Stats Affected: | Description: The ability to evade attacks without blocking. You need to stay light and fast. If you are encumbered with heavy equipment you won't be able to dodge, or learn anything. |
-Chance to evading attacks while Unarmed -Chance to evading attacks while stumbling -Dodge XP rate | |
Ways to Train: | |
-Fighting unarmed
-Getting hit while stumbling | |
-Combat- |
Dodge is used in unarmed combat and when stumbling. Equipping a weapon will cause characters to block incoming hits instead of dodging them. A character equipped with a weapon will only attempt to dodge when they are attacked while stumbling.
The chance of dodging is calculated similarly to the chance of blocking. It has a maximum 95% chance when your dodging level is at least 21 levels higher than your opponent's attack level. Having additional levels does not provide any additional benefits, but it may be useful against more skilled opponents.
Racial Experience Multipliers | |
---|---|
Negative Multiplier: -Alpha Fishman -Fishman -P4 Unit -Screamer MkI -Shek -Skeleton (Race) -Skeleton Log-Head MKII -Skeleton MKII Screamer -Skeleton No-Head MkII -Skeleton P4MkII -Soldierbot |
Positive Multiplier: -Scorchlander |
All multipliers are either 0.8x or 1.2x unless marked otherwise. |
Training[]
As with Melee Fighting skills, the XP rate of Martial Arts and Dodge is connected to whether a character is fighting someone who is better trained than them, according to Stronger Opponent Logic. Wearing Equipment which increases Dodge stats will result in less stressful battles but much longer training time because of this. The fastest way to train Dodge is to wear the best damage reducing armour you can while not encumbering yourself, as well as a Backpack with a very high drain on combat stats and then purposefully getting hit. Being hit grants at least double the experience that dodging an attack does so this is the best way to level. (Note that sometimes you'll get experience multiple times for being hit... From testing this may be due to a character "failing" to dodge and then registering that they can try to dodge again giving the experience once more. Needs further testing though.)