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Come out and talk to your friendly neighborhood bandits!

Dust Bosses are squad leaders of the Dust Bandits, who can be found leading groups of their fellow outlaws in their territory. They are stronger than their comrades, and may approach player characters with their group in tow to mug them. The player may either pay a fair sum of Cats and be left alone, or refuse the offer, which initiates a fight.

They lead squads with 5-10 Dust Bandits which are sometimes accompanied by up to 4 Dust Bandit Bowmen. These squads can be found roaming Shem or the Border Zone.

They also populate Dust Bandit Camps, which spawn in the aforementioned biomes, with the addition of Skinner's Roam. These camps contain 3 Dust Bandit squads, which are slightly larger than their roaming counterparts.

They can also be found in the Dust King Tower as guards, in a large group of 5-6.

Finally, they lead the Bandit Demands event squad which is sent to the player's outpost if it lies within the Dust Bandits' zone of control.

They have a 25% chance to have a bounty between 1000 and 3000 cats for the Shek Kingdom, Holy Nation, and United Cities.

Statistics[]

  • Greenlander
  • Shek
Statistics

Attributes Level
Strength 23 – 27
Toughness 23 – 27
Dexterity 23 – 27
Perception -1 – 3
Weapon Skills Level
Katanas 23 – 27
Sabres 23 – 27
Hackers 23 – 27
Heavy Weapons 23 – 27
Blunt 23 – 27
Polearms 23 – 27
Combat Skills Level
Melee Attack 23 – 27
Melee Defence 23 – 27
Dodge 0.5 – 4.5
Martial Arts 0.5 – 4.5
Ranged Skills Level
Turrets 23 – 27
Crossbows -1 – 3
Precision Shooting 23 – 27
Thievery Skills Level
Stealth -1 – 3
Lockpicking -1 – 3
Thievery -1 – 3
Assassination 12.5
Athletic Skills Level
Athletics 23 – 27
Swimming 23 – 27
Science Skills Level
Field Medic 23 – 27
Engineer -1 – 3
Robotics -1 – 3
Science 1.2
Trade Skills Level
Weapon Smith -1 – 3
Armour Smith -1 – 3
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 1.2

Stats randomize by 2
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 25.3 – 29.7
Toughness 27.6 – 32.4
Dexterity 18.4 – 21.6
Perception -1 – 3
Weapon Skills Level
Katanas 23 – 27
Sabres 23 – 27
Hackers 23 – 27
Heavy Weapons 23 – 27
Blunt 23 – 27
Polearms 23 – 27
Combat Skills Level
Melee Attack 27.6 – 32.4
Melee Defence 23 – 27
Dodge 0.4 – 3.6
Martial Arts 0.5 – 4.5
Ranged Skills Level
Turrets 23 – 27
Crossbows -1 – 3
Precision Shooting 23 – 27
Thievery Skills Level
Stealth -0.8 – 2.4
Lockpicking -1 – 3
Thievery -0.8 – 2.4
Assassination 12.5
Athletic Skills Level
Athletics 18.4 – 21.6
Swimming 23 – 27
Science Skills Level
Field Medic 23 – 27
Engineer -1 – 3
Robotics -0.8 – 2.4
Science 0.8
Trade Skills Level
Weapon Smith -1 – 3
Armour Smith -1 – 3
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 1

Stats randomize by 2
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.

Equipment[]

Weapons[]

Manufacturer Model Chance
Ancient [Mid-Grade Salvage] 33.33%
[Old Refitted Blade] 33.33%
[Refitted Blade] 33.33%

Back slot[]

Name Chance
Horse Chopper Horse Chopper 100%

Apparel[]

Grade Chance
[Standard] 90%
[High] 10%

Headgear[]

Name Chance
Spiked Helmet Spiked Helmet 100%

Legwear[]

Name Chance
Armoured Rag Skirt Armoured Rag Skirt 100%

Footwear[]

Name Chance
Samurai Boots Samurai Boots 100%
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