Target options in Conditions
If me, meaning the NPC to whom the dialogue is attached to (owner of dialogue), is always a NPC
Can be a NPC or player, requires some trigger that determines the target, fe. ev_see_neutral_squad.
Is the Player, if happened through ev_player_talk_to_me event
Specifies that the target is actually a player character. Handy when doing broad scans like ev_see_neutral_squad
Makes interjector the target, please note that an interjector is seldom a specific character as it is randomly (with conditions) selected from the available NPCs around the speaker.
Should only trigger if the target is or is not a specific race, I have not tested this