“ | Anybody ever disrespects you - I'll kill 'em! | ” |
–Maniacal Personality |
Drifters are randomly-named members of several factions. Depending on their squad they can be part of the: Drifters, Tech Hunters, Mongrel, Flotsam Ninjas, Holy Nation Outlaws, and Vagrants. They can be found squatting in many towns as well as patrolling some zones. Their race is randomly determined by their faction.
Drifters that are members of the Tech Hunters can be recruited as bodyguards and outpost guards for the same rate as members of the Mercenary Guild.
They have a 4% chance of having a bounty ranging from 1 to 4000 Cats.
Drifter characters have a chance of triggering recruitment dialogue if they are healed by the player. They have a random Personality but are more likely to be recruited if Honorable. After being recruited, they will have the "Player TOUGH Merc" dialogue package.
They have NPC Shopping Behavior and can potentially purchase Basic First Aid Kit, Bread, Cactus Rum, Splint Kit, and Water items.
Statistics[]
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Attributes | Level | |
---|---|---|
Strength | 28 – 68 | |
Toughness | 28 – 68 | |
Dexterity | 28 – 68 | |
Perception | 20 – 60 |
Weapon Skills | Level | |
---|---|---|
Katanas | 28 – 68 | |
Sabres | 28 – 68 | |
Hackers | 28 – 68 | |
Heavy Weapons | 28 – 68 | |
Blunt | 28 – 68 | |
Polearms | 28 – 68 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 28 – 68 | |
Melee Defence | 28 – 68 | |
Dodge | -15.2 – 24.8 | |
Martial Arts | -15.2 – 24.8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 20 – 60 | |
Crossbows | 20 – 60 | |
Precision Shooting | 20 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -19 – 21 | |
Lockpicking | -19 – 21 | |
Thievery | -19 – 21 | |
Assassination | 24 |
Athletic Skills | Level | |
---|---|---|
Athletics | 28 – 68 | |
Swimming | 28 – 68 |
Science Skills | Level | |
---|---|---|
Field Medic | 28 – 68 | |
Engineer | -19 – 21 | |
Robotics | -19 – 21 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -19 – 21 | |
Armour Smith | -19 – 21 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Attributes | Level | |
---|---|---|
Strength | 25.2 – 61.2 | |
Toughness | 28 – 68 | |
Dexterity | 30.8 – 74.8 | |
Perception | 20 – 60 |
Weapon Skills | Level | |
---|---|---|
Katanas | 28 – 68 | |
Sabres | 28 – 68 | |
Hackers | 28 – 68 | |
Heavy Weapons | 28 – 68 | |
Blunt | 28 – 68 | |
Polearms | 28 – 68 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 28 – 68 | |
Melee Defence | 28 – 68 | |
Dodge | -18.24 – 29.76 | |
Martial Arts | -15.2 – 24.8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 20 – 60 | |
Crossbows | 20 – 60 | |
Precision Shooting | 20 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -22.8 – 25.2 | |
Lockpicking | -19 – 21 | |
Thievery | -19 – 21 | |
Assassination | 24 |
Athletic Skills | Level | |
---|---|---|
Athletics | 33.6 – 81.6 | |
Swimming | 28 – 68 |
Science Skills | Level | |
---|---|---|
Field Medic | 28 – 68 | |
Engineer | -19 – 21 | |
Robotics | -19 – 21 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -22.8 – 25.2 | |
Armour Smith | -22.8 – 25.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Attributes | Level | |
---|---|---|
Strength | 30.8 – 74.8 | |
Toughness | 33.6 – 81.6 | |
Dexterity | 22.4 – 54.4 | |
Perception | 20 – 60 |
Weapon Skills | Level | |
---|---|---|
Katanas | 28 – 68 | |
Sabres | 28 – 68 | |
Hackers | 28 – 68 | |
Heavy Weapons | 28 – 68 | |
Blunt | 28 – 68 | |
Polearms | 28 – 68 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 33.6 – 81.6 | |
Melee Defence | 28 – 68 | |
Dodge | -12.16 – 19.84 | |
Martial Arts | -15.2 – 24.8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 20 – 60 | |
Crossbows | 20 – 60 | |
Precision Shooting | 20 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -15.2 – 16.8 | |
Lockpicking | -19 – 21 | |
Thievery | -15.2 – 16.8 | |
Assassination | 24 |
Athletic Skills | Level | |
