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Stats Affected: [Affects visible muscle definition]
Description:
Dexterity affects the speed and quality of your sword work. Your sword cuts will do more damage, your attacks and blocks will be faster. It also helps with handling and reloading ranged weapons.
-Attack speed
-Block speed
-Weapon cutting damage
-Rate of fire
-Reload speed
Ways to Train:
-Attacking with light weapons
-Attributes-


Dexterity increases the attack speed for weapons, animals and Martial Arts, block speed for weapons, reload speed for turrets and crossbows as well as the cut damage dealt by weapons and animals. (PLEASE NOTE DEXTERITY HAS NO IMPACT ON MARTIAL ARTS DAMAGE, it will only impact your attack speed)

Racial Experience Multipliers
Negative Multiplier:
-P4 Unit
-Shek
-Skeleton Log-Head MKII
-Skeleton MKII Screamer
-Skeleton No-Head MkII
-Skeleton P4MkII
Positive Multiplier:
-Deadhive Prince
-Deadhive Worker
-Hive Prince
-Southern Hive Prince
-Southern Hive Worker Drone
-Scorchlander (10%)
All multipliers are either 0.8x or 1.2x unless marked otherwise.


Dexterity XP gain is based off of the cut damage/total damage of a weapon and is then multiplied by the Stronger Opponent Logic of your attacking stats vs the defensive stat of your enemy. If using a Katana of any quality, the Dexterity XP based off damage (cut/total damage) would be 1.0 as it has no blunt damage. However if you were to use a Rusted Junk quality Polearm (0.1925 Cut and 0.05 blunt) the XP based off damage would be around 0.7938x as it is 0.1925/0.2425. Weapons which lack any cut damage at all (Jitte and Heavy Jitte) grant no XP for Dexterity at all as 0/any value is still 0. Martial Arts is always treated as if it has only cut damage for XP purposes and as such will give the max 1x XP. The lower the quality of a weapon the more cut damage relative to blunt damage there is so it is suggested to ALWAYS use a Rusted Junk quality weapon when training Attack, Defense and Dexterity. (As Rusted Junk also has a -1att and defense XP modifier which speeds up training. Check out Stronger Opponent Logic for more details.)

Reloading crossbows and turrets will raise your Dexterity very slowly. A Masterwork toothpick with a backpack full of bolts; shot at a slow target like a Leviathan will train your Dexterity without having to actually fight.

Dexterity is raised per-hit in combat, rather than by damage. Using a poor-quality weapon that strikes quickly (a junk Wakizashi, for example), will raise Dexterity faster, since more hits are required to defeat an enemy.

The fastest attack speed modifier is 1.2x, and the fastest block speed modifier is 4.0x.

Dexterity can only be directly increased by two pieces of Light Armour.

A number of Robot Limbs can also increase dexterity, but only if they are [High] grade or above.

In addition, characters wearing no clothing/armour and backpack will receive a +10% to dexterity. Lanterns for whatever reason do not count as clothing and can be worn.

Trivia[]

  • Dexterity suffers more from damaged body parts, while Strength suffers more from malnutrition.
    • -0.6% Dex for every 1% Chest/stomach health injured (Whichever is injured more)
  • Dexterity affects texture of the character as shown here.
  • As Dexterity is multiplied by the bonuses it receives from armour/robotics if you were to wear 2x Masterwork Skeleton Arms and any quality Assassins Rags you would have 1.875x Dexterity.
    • Assassins Rags used to grant 1.3x Dexterity... If this was still the case, we would have been able to reach 2.03125x Dexterity.
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