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Target options in Conditions[]


T_ME[]

If me, meaning the NPC to whom the dialogue is attached to (owner of dialogue), is always a NPC

T_TARGET[]

Can be a NPC or player, requires some trigger that determines the target, fe. ev_see_neutral_squad.

Is the Player, if happened through ev_player_talk_to_me event

T_TARGET_IF_PLAYER[]

Specifies that the target is actually a player character. Handy when doing broad scans like ev_see_neutral_squad

T_INTERJECTOR (1,2,3)[]

Makes interjector the target, please note that an interjector is seldom a specific character as it is randomly (with conditions) selected from the available NPCs around the speaker.


T_TARGET_WITH_RACE

Should only trigger if the target is or is not a specific race, I have not tested this