Kenshi Wiki
Advertisement
Stats Affected: [Affects visible muscle definition]
Description:
Dexterity affects the speed and quality of your sword work. Your sword cuts will do more damage, your attacks and blocks will be faster. It also helps with handling and reloading ranged weapons.
-Attack speed
-Block speed
-Weapon cutting damage
-Rate of fire
-Reload speed
Ways to Train:
-Attacking with light weapons
-Attributes-


Dexterity increases the attack speed for all attacks, block speed for weapons, reload speed for turrets/crossbows as well as the cut damage dealt by weapons and cut/pierce damage dealt by animals. (PLEASE NOTE, DEXTERITY HAS NO IMPACT ON MARTIAL ARTS DAMAGE, it will only impact your attack speed). +0.00228 attack speed per level.

Racial Experience Multipliers
Negative Multiplier:
-P4 Unit
-Shek
-Skeleton Log-Head MKII
-Skeleton MKII Screamer
-Skeleton No-Head MkII
-Skeleton P4MkII
Positive Multiplier:
-Deadhive Prince
-Deadhive Worker
-Hive Prince
-Southern Hive Prince
-Southern Hive Worker Drone
-Scorchlander (10%)
All multipliers are either 0.8x or 1.2x unless marked otherwise.


Dexterity XP gain is based off of the cut damage/total damage of a weapon and is then multiplied by the Stronger Opponent Logic of your attacking stats vs the defensive stat of your enemy. If using a Katana of any quality, the Dexterity XP based off damage (cut/total damage) would be 1.0 as it has no blunt damage. However, if you were to use a Rusted Junk quality Polearm (0.1925 Cut and 0.05 blunt) the XP based off damage would be around 0.7938x as it is 0.1925/0.2425. Weapons which lack any cut damage at all (Jitte and Heavy Jitte) grant no XP for Dexterity at all, as 0/any value is still 0. Martial Arts is always treated as if it has only cut damage for XP purposes and as such will give the max 1:1 XP (Martial Arts to Dexterity XP). The lower the quality of a weapon the more cut damage relative to blunt damage there is, so it is suggested to ALWAYS use a Rusted Junk quality weapon when training Attack, Defense, and Dexterity. (As Rusted Junk also has a -1att and defense modifier which speeds up training. Check out Stronger Opponent Logic for more details.)

Reloading crossbows and turrets will raise your Dexterity very slowly. A Masterwork toothpick with a backpack full of bolts shot at a slow target like a Leviathan will train your Dexterity without having to actually fight. (It is not recommended to train Dexterity like this. It would take weeks of in-game days to reach the level of Dexterity you would otherwise be able to achieve in a single in-game hour of fighting with a weapon.)

Dexterity is raised per-hit in melee combat, rather than by damage. Using a poor-quality weapon that strikes quickly (A Rusted Junk Foreign Sabre, for example), will raise Dexterity faster, since more hits are required to defeat an enemy. Sabres will level Dexterity much faster than Katanas as they reduce your attack level as opposed to increasing it.

The cap for attack speed is 1.2x, and the cap for block speed is 4.0x.

Dexterity can only be directly increased by two pieces of Light Armour.

A number of Robot Limbs can also increase dexterity, but only if they are [High] grade or above.

Important to note that Dexterity bonuses (And reductions) are multipliers, so they multiply with each other. So, using 2x Skeleton Arms will result in +55% Dexterity, while 2x KLR Arms will only grant +21%.

In addition, characters wearing no clothing/armour and backpack will receive a +10% to dexterity. Lanterns do not count as clothing and can be worn without losing this bonus.

Trivia[]

  • Dexterity suffers more from damaged body parts, while Strength suffers more from malnutrition.
    • -0.6% Dexterity and -0.225% Strength for every 1% Chest/stomach health injured (Whichever is injured more, can reach -100% if health is low enough)
    • -0.6% Dexterity and -0.225% Strength for every 1% Left and right arm health injured (If Chest/stomach are also injured, the penalty is lessened)
    • -0.2% Dexterity and -0.9% Strength for every 1 Hunger under 200 (Caps at 100/300 Hunger reducing Dexterity by up to 20% and Strength by up to -90%)
    • -34% Strength/Dexterity for having an arm below 0 health. (Or lost)
  • Dexterity affects texture of the character, as shown here.
  • As Dexterity is multiplied by the bonuses it receives from armour/robotics, if you were to wear 2x Masterwork Skeleton Arms and any quality Assassins Rags, you would have 1.875x Dexterity.
    • Assassins Rags used to grant 1.3x Dexterity... If this was still the case, we would have been able to reach 2.03125x Dexterity with this loadout.
    • With 2x Skeleton Arms and wearing Crab armour you will have 0.78125x Dexterity.
Advertisement