“ | Was always told I'd never make it if I couldn't handle myself with a sword. Well, I'm still alive, aren't I? Melting the hearts of my enemies with my cooking, one ricebowl at a time! | ” |
Cook Recruit is a randomly named Generic Recruit. They are a cook looking for work. They can be hired for 6,000 Cats.
They commonly have a Smart Personality and after recruited have the "Player TOUGH Merc" Dialogue Package.
Statistics[]
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 2 | |
Toughness | 0 – 2 | |
Dexterity | 0 – 2 | |
Perception | 0 – 2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 2 | |
Sabres | 0 – 2 | |
Hackers | 0 – 2 | |
Heavy Weapons | 0 – 2 | |
Blunt | 0 – 2 | |
Polearms | 0 – 2 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 2 | |
Melee Defence | 0 – 2 | |
Dodge | 0 – 2 | |
Martial Arts | 0 – 2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 2 | |
Crossbows | 0 – 2 | |
Precision Shooting | 0 – 2 |
Thievery Skills | Level | |
---|---|---|
Stealth | 0 – 2 | |
Lockpicking | 0 – 2 | |
Thievery | 0 – 2 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 9 – 11 | |
Swimming | 0 – 2 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 2 | |
Engineer | 0 – 2 | |
Robotics | 0 – 2 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | 0 – 2 | |
Armour Smith | 0 – 2 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 60 |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 1.8 | |
Toughness | 0 – 2 | |
Dexterity | 0 – 2.2 | |
Perception | 0 – 2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 2 | |
Sabres | 0 – 2 | |
Hackers | 0 – 2 | |
Heavy Weapons | 0 – 2 | |
Blunt | 0 – 2 | |
Polearms | 0 – 2 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 2 | |
Melee Defence | 0 – 2 | |
Dodge | 0 – 2.4 | |
Martial Arts | 0 – 2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 2 | |
Crossbows | 0 – 2 | |
Precision Shooting | 0 – 2 |
Thievery Skills | Level | |
---|---|---|
Stealth | 0 – 2.4 | |
Lockpicking | 0 – 2 | |
Thievery | 0 – 2 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 10.8 – 13.2 | |
Swimming | 0 – 2 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 2 | |
Engineer | 0 – 2 | |
Robotics | 0 – 2 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | 0 – 2.4 | |
Armour Smith | 0 – 2.4 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 40 |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 2.2 | |
Toughness | 0 – 2.4 | |
Dexterity | 0 – 1.6 | |
Perception | 0 – 2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 2 | |
Sabres | 0 – 2 | |
Hackers | 0 – 2 | |
Heavy Weapons | 0 – 2 | |
Blunt | 0 – 2 | |
Polearms | 0 – 2 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 2.4 | |
Melee Defence | 0 – 2 | |
Dodge | 0 – 1.6 | |
Martial Arts | 0 – 2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 2 | |
Crossbows | 0 – 2 | |
Precision Shooting | 0 – 2 |
Thievery Skills | Level | |
---|---|---|
Stealth | 0 – 1.6 | |
Lockpicking | 0 – 2 | |
Thievery | 0 – 1.6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 7.2 – 8.8 | |
Swimming | 0 – 2 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 2 | |
Engineer | 0 – 2 | |
Robotics | 0 – 1.6 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | 0 – 2 | |
Armour Smith | 0 – 2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 50 |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 1.6 | |
Toughness | 0 – 2.4 | |
Dexterity | 0 – 2.4 | |
Perception | 0 – 2.4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 2 | |
Sabres | 0 – 2 | |
Hackers | 0 – 2 | |
Heavy Weapons | 0 – 2 | |
Blunt | 0 – 2 | |
Polearms | 0 – 2 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 2 | |
Melee Defence | 0 – 2 | |
Dodge | 0 – 2 | |
Martial Arts | 0 – 2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 2 | |
Crossbows | 0 – 2 | |
Precision Shooting | 0 – 2 |
Thievery Skills | Level | |
---|---|---|
Stealth | 0 – 2.4 | |
Lockpicking | 0 – 2.4 | |
Thievery | 0 – 2.4 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 10.8 – 13.2 | |
Swimming | 0 – 2 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 2.4 | |
Engineer | 0 – 2 | |
Robotics | 0 – 2 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | 0 – 2 | |
Armour Smith | 0 – 2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 50 |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 2 | |
Toughness | 0 – 2.4 | |
Dexterity | 0 – 2 | |
Perception | 0 – 1.6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 2 | |
Sabres | 0 – 2 | |
Hackers | 0 – 2 | |
