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Crafting Tech Icon
Well, I guess we'll be crafting our own gear from now on then... Since it's gonna cost a POOBILLION Cats to buy a stinkin' loaf of bread now!

Hobbs, if Longen is not alive

Crafting Tech is one of the Technology branches. This tech category primarily involves the creation of Fabrics and Robot Limbs.

A lot of research which the player might consider to be crafting (Splints, Clothing Manufacture, etc.) are actually contained in the Smithing Tech branch.

Tech Level 1[]

Fabric Manufacture
If we can make our own fabric it makes clothing and armour crafting more cost-effective.

Estimated Time 6 hours
Costs 1 Book
Unlocks
New Buildings Fabric Chest

Fabric Loom (cotton)

Tech Level 2[]

Basic First Aid Kits
First aid kits save lives, we need to look at being able to create our own.

Estimated Time 2 hours
Costs 2 Books
Unlocks
New Buildings Basic Medical Workbench

Medicrate

Ability to Make Basic First Aid Kit
Hemp-Based Fabric
An alternative source of fabric manufacture, much more efficient but may be illegal in some parts.

Estimated Time 6 hours
Costs 2 Books
Unlocks
New Buildings Fabric Chest

Fabric Loom (hemp)

Sleeping Bags
Useful things for any traveller.

Estimated Time 2 hours
Costs 1 Book
Unlocks
New Buildings Basic Medical Workbench
Ability to Make Sleeping Bag

Tech Level 3[]

Robotics
Regular first aid kits are no help for Skeletons, we would need to craft special machinery kits to repair any damage.

Estimated Time 8 hours
Prerequisites Steel Bars

Electrical Crafting

Costs 1 Ancient Science Book
Unlocks
New Buildings Robotics Bench

Storage: Robotics

Ability to Make Robotics Components

Skeleton Repair Kit

Skeleton Muscle

Motor, Press

Tech Level 4[]

Automatic Loom (Cotton)
An automatic version of the loom that requires minimal human work

Estimated Time 6 hours
Prerequisites Fabric Manufacture
Costs 1 Ancient Science Book, 3 Books
Unlocks
New Buildings Cotton Auto-Loom
Automatic Loom (Hemp)
An automatic version of the loom that requires minimal human work

Estimated Time 6 hours
Prerequisites Hemp-Based Fabric
Costs 1 Ancient Science Book
Unlocks
New Buildings Hemp Auto-Loom
Hiver Skeleton Arms
A copy of the Hiver's "Economy Arms"

Estimated Time 6 hours
Prerequisites Hiver Skeleton Legs
Costs 4 Ancient Science Books
Unlocks
Ability to Make Economy Arm (left)

Economy Arm (right)

Hiver Skeleton Legs
A copy of the Hiver's "Economy Legs" technology, this will be the stepping stone to replacement limb production.

Estimated Time 6 hours
Prerequisites Robotics
Costs 6 Ancient Science Books
Unlocks
New Buildings Skeleton Limb Bench
Ability to Make Economy Leg (left)

Economy Leg (right)

Tech Level 5[]

Skeleton Arms
Advanced high-tech arms like what the skeletons have.

Estimated Time 12 hours
Prerequisites Hiver Skeleton Arms
Costs 2 AI Cores
Unlocks
Ability to Make Skeleton Arm (left)

Skeleton Arm (right)

Skeleton Legs
Advanced high-tech legs like what the skeletons have.

Estimated Time 12 hours
Prerequisites Hiver Skeleton Legs
Costs 2 AI Cores
Unlocks
Ability to Make Skeleton Leg (left)

Skeleton Leg (right)

Tech Level 6[]

Durable Arms
Estimated Time 12 hours
Prerequisites Skeleton Arms
Costs 2 AI Cores
Unlocks
Ability to Make KLR Series Arm (left)

KLR Series Arm (right)

Extra Durable Legs
Advanced high-tech legs like what the skeletons have.

Estimated Time 12 hours
Prerequisites Skeleton Legs
Costs 2 AI Cores
Unlocks
Ability to Make KLR Series Leg (left)

KLR Series Leg (right)

Extra Strong Arms
Estimated Time 12 hours
Prerequisites Skeleton Arms
Costs 2 AI Cores
Unlocks
Ability to Make Industrial Lifter Arm (left)

Industrial Lifter Arm (right)

High-Speed Legs
Advanced high-tech legs like what the skeletons have.

Estimated Time 12 hours
Prerequisites Skeleton Legs
Costs 2 AI Cores
Unlocks
Ability to Make Scout Leg (left)

Scout Leg (right)

Stealth Legs
Advanced high-tech legs like what the skeletons have.

Estimated Time 12 hours
Prerequisites Skeleton Legs
Costs 2 AI Cores
Unlocks
Ability to Make Stealth Leg (left)

Stealth Leg (right)

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