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This page is lists the various events connected to the Forgotten Construction Set's dialogue system, along with some information about that event if available.

Events[]

  • EV_Player_Talk_To_Me
    • If the conditions for this dialogue are met, allows for the player to talk the this character by clicking on them. Can also be triggered by the "DA_TALK_TO_LEADER" effect.
    • ME is the character that the player is talking with. TARGET is the player
  • EV_Acid_Feet
    • Triggers when a barefoot character walks in an acid biome
  • EV_Acid_Rain
    • Triggers when a character without 100% acid resistance runs around in acid rain
  • EV_Acid_Water
    • Triggers when a character without 100% acid resistance swims in acid water
  • EV_Almost_Woke_Up
    • Triggers only on NPCs and is used as a fluff
  • EV_Announcment
    • Dialogue that is used for announcing arrivals of raids/visits to player bases. NPC only.
  • EV_Assassination_Failed
  • EV_Bar_Talk
    • Triggers only on NPCs, that are spawned inside a bar building (BD_BAR indicator in squad file), is used to create ambience
  • EV_Being_Healed_Finished
    • Triggers on characters, who have just been healed by the player, sometimes on PCs who have been healed by a NPC
  • EV_Being_Healed_Start
  • EV_Betrayal
    • Triggers on an NPC when the player attacks after having made a contract with them, such as when hiring mercenaries.
  • EV_Bought_Me_From_Slavery
    • Triggers on NPCs only, is used to play a reaction and possible joining to the player faction
  • EV_Bounty_Spotted
    • Triggers in NPCs only, is used to react to player characters with bounty on their heads
  • EV_Burning
    • Triggers in fire, lava and acid situations, a reaction with screams
  • EV_Contract_Job_Ended
    • Triggers in NPCs only, when the contract AI timer has run to end, the dialogue in this slot will be triggered
  • EV_Crowd_Triggered
    • Triggers from within some dialogue, fe. the leader's conversation with the player, or from a campaign (fe. assault stage). Triggers everyone owning the dialogue pack that has been called (meet the conditions).
  • EV_Eating_My_Crops
    • Triggers when a character spots an animal in their field
  • EV_Eating_Something_Sounds
    • Used by fogmen when eating.
  • EV_Enter_Biome
    • This is used in player dialogue only and it triggers when the player squad first enters to a biome, only one event per biome and they are all already in vanilla
  • EV_Enter_Town
    • Triggers upon entering a town or nest.
  • EV_Escaped_Ex_Slave_Spotted
  • EV_Escaped_Prisoner_Spotted
  • EV_Escaping_Slave_Spotted
  • EV_FirstAid_Kit_Empty
    • Triggers upon using the last charge of their last First Aid Kit
  • EV_Get_Up_Fight
    • Triggers after being KOed, when a squadmate is still fighting
  • EV_Get_Up_Peace
    • Triggers after being KOed, when there are no more enemies around or no squad members fighting
  • EV_Get_Up_Unneccessary_Fight
  • EV_Give_Up_Chase
    • Triggers in NPCs, when the attacker is running
  • EV_Harrassment_Shouts
    • Used by the United Heroes when hurling insults at non-human players.
  • EV_Healing_Other_Finished
  • EV_Healing_Other_Start
  • EV_I_Defeated_Squad
    • Triggers when a squad defeats another squad
    • ME is the character who made the final blow for the winning faction, TARGET is the character who was defeated. Typically the target will be KOed.
  • EV_I_See_Ally_Player
    • Triggers when the character spots an allied player character.
    • ME is the character that spotted the player, TARGET is the player character that was spotted.
  • EV_I_See_Animal_Squad
    • Triggers when the player squad has only animal characters. Some NPCs can join the Player squad when noticing only animals in a squad. This is to give the player the option to keep on playing even after all humanoids are dead.
  • EV_I_See_Enemy_Player
  • EV_I_See_Illegal_Player_Building
  • EV_I_See_Neutral_Squad
    • Triggers once every second while a neutral character is spotted
    • ME is the character that spotted the target. TARGET is the character that was spotted.
    • Does not trigger while the ME character is imprisoned in a cage, if the target has been imprisoned, or if the target has been knocked out.
  • EV_I_See_Player_Nice_Building
  • EV_I_See_Ragdoll
    • This event is redundant, does not trigger
  • EV_I_See_Uniform_Imposter
    • Triggers when the player character is wearing an uniform piece of the NPC's faction. It is used to 'notice a strange face among my kin'. Does not trigger in other factions, only in the faction the uniform belongs to.
  • EV_Introducing_New_Slave
    • Is used as a fluff, triggers when a player is nearby and the slave caravan has reached its destination
  • EV_Intruder_Found
    • Triggers when a house is set as non-public or after closing time of a shop and the player is still inside. Is used to shush the player away from the building, usually results in an alarm
  • EV_Kidnapping_My_Ally
    • Triggers when the ally NPC is picked up by an outsider/not ally of the faction, even if the intention is to put them on a bed to heal.
  • EV_Launch_Attack
  • EV_Looting_Everything
  • EV_Looting_Weapon_Only
  • EV_Lost_Arm
    • Triggers when an arm of the character has fallen to the ground, does not trigger on -100 hp, only if it is separated
  • EV_Lost_Leg
    • Triggers when a leg of the character has fallen to the ground, does not trigger on -100 hp, only if it is separated
  • EV_Marked_For_Death
    • Triggers when the character is in a cannibal cage or similar and has been selected to be the next one killed.
  • EV_Poison_Gas
    • Triggers when a character without 100% gas resistance enters a gas cloud.
  • EV_Prisoner_Free_To_Go
  • EV_Recapturing_A_Slave
  • EV_Screaming_Torture
    • Triggers when a character is being tortured. (Cannibals, Fogmen, Peeler)
  • EV_Shoo_From_My_Building
    • Triggers when a shop is about to close and the player is still inside.
  • EV_Shout_At_Slave_Worker
  • EV_Slave_Delivery
  • EV_Slave_Escape_Opportunity_Alone
  • EV_Slave_Escape_Opportunity_Savior
  • EV_Sound_The_Alarm
    • Response to the alarm
  • EV_Speech_Interrupted_Attacked_By_Strangers
  • EV_Speech_Interrupted_Attacked_By_Target
  • EV_Squad_Broken
  • EV_Taken_Over_Player_Town
  • EV_Thief_Caught_Stealing_From_Me
    • Triggers when an NPC catches the player stealing from them.
  • EV_Unlock_My_Cage_Attempt
  • EV_Unlock_My_Cage_Or_Shackles
  • EV_Using_My_Training_Equipment
  • EV_Windy
  • EV_Witness_Generic_Assault
  • EV_Witness_Looting_Ally
  • EV_Witness_Thief_Or_Lockpick
  • EV_Worshiping_Something
    • Used by fogmen.
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