Heavy Weapons | 0 – 2 | |
Blunt | 0 – 2 | |
Polearms | 0 – 2 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 2.4 | |
Melee Defence | 0 – 2 | |
Dodge | 0 – 2 | |
Martial Arts | 0 – 2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 2 | |
Crossbows | 0 – 2 | |
Precision Shooting | 0 – 2 |
Thievery Skills | Level | |
---|---|---|
Stealth | 0 – 2 | |
Lockpicking | 0 – 2 | |
Thievery | 0 – 2 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 9 – 11 | |
Swimming | 0 – 2 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 1.6 | |
Engineer | 0 – 1.6 | |
Robotics | 0 – 1.6 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | 0 – 1.6 | |
Armour Smith | 0 – 1.6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 40 |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 1.6 | |
Toughness | 0 – 2.4 | |
Dexterity | 0 – 2.4 | |
Perception | 0 – 2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 2 | |
Sabres | 0 – 2 | |
Hackers | 0 – 2 | |
Heavy Weapons | 0 – 2 | |
Blunt | 0 – 2 | |
Polearms | 0 – 2 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 2 | |
Melee Defence | 0 – 2 | |
Dodge | 0 – 2 | |
Martial Arts | 0 – 2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 2.4 | |
Crossbows | 0 – 2 | |
Precision Shooting | 0 – 2 |
Thievery Skills | Level | |
---|---|---|
Stealth | 0 – 2.4 | |
Lockpicking | 0 – 2 | |
Thievery | 0 – 2.4 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 10.8 – 13.2 | |
Swimming | 0 – 2 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 2 | |
Engineer | 0 – 2.4 | |
Robotics | 0 – 2 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | 0 – 2 | |
Armour Smith | 0 – 2 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 40 |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- P4 Unit
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 2 | |
Toughness | 0 – 2 | |
Dexterity | 0 – 2 | |
Perception | 0 – 2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 1.6 | |
Sabres | 0 – 2 | |
Hackers | 0 – 2 | |
Heavy Weapons | 0 – 2 | |
Blunt | 0 – 2 | |
Polearms | 0 – 2 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 2 | |
Melee Defence | 0 – 2 | |
Dodge | 0 – 1.6 | |
Martial Arts | 0 – 2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 2 | |
Crossbows | 0 – 2 | |
Precision Shooting | 0 – 2 |
Thievery Skills | Level | |
---|---|---|
Stealth | 0 – 1.6 | |
Lockpicking | 0 – 2 | |
Thievery | 0 – 1.6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 9 – 11 | |
Swimming | 0 – 2 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 2.4 | |
Engineer | 0 – 2.4 | |
Robotics | 0 – 2.4 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | 0 – 2.4 | |
Armour Smith | 0 – 2.4 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 50 |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 2 | |
Toughness | 0 – 2 | |
Dexterity | 0 – 2 | |
Perception | 0 – 2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 2 | |
Sabres | 0 – 2 | |
Hackers | 0 – 2 | |
Heavy Weapons | 0 – 2.4 | |
Blunt | 0 – 2 | |
Polearms | 0 – 2 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 2 | |
Melee Defence | 0 – 2 | |
Dodge | 0 – 1.6 | |
Martial Arts | 0 – 2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 2.4 | |
Crossbows | 0 – 2 | |
Precision Shooting | 0 – 2 |
Thievery Skills | Level | |
---|---|---|
Stealth | 0 – 1.6 | |
Lockpicking | 0 – 2 | |
Thievery | 0 – 1.6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 9 – 11 | |
Swimming | 0 – 2 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 2 | |
Engineer | 0 – 2 | |
Robotics | 0 – 2.4 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | 0 – 2 | |
Armour Smith | 0 – 2 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 50 |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Equipment[]
Weapons[]
Manufacturer | Model | Chance |
---|---|---|
Unknown | [Rusted Junk] | 50% |
[Rusting Blade] | 50% |
Back slot[]
Name | Chance | |
---|---|---|
![]() |
Polearm | 100% |
Apparel[]
Grade | Chance |
---|---|
[Shoddy] | 95% |
[Standard] | 5% |
Headgear[]
Name | Chance | |
---|---|---|
![]() |
Tagelmust | 25% |
![]() |
Straw Hat | 25% |
![]() |
Wool Hat | 25% |
![]() |
Bandana | 25% |
Shirt[]
Name | Chance | |
---|---|---|
![]() |
White Vest | 50% |
![]() |
Leather Vest | 50% |
Legwear[]
Name | Chance | |
---|---|---|
![]() |
Cargopants | 50% |
![]() |
Worn-out Shorts | 50% |
Footwear[]
Name | Chance | |
---|---|---|
![]() |
Wooden Sandals | 100% |
Inventory[]
Item | Quantity | Price each | |
---|---|---|---|
![]() |
Standard First Aid Kit | 1 | c.147 |