Doctors of the Holy Nation can be found in hospitals at the southern Holy Military Base and Okran's Shield, working alongside Surgeons. They tend to any wounded soldier of Holy Nation nearby.
Unlike the Surgeons, the Doctors do not appear to offer any services to the player.
Statistics[]
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 10 | |
Toughness | 5 – 15 | |
Dexterity | 35 – 45 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 5 – 15 | |
Sabres | -4 – 6 | |
Hackers | -4 – 6 | |
Heavy Weapons | -4 – 6 | |
Blunt | 5 – 15 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 10 – 20 | |
Melee Defence | 10 – 20 | |
Dodge | -4 – 6 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4 – 6 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 6 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 35 – 45 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 65 – 75 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 30 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 5 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 9 | |
Toughness | 5 – 15 | |
Dexterity | 38.5 – 49.5 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 5 – 15 | |
Sabres | -4 – 6 | |
Hackers | -4 – 6 | |
Heavy Weapons | -4 – 6 | |
Blunt | 5 – 15 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 10 – 20 | |
Melee Defence | 10 – 20 | |
Dodge | -4.8 – 7.2 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4 – 6 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 42 – 54 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 65 – 75 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 25 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4.8 – 7.2 | |
Armour Smith | -4.8 – 7.2 | |
Crossbow Smith | 1 | |
Labouring | 4 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 11 | |
Toughness | 6 – 18 | |
Dexterity | 28 – 36 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 5 – 15 | |
Sabres | -4 – 6 | |
Hackers | -4 – 6 | |
Heavy Weapons | -4 – 6 | |
Blunt | 5 – 15 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 12 – 24 | |
Melee Defence | 10 – 20 | |
Dodge | -3.2 – 4.8 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4 – 6 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -3.2 – 4.8 | |
Lockpicking | -4 – 6 | |
Thievery | -3.2 – 4.8 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 28 – 36 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 65 – 75 | |
Engineer | -4 – 6 | |
Robotics | -3.2 – 4.8 | |
Science | 20 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 4 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 8 | |
Toughness | 6 – 18 | |
Dexterity | 42 – 54 | |
Perception | -4.8 – 7.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 5 – 15 | |
Sabres | -4 – 6 | |
Hackers | -4 – 6 | |
Heavy Weapons | -4 – 6 | |
Blunt | 5 – 15 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 10 – 20 | |
Melee Defence | 10 – 20 | |
Dodge | -4 – 6 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4 – 6 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4.8 – 7.2 | |
Thievery | -4.8 – 7.2 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 42 – 54 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 78 – 90 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 30 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 4 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 10 | |
Toughness | 6 – 18 | |
Dexterity | 35 – 45 | |
Perception | -3.2 – 4.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 5 – 15 | |
Sabres | -4 – 6 | |
Hackers | -4 – 6 | |
Heavy Weapons | -4 – 6 | |
Blunt | 5 – 15 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 12 – 24 | |
Melee Defence | 10 – 20 | |
Dodge | -4 – 6 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4 – 6 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 6 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 35 – 45 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 52 – 60 | |
Engineer | -3.2 – 4.8 | |
Robotics | -3.2 – 4.8 | |
Science | 20 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -3.2 – 4.8 | |
Armour Smith | -3.2 – 4.8 | |
Crossbow Smith | 1 | |
Labouring | 5 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 8 | |
Toughness | 6 – 18 | |
Dexterity | 42 – 54 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 5 – 15 | |
Sabres | -4 – 6 | |
Hackers | -4 – 6 | |
Heavy Weapons | -4 – 6 | |
Blunt | 5 – 15 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 10 – 20 | |
Melee Defence | 10 – 20 | |
Dodge | -4 – 6 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4.8 – 7.2 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4 – 6 | |
Thievery | -4.8 – 7.2 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 42 – 54 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 65 – 75 | |
Engineer | -4.8 – 7.2 | |
Robotics | -4 – 6 | |
Science | 20 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 6 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 10 | |
Toughness | 5 – 15 | |
Dexterity | 35 – 45 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 5 – 15 | |
Sabres | -4 – 6 | |
Hackers | -4 – 6 | |
Heavy Weapons | -4.8 – 7.2 | |
Blunt | 5 – 15 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 10 – 20 | |
Melee Defence | 10 – 20 | |
Dodge | -3.2 – 4.8 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4.8 – 7.2 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -3.2 – 4.8 | |
Lockpicking | -4 – 6 | |
Thievery | -3.2 – 4.8 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 35 – 45 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 65 – 75 | |
Engineer | -4 – 6 | |
Robotics | -4.8 – 7.2 | |
Science | 25 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 5 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Equipment[]
Weapons[]
Manufacturer | Model | Chance |
---|---|---|
Ancient | [Mid-Grade Salvage] | 33.33% |
[Old Refitted Blade] | 33.33% | |
[Refitted Blade] | 33.33% |
Hip slot[]
Name | Chance | |
---|---|---|
Wakizashi | 100% |
Apparel[]
Grade | Chance |
---|---|
[Shoddy] | 95% |
[Standard] | 5% |
Shirt[]
Name | Chance | |
---|---|---|
Cloth Shirt | 50% | |
White Vest | 50% |
Legwear[]
Name | Chance | |
---|---|---|
Cargopants (reinforced) | 100% |
Footwear[]
Name | Chance | |
---|---|---|
Wooden Sandals | 100% |
Inventory[]
Item | Quantity | Price each | |
---|---|---|---|
Advanced First Aid Kit | 1 | c.265 | |
Advanced Splint Kit | 1 | c.311 |
Trivia[]
- Despite being directly tied to The Holy Nation, they can spawn as almost any race in overridden towns.