over by the Southern Hive. Furthermore, the patrols of Skeleton Bandits in the areas surrounding The Crags that once consisted of an Upgraded Skeleton Bandit and 10-15 Skeleton Bandits become broken, turning to a small squad of 1-5 Broken Skeleton Bandits.

If Savant is alive and free while The Elder is killed/imprisoned, it will cause Skin Bandits patrols of 8-20 individuals to start patrolling in The Pits and The Crags.

The smaller Skeleton Bandit presence in the area also cause patrols of Southern Hive consisting of a Prince and 8 Droneguards to start appearing in Stobe's Garden and The Crags.


  • Looting the AI Core from Elder's inventory will immediately kill him.