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GTA: The Criminal Enterprises - The Loop
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“ | Oh, hey a new guy! ...Wanna chat? I get so excited when I get visitors to talk to. Not much to do in here see. Sometimes I like to count flies. I call this one Chubbs, because she’s a bit overweight. She's the only friend I have in here. | ” |
Cat is a Unique Recruit who is a little unhinged. He's a decent medic, but currently a prisoner of the Dust King in his Tower. He has a Dumb Personality.
Backstory
A United Cities citizen, Cat was dressed very nicely on his way to a date when he was mistaken for a rich person because of his nice clothes. He got caught by the Dust Bandits. They wanted a ransom for him because they thought he was someone important, but no one showed up so he was left in prison in the Dust King Tower. The UC nobles don't even know him.
Statistics
Attributes | Level | |
---|---|---|
Strength | 1 | |
Toughness | 1 | |
Dexterity | 1 | |
Perception | 1 |
Weapon Skills | Level | |
---|---|---|
Katanas | 1 | |
Sabres | 1 | |
Hackers | 1 | |
Heavy Weapons | 1 | |
Blunt | 1 | |
Polearms | 1 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 1 | |
Melee Defence | 1 | |
Dodge | 1 | |
Martial Arts | 1 |
Ranged Skills | Level | |
---|---|---|
Turrets | 1 | |
Crossbows | 1 | |
Precision Shooting | 1 |
Thievery Skills | Level | |
---|---|---|
Stealth | 1 | |
Lockpicking | 1 | |
Thievery | 1 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 10 | |
Swimming | 1 |
Science Skills | Level | |
---|---|---|
Field Medic | 40 | |
Engineer | 1 | |
Robotics | 1 | |
Science | 20 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | 1 | |
Armour Smith | 1 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 3
The Statistics here are taken from FCS. Players should be aware that non-player characters also level up while fighting.
Trivia
A bug existed in some game versions prior to the 1.0 release that prevented unique prisoners like Agnu and Cat to spawn if the game was imported in the past. Importing again without "Dead NPCs" fixed the problem.