Citizens are random NPCs found in the towns in Kenshi. They will normally roam around the town they are in, buying stuff from shops and generally minding their own business and if found near combat may flee to a safer area (i.e, Police Station).
Statistics[]
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 10 | |
Toughness | -4 – 6 | |
Dexterity | 0 – 10 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 10 | |
Sabres | 0 – 10 | |
Hackers | 0 – 10 | |
Heavy Weapons | 0 – 10 | |
Blunt | 0 – 10 | |
Polearms | 0 – 10 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 10 | |
Melee Defence | 0 – 10 | |
Dodge | -4 – 6 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4 – 6 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 6 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 5 – 15 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 10 | |
Engineer | 0 – 10 | |
Robotics | -4 – 6 | |
Science | 0 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 5 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 9 | |
Toughness | -4 – 6 | |
Dexterity | 0 – 11 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 10 | |
Sabres | 0 – 10 | |
Hackers | 0 – 10 | |
Heavy Weapons | 0 – 10 | |
Blunt | 0 – 10 | |
Polearms | 0 – 10 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 10 | |
Melee Defence | 0 – 10 | |
Dodge | -4.8 – 7.2 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4 – 6 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 6 – 18 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 10 | |
Engineer | 0 – 10 | |
Robotics | -4 – 6 | |
Science | 0 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4.8 – 7.2 | |
Armour Smith | -4.8 – 7.2 | |
Crossbow Smith | 1 | |
Labouring | 4 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 11 | |
Toughness | -4.8 – 7.2 | |
Dexterity | 0 – 8 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 10 | |
Sabres | 0 – 10 | |
Hackers | 0 – 10 | |
Heavy Weapons | 0 – 10 | |
Blunt | 0 – 10 | |
Polearms | 0 – 10 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 12 | |
Melee Defence | 0 – 10 | |
Dodge | -3.2 – 4.8 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4 – 6 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -3.2 – 4.8 | |
Lockpicking | -4 – 6 | |
Thievery | -3.2 – 4.8 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 4 – 12 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 10 | |
Engineer | 0 – 10 | |
Robotics | -3.2 – 4.8 | |
Science | 0 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 4 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 8 | |
Toughness | -4.8 – 7.2 | |
Dexterity | 0 – 12 | |
Perception | -4.8 – 7.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 10 | |
Sabres | 0 – 10 | |
Hackers | 0 – 10 | |
Heavy Weapons | 0 – 10 | |
Blunt | 0 – 10 | |
Polearms | 0 – 10 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 10 | |
Melee Defence | 0 – 10 | |
Dodge | -4 – 6 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4 – 6 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4.8 – 7.2 | |
Thievery | -4.8 – 7.2 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 6 – 18 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 12 | |
Engineer | 0 – 10 | |
Robotics | -4 – 6 | |
Science | 0 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 4 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 10 | |
Toughness | -4.8 – 7.2 | |
Dexterity | 0 – 10 | |
Perception | -3.2 – 4.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 10 | |
Sabres | 0 – 10 | |
Hackers | 0 – 10 | |
Heavy Weapons | 0 – 10 | |
Blunt | 0 – 10 | |
Polearms | 0 – 10 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 12 | |
Melee Defence | 0 – 10 | |
Dodge | -4 – 6 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4 – 6 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 6 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 5 – 15 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 8 | |
Engineer | 0 – 8 | |
Robotics | -3.2 – 4.8 | |
Science | 0 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -3.2 – 4.8 | |
Armour Smith | -3.2 – 4.8 | |
Crossbow Smith | 1 | |
Labouring | 5 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 8 | |
Toughness | -4.8 – 7.2 | |
Dexterity | 0 – 12 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 10 | |
Sabres | 0 – 10 | |
Hackers | 0 – 10 | |
Heavy Weapons | 0 – 10 | |
Blunt | 0 – 10 | |
Polearms | 0 – 10 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 10 | |
Melee Defence | 0 – 10 | |
Dodge | -4 – 6 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4.8 – 7.2 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4 – 6 | |
Thievery | -4.8 – 7.2 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 6 – 18 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 10 | |
Engineer | 0 – 12 | |
Robotics | -4 – 6 | |
Science | 0 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 6 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 10 | |
Toughness | -4 – 6 | |
Dexterity | 0 – 10 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 10 | |
Sabres | 0 – 10 | |
Hackers | 0 – 10 | |
Heavy Weapons | 0 – 12 | |
Blunt | 0 – 10 | |
Polearms | 0 – 10 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 10 | |
Melee Defence | 0 – 10 | |
Dodge | -3.2 – 4.8 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4.8 – 7.2 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -3.2 – 4.8 | |
Lockpicking | -4 – 6 | |
Thievery | -3.2 – 4.8 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 5 – 15 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 10 | |
Engineer | 0 – 10 | |
Robotics | -4.8 – 7.2 | |
Science | 0 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 5 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Equipment[]
Weapons[]
This character spawns with no weapons.
Apparel[]
Every piece of clothing below offers no coverage and thus, armour grading is not applicable.
Shirt[]
Name | Chance | |
---|---|---|
White Vest | 50% | |
Cloth Shirt | 50% |
Legwear[]
Name | Chance | |
---|---|---|
Halfpants (ragged) | 100% |
Footwear[]
Name | Chance | |
---|---|---|
Wooden Sandals | 100% |