---|---|---|
Athletics | 22.4 – 54.4 | |
Swimming | 28 – 68 |
Science Skills | Level | |
---|---|---|
Field Medic | 28 – 68 | |
Engineer | -19 – 21 | |
Robotics | -15.2 – 16.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -19 – 21 | |
Armour Smith | -19 – 21 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Attributes | Level | |
---|---|---|
Strength | 22.4 – 54.4 | |
Toughness | 33.6 – 81.6 | |
Dexterity | 33.6 – 81.6 | |
Perception | 24 – 72 |
Weapon Skills | Level | |
---|---|---|
Katanas | 28 – 68 | |
Sabres | 28 – 68 | |
Hackers | 28 – 68 | |
Heavy Weapons | 28 – 68 | |
Blunt | 28 – 68 | |
Polearms | 28 – 68 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 28 – 68 | |
Melee Defence | 28 – 68 | |
Dodge | -15.2 – 24.8 | |
Martial Arts | -15.2 – 24.8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 20 – 60 | |
Crossbows | 20 – 60 | |
Precision Shooting | 20 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -22.8 – 25.2 | |
Lockpicking | -22.8 – 25.2 | |
Thievery | -22.8 – 25.2 | |
Assassination | 24 |
Athletic Skills | Level | |
---|---|---|
Athletics | 33.6 – 81.6 | |
Swimming | 28 – 68 |
Science Skills | Level | |
---|---|---|
Field Medic | 33.6 – 81.6 | |
Engineer | -19 – 21 | |
Robotics | -19 – 21 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -19 – 21 | |
Armour Smith | -19 – 21 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Attributes | Level | |
---|---|---|
Strength | 28 – 68 | |
Toughness | 33.6 – 81.6 | |
Dexterity | 28 – 68 | |
Perception | 16 – 48 |
Weapon Skills | Level | |
---|---|---|
Katanas | 28 – 68 | |
Sabres | 28 – 68 | |
Hackers | 28 – 68 | |
Heavy Weapons | 28 – 68 | |
Blunt | 28 – 68 | |
Polearms | 28 – 68 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 33.6 – 81.6 | |
Melee Defence | 28 – 68 | |
Dodge | -15.2 – 24.8 | |
Martial Arts | -15.2 – 24.8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 20 – 60 | |
Crossbows | 20 – 60 | |
Precision Shooting | 20 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -19 – 21 | |
Lockpicking | -19 – 21 | |
Thievery | -19 – 21 | |
Assassination | 24 |
Athletic Skills | Level | |
---|---|---|
Athletics | 28 – 68 | |
Swimming | 28 – 68 |
Science Skills | Level | |
---|---|---|
Field Medic | 22.4 – 54.4 | |
Engineer | -15.2 – 16.8 | |
Robotics | -15.2 – 16.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -15.2 – 16.8 | |
Armour Smith | -15.2 – 16.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Attributes | Level | |
---|---|---|
Strength | 22.4 – 54.4 | |
Toughness | 33.6 – 81.6 | |
Dexterity | 33.6 – 81.6 | |
Perception | 20 – 60 |
Weapon Skills | Level | |
---|---|---|
Katanas | 28 – 68 | |
Sabres | 28 – 68 | |
Hackers | 28 – 68 | |
Heavy Weapons | 28 – 68 | |
Blunt | 28 – 68 | |
Polearms | 28 – 68 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 28 – 68 | |
Melee Defence | 28 – 68 | |
Dodge | -15.2 – 24.8 | |
Martial Arts | -15.2 – 24.8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 24 – 72 | |
Crossbows | 20 – 60 | |
Precision Shooting | 20 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -22.8 – 25.2 | |
Lockpicking | -19 – 21 | |
Thievery | -22.8 – 25.2 | |
Assassination | 24 |
Athletic Skills | Level | |
---|---|---|
Athletics | 33.6 – 81.6 | |
Swimming | 28 – 68 |
Science Skills | Level | |
---|---|---|
Field Medic | 28 – 68 | |
Engineer | -22.8 – 25.2 | |
Robotics | -19 – 21 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -19 – 21 | |
Armour Smith | -19 – 21 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- P4 Unit
- Skeleton
Attributes | Level | |
---|---|---|
Strength | 28 – 68 | |
Toughness | 28 – 68 | |
Dexterity | 28 – 68 | |
Perception | 20 – 60 |
Weapon Skills | Level | |
---|---|---|
Katanas | 22.4 – 54.4 | |
Sabres | 28 – 68 | |
Hackers | 28 – 68 | |
Heavy Weapons | 28 – 68 | |
Blunt | 28 – 68 | |
Polearms | 28 – 68 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 28 – 68 | |
