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Anybody ever disrespects you - I'll kill 'em!

–Maniacal Personality

Drifters are randomly-named members of several factions. Depending on their squad they can be part of the: Drifters, Tech Hunters, Mongrel, Flotsam Ninjas, Holy Nation Outlaws, and Vagrants. They can be found squatting in many towns as well as patrolling some zones. Their race is randomly determined by their faction.

Drifters that are members of the Tech Hunters can be recruited as bodyguards and outpost guards for the same rate as members of the Mercenary Guild.

They have a 4% chance of having a bounty ranging from 1 to 4000 Cats.

Drifter characters have a chance of triggering recruitment dialogue if they are healed by the player. They have a random Personality but are more likely to be recruited if Honorable. After being recruited, they will have the "Player TOUGH Merc" dialogue package.

They have NPC Shopping Behavior and can potentially purchase Basic First Aid Kit, Bread, Cactus Rum, Splint Kit, and Water items.

Statistics[]

  • Humans
  • Shek
  • Hive
  • Skeletons
  • Greenlander
  • Scorchlander
Statistics

Attributes Level
Strength 28 – 68
Toughness 28 – 68
Dexterity 28 – 68
Perception 20 – 60
Weapon Skills Level
Katanas 28 – 68
Sabres 28 – 68
Hackers 28 – 68
Heavy Weapons 28 – 68
Blunt 28 – 68
Polearms 28 – 68
Combat Skills Level
Melee Attack 28 – 68
Melee Defence 28 – 68
Dodge -15.2 – 24.8
Martial Arts -15.2 – 24.8
Ranged Skills Level
Turrets 20 – 60
Crossbows 20 – 60
Precision Shooting 20 – 60
Thievery Skills Level
Stealth -19 – 21
Lockpicking -19 – 21
Thievery -19 – 21
Assassination 24
Athletic Skills Level
Athletics 28 – 68
Swimming 28 – 68
Science Skills Level
Field Medic 28 – 68
Engineer -19 – 21
Robotics -19 – 21
Science 1.2
Trade Skills Level
Weapon Smith -19 – 21
Armour Smith -19 – 21
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 1.2

Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 25.2 – 61.2
Toughness 28 – 68
Dexterity 30.8 – 74.8
Perception 20 – 60
Weapon Skills Level
Katanas 28 – 68
Sabres 28 – 68
Hackers 28 – 68
Heavy Weapons 28 – 68
Blunt 28 – 68
Polearms 28 – 68
Combat Skills Level
Melee Attack 28 – 68
Melee Defence 28 – 68
Dodge -18.24 – 29.76
Martial Arts -15.2 – 24.8
Ranged Skills Level
Turrets 20 – 60
Crossbows 20 – 60
Precision Shooting 20 – 60
Thievery Skills Level
Stealth -22.8 – 25.2
Lockpicking -19 – 21
Thievery -19 – 21
Assassination 24
Athletic Skills Level
Athletics 33.6 – 81.6
Swimming 28 – 68
Science Skills Level
Field Medic 28 – 68
Engineer -19 – 21
Robotics -19 – 21
Science 1
Trade Skills Level
Weapon Smith -22.8 – 25.2
Armour Smith -22.8 – 25.2
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 0.8

Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Shek
Statistics

Attributes Level
Strength 30.8 – 74.8
Toughness 33.6 – 81.6
Dexterity 22.4 – 54.4
Perception 20 – 60
Weapon Skills Level
Katanas 28 – 68
Sabres 28 – 68
Hackers 28 – 68
Heavy Weapons 28 – 68
Blunt 28 – 68
Polearms 28 – 68
Combat Skills Level
Melee Attack 33.6 – 81.6
Melee Defence 28 – 68
Dodge -12.16 – 19.84
Martial Arts -15.2 – 24.8
Ranged Skills Level
Turrets 20 – 60
Crossbows 20 – 60
Precision Shooting 20 – 60
Thievery Skills Level
Stealth -15.2 – 16.8
Lockpicking -19 – 21
Thievery -15.2 – 16.8
Assassination 24
Athletic Skills Level
Athletics 22.4 – 54.4
Swimming 28 – 68
Science Skills Level
Field Medic 28 – 68
Engineer -19 – 21
Robotics -15.2 – 16.8
Science 0.8
Trade Skills Level
Weapon Smith -19 – 21
Armour Smith -19 – 21
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 1

Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Hive Prince
  • Hive Soldier Drone
  • Hive Worker Drone
Statistics

Attributes Level
Strength 22.4 – 54.4
Toughness 33.6 – 81.6
Dexterity 33.6 – 81.6
Perception 24 – 72
Weapon Skills Level
Katanas 28 – 68
Sabres 28 – 68
Hackers 28 – 68
Heavy Weapons 28 – 68
Blunt 28 – 68
Polearms 28 – 68
Combat Skills Level
Melee Attack 28 – 68
Melee Defence 28 – 68
Dodge -15.2 – 24.8
Martial Arts -15.2 – 24.8
Ranged Skills Level
Turrets 20 – 60
Crossbows 20 – 60
Precision Shooting 20 – 60
Thievery Skills Level
Stealth -22.8 – 25.2
Lockpicking -22.8 – 25.2
Thievery -22.8 – 25.2
Assassination 24
Athletic Skills Level
Athletics 33.6 – 81.6
Swimming 28 – 68
Science Skills Level
Field Medic 33.6 – 81.6
Engineer -19 – 21
Robotics -19 – 21
Science 1.2
Trade Skills Level
Weapon Smith -19 – 21
Armour Smith -19 – 21
Crossbow Smith 1
Labouring 0.8
Farming 1
Cooking 1

Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 28 – 68
Toughness 33.6 – 81.6
Dexterity 28 – 68
Perception 16 – 48
Weapon Skills Level
Katanas 28 – 68
Sabres 28 – 68
Hackers 28 – 68
Heavy Weapons 28 – 68
Blunt 28 – 68
Polearms 28 – 68
Combat Skills Level
Melee Attack 33.6 – 81.6
Melee Defence 28 – 68
Dodge -15.2 – 24.8
Martial Arts -15.2 – 24.8
Ranged Skills Level
Turrets 20 – 60
Crossbows 20 – 60
Precision Shooting 20 – 60
Thievery Skills Level
Stealth -19 – 21
Lockpicking -19 – 21
Thievery -19 – 21
Assassination 24
Athletic Skills Level
Athletics 28 – 68
Swimming 28 – 68
Science Skills Level
Field Medic 22.4 – 54.4
Engineer -15.2 – 16.8
Robotics -15.2 – 16.8
Science 0.8
Trade Skills Level
Weapon Smith -15.2 – 16.8
Armour Smith -15.2 – 16.8
Crossbow Smith 1
Labouring 1
Farming 0.8
Cooking 0.8

Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 22.4 – 54.4
Toughness 33.6 – 81.6
Dexterity 33.6 – 81.6
Perception 20 – 60
Weapon Skills Level
Katanas 28 – 68
Sabres 28 – 68
Hackers 28 – 68
Heavy Weapons 28 – 68
Blunt 28 – 68
Polearms 28 – 68
Combat Skills Level
Melee Attack 28 – 68
Melee Defence 28 – 68
Dodge -15.2 – 24.8
Martial Arts -15.2 – 24.8
Ranged Skills Level
Turrets 24 – 72
Crossbows 20 – 60
Precision Shooting 20 – 60
Thievery Skills Level
Stealth -22.8 – 25.2
Lockpicking -19 – 21
Thievery -22.8 – 25.2
Assassination 24
Athletic Skills Level
Athletics 33.6 – 81.6
Swimming 28 – 68
Science Skills Level
Field Medic 28 – 68
Engineer -22.8 – 25.2
Robotics -19 – 21
Science 0.8
Trade Skills Level
Weapon Smith -19 – 21
Armour Smith -19 – 21
Crossbow Smith 1
Labouring 1.2
Farming 1.2
Cooking 0.8

Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • P4 Unit
  • Skeleton
Statistics

