|Stats Affected:||[Affects visible muscle definition]|
Dexterity affects the speed and quality of your sword work. Your sword cuts will do more damage, your attacks and blocks will be faster. It also helps with handling and reloading ranged weapons.
-Weapon cutting damage
-Rate of fire
|Ways to Train:|
|-Attacking with light weapons|
The Dexterity stat gains experience increase when using weapons that have cutting damage, even if blunt damage ratio is higher (though experience gain will be reduced). For instance, a Katana will be much better at raising Dexterity than a Jitte (which lacks cutting damage altogether) or Naginata (which has a lower ratio of cutting damage to blunt damage).
|Racial Experience Multipliers|
-Skeleton Log-Head MKII
-Skeleton MKII Screamer
-Skeleton No-Head MkII
-Southern Hive Prince
-Southern Hive Worker Drone
|All multipliers are either 0.8x or 1.2x unless marked otherwise.|
A common misconception is that heavier weapons contribute less to dexterity, but that is simply because blunt weapons tend to be heavier. The Staff, with its low weight but high blunt damage, is poor at raising both Dexterity (because of its blunt damage) and Strength (because of its low weight, since strength DOES rely on weapon weight).
Dexterity is raised per-hit in combat, rather than by damage. Using a poor-quality weapon that strikes quickly (a junk Wakizashi, for example), will raise Dexterity faster, since more hits are required to defeat an enemy. Unlike most skills not directly combat related however, Dexterity is modified by Stronger Opponent Logic.
The fastest attack speed modifier is 1.2x, and the fastest block speed modifier is 4.0x
Dexterity can only be directly increased by two pieces of Light Armour.
A number of Robot Limbs can also increase dexterity, but only if they are [High] grade or above
- KLR Series Arm (left)
- KLR Series Arm (right)
- Skeleton Arm (left)
- Skeleton Arm (right)
- Steady Arm (left)
- Thief's Arm (right)
In addition, characters wearing no clothing or armour at all will receive a +10% to dexterity.
Trivia[edit | edit source]
- Dexterity suffers more from damaged body parts, while Strength suffers more from malnutrition.