Melee Defence | 28 – 68 | |
Dodge | -12.16 – 19.84 | |
Martial Arts | -15.2 – 24.8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 20 – 60 | |
Crossbows | 20 – 60 | |
Precision Shooting | 20 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -15.2 – 16.8 | |
Lockpicking | -19 – 21 | |
Thievery | -15.2 – 16.8 | |
Assassination | 24 |
Athletic Skills | Level | |
---|---|---|
Athletics | 28 – 68 | |
Swimming | 28 – 68 |
Science Skills | Level | |
---|---|---|
Field Medic | 33.6 – 81.6 | |
Engineer | -22.8 – 25.2 | |
Robotics | -22.8 – 25.2 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -22.8 – 25.2 | |
Armour Smith | -22.8 – 25.2 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Attributes | Level | |
---|---|---|
Strength | 28 – 68 | |
Toughness | 28 – 68 | |
Dexterity | 28 – 68 | |
Perception | 20 – 60 |
Weapon Skills | Level | |
---|---|---|
Katanas | 28 – 68 | |
Sabres | 28 – 68 | |
Hackers | 28 – 68 | |
Heavy Weapons | 33.6 – 81.6 | |
Blunt | 28 – 68 | |
Polearms | 28 – 68 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 28 – 68 | |
Melee Defence | 28 – 68 | |
Dodge | -12.16 – 19.84 | |
Martial Arts | -15.2 – 24.8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 24 – 72 | |
Crossbows | 20 – 60 | |
Precision Shooting | 20 – 60 |
Thievery Skills | Level | |
---|---|---|
Stealth | -15.2 – 16.8 | |
Lockpicking | -19 – 21 | |
Thievery | -15.2 – 16.8 | |
Assassination | 24 |
Athletic Skills | Level | |
---|---|---|
Athletics | 28 – 68 | |
Swimming | 28 – 68 |
Science Skills | Level | |
---|---|---|
Field Medic | 28 – 68 | |
Engineer | -19 – 21 | |
Robotics | -22.8 – 25.2 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -19 – 21 | |
Armour Smith | -19 – 21 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Residents[]
Drifter characters can potentially be residents of these locations:
- Bast
- Black Scratch
- Blister Hill - Holy Nation Outlaws
- Endin
- Flats Lagoon
- Flotsam Village
- Heft - Empire Peasants
- Heng - Empire Peasants
- Manhunter Base - Mercenary Guild
- Mongrel
- Mourn
- Rebirth - Holy Nation Outlaws
- Spring
- Stoat - Empire Peasants
- The Free City
- The Hub
- Trader's Edge - Anti-Slavers
- Waystation
- World's End
Squads of Drifter characters have a chance at patrolling these zones:
Equipment[]
Weapons[]
Manufacturer | Model | Chance |
---|---|---|
Catun Scrapmaster | [Catun No.1] | 33.33% |
[Catun No.2] | 33.33% | |
[Catun No.3] | 33.33% |
Back slot[]
Name | Chance | |
---|---|---|
![]() |
Katana | 71% |
![]() |
Ranger | 25% |
![]() |
Tooth Pick | 4% |
Apparel[]
Grade | Chance |
---|---|
[Standard] | 92% |
[High] | 8% |
Headgear[]
Name | Chance | |
---|---|---|
![]() |
Straw Hat | 6.13% |
![]() |
Rattan Hat | 6.13% |
![]() |
Armoured Hood | 6.13% |
![]() |
Wool Hat | 6.13% |
![]() |
Cap | 6.13% |
![]() |
Turban | 6.13% |
![]() |
Tagelmust | 6.13% |
![]() |
Ninja Mask | 6.13% |
![]() |
Bandana | 6.13% |
![]() |
Side-Angle Hachigane | 6.13% |
![]() |
Hachigane | 6.13% |
![]() |
Iron Hat | 6.13% |
![]() |
Tricorn Hat | 1.23% |
![]() |
Square Goggles | 0.61% |
Body[]
Name | Chance | |
---|---|---|
![]() |
Mercenary Plate | 14.08% |
![]() |
Assassin's Rags | 14.08% |
![]() |
Heart Protector | 14.08% |
![]() |
Trader's Leathers | 14.08% |
![]() |
Mercenary Leather Armour | 14.08% |
![]() |
Armoured Rags | 14.08% |
![]() |
Sleeveless Longcoat | 8.45% |
![]() |
Longcoat | 7.04% |
Shirt[]
Name | Chance | |
---|---|---|
![]() |
Leather Vest | 100% |
Legwear[]
Name | Chance | |
---|---|---|
![]() |
Cargopants | 22.22% |
![]() |
Halfpants (ragged) | 22.22% |
![]() |
Samurai Clothpants | 22.22% |
![]() |
Ninja Pants | 22.22% |
![]() |
Stout Hessian Uniform | 11.11% |
Footwear[]
Name | Chance | |
---|---|---|
![]() |
Samurai Boots | 33.33% |
![]() |
Wooden Sandals | 33.33% |
![]() |
Plated Longboots | 33.33% |
Inventory[]
Item | Quantity | Price each | |
---|---|---|---|
![]() |
Standard First Aid Kit | 1 | c.147 |