Cutting damage is an inflicted damage type. When a character is hit with a weapon dealing cutting damage, it causes the character to bleed. Characters can die when the damaged area of their body falls below a certain point, or if they run out of blood. Therefore, it is important to bandage cuts with First Aid Kits.
Stun damage is an inflicted damage type. When a character is hit with a weapon dealing blunt damage, it decreases the condition bar of that targeted area without causing bleeding. This damage cannot be healed with First Aid Kits, but passively heals more quickly than bandaged wounds do.
Wear and Tear Damage
Robot Limbs and Skeleton characters experience Wear and Tear damage after being hurt, meaning that their total health is lowered for the affected body part and it will not fully heal. A character's wear damage can be tracked by hovering over the condition bar of the affected body part. However, the player will not be notified for amounts of wear damage under 5 points. Wear and Tear damage is fixed only through Skeleton Repair Beds.
The damage that you take is cut damage/stun damage modified by your armor and toughness. See Resistances for additional information.
(Raw Cut Damage - (Armor Cut Reduction * Raw Cut Damage)) * Damage Reduction = Cut Damage
(Raw Stun Damage - (Armor Stun Reduction * Raw Stun Damage)) * Damage Reduction = Stun Damage
Armor also has a Cut Resistance efficiency. This is the amount of cut damage that is converted into stun damage.
Armor Cut DR * Cut DR * Cut DR Efficiency = Additional Stun Damage
Your CUT + STUN are the damage numbers displayed.
Hit Chances By Race
|Hive Soldier||Hive Worker||Hive Prince|
|Limb Health||% Hit Chance||Limb Health||%Hit Chance||Limb Health||%Hit Chance|
|Limb Health||% Hit Chance||Limb Health||% Hit Chance|
|Limb Health||% Hit Chance||Limb Health|
|Limb Health||%Hit Chance|