Attributes Level
Strength 28 – 68
Toughness 28 – 68
Dexterity 28 – 68
Perception 20 – 60
Weapon Skills Level
Katanas 22.4 – 54.4
Sabres 28 – 68
Hackers 28 – 68
Heavy Weapons 28 – 68
Blunt 28 – 68
Polearms 28 – 68
Combat Skills Level
Melee Attack 28 – 68
Melee Defence 28 – 68
Dodge -12.16 – 19.84
Martial Arts -15.2 – 24.8
Ranged Skills Level
Turrets 20 – 60
Crossbows 20 – 60
Precision Shooting 20 – 60
Thievery Skills Level
Stealth -15.2 – 16.8
Lockpicking -19 – 21
Thievery -15.2 – 16.8
Assassination 24
Athletic Skills Level
Athletics 28 – 68
Swimming 28 – 68
Science Skills Level
Field Medic 33.6 – 81.6
Engineer -22.8 – 25.2
Robotics -22.8 – 25.2
Science 1.2
Trade Skills Level
Weapon Smith -22.8 – 25.2
Armour Smith -22.8 – 25.2
Crossbow Smith 1
Labouring 1
Farming 1
Cooking 1

Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 28 – 68
Toughness 28 – 68
Dexterity 28 – 68
Perception 20 – 60
Weapon Skills Level
Katanas 28 – 68
Sabres 28 – 68
Hackers 28 – 68
Heavy Weapons 33.6 – 81.6
Blunt 28 – 68
Polearms 28 – 68
Combat Skills Level
Melee Attack 28 – 68
Melee Defence 28 – 68
Dodge -12.16 – 19.84
Martial Arts -15.2 – 24.8
Ranged Skills Level
Turrets 24 – 72
Crossbows 20 – 60
Precision Shooting 20 – 60
Thievery Skills Level
Stealth -15.2 – 16.8
Lockpicking -19 – 21
Thievery -15.2 – 16.8
Assassination 24
Athletic Skills Level
Athletics 28 – 68
Swimming 28 – 68
Science Skills Level
Field Medic 28 – 68
Engineer -19 – 21
Robotics -22.8 – 25.2
Science 1
Trade Skills Level
Weapon Smith -19 – 21
Armour Smith -19 – 21
Crossbow Smith 1
Labouring 1
Farming 1
Cooking 1

Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.

Residents[]

Drifter characters can potentially be residents of these locations:

Squads of Drifter characters have a chance at patrolling these zones:

Equipment[]

Weapons[]

Manufacturer Model Chance
Catun Scrapmaster [Catun No.1] 33.33%
[Catun No.2] 33.33%
[Catun No.3] 33.33%

Back slot[]

Name Chance
Katana Katana 71%
Ranger Ranger 25%
Tooth Pick Tooth Pick 4%

Apparel[]

Grade Chance
[Standard] 92%
[High] 8%

Headgear[]

Name Chance
Straw Hat Straw Hat 6.13%
Rattan Hat Rattan Hat 6.13%
Armoured Hood Armoured Hood 6.13%
Wool Hat Wool Hat 6.13%
Cap Cap 6.13%
Turban Turban 6.13%
Tagelmust Tagelmust 6.13%
Ninja Mask Ninja Mask 6.13%
Bandana Bandana 6.13%
Side-Angle Hachigane Side-Angle Hachigane 6.13%
Hachigane Hachigane 6.13%
Iron Hat Iron Hat 6.13%
Tricorn Hat Tricorn Hat 1.23%
Square Goggles Square Goggles 0.61%

Body[]

Name Chance
Mercenary Plate Mercenary Plate 14.08%
Assassin's Rags Assassin's Rags 14.08%
Heart Protector Heart Protector 14.08%
Trader's Leathers Trader's Leathers 14.08%
Mercenary Leather Armour Mercenary Leather Armour 14.08%
Armoured Rags Armoured Rags 14.08%
Sleeveless Longcoat Sleeveless Longcoat 8.45%
Longcoat Longcoat 7.04%

Shirt[]

Name Chance
Leather Vest Leather Vest 100%

Legwear[]

Name Chance
Cargopants Cargopants 22.22%
Halfpants (ragged) Halfpants (ragged) 22.22%
Samurai Clothpants Samurai Clothpants 22.22%
Ninja Pants Ninja Pants 22.22%
Stout Hessian Uniform Stout Hessian Uniform 11.11%

Footwear[]

Name Chance
Samurai Boots Samurai Boots 33.33%
Wooden Sandals Wooden Sandals 33.33%
Plated Longboots Plated Longboots 33.33%

Inventory[]

Item Quantity Price each
Standard First Aid Kit Standard First Aid Kit 1 c.147
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