“ | Hassle-free trading outside of city walls. What're you looking to buy, outlander? | ” |
–Trader Boss greeting |
Caravan Trader Bosses are named traders of the Traders Guild and The Holy Nation. As their name implies they lead caravans in areas controlled by these factions, trading supplies outside of city walls.
If Harmothoe is killed, one replaces her as the leader of the Free Traders caravan.
Statistics[]
- Humans
- Shek
- Hive
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 45 – 55 | |
Toughness | 45 – 55 | |
Dexterity | 45 – 55 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 45 – 55 | |
Sabres | 45 – 55 | |
Hackers | 45 – 55 | |
Heavy Weapons | 45 – 55 | |
Blunt | 45 – 55 | |
Polearms | 45 – 55 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 45 – 55 | |
Melee Defence | 45 – 55 | |
Dodge | 0 – 10 | |
Martial Arts | 0 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 45 – 55 | |
Crossbows | -4 – 6 | |
Precision Shooting | 45 – 55 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 6 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 45 – 55 | |
Swimming | 45 – 55 |
Science Skills | Level | |
---|---|---|
Field Medic | 45 – 55 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 40.5 – 49.5 | |
Toughness | 45 – 55 | |
Dexterity | 49.5 – 60.5 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 45 – 55 | |
Sabres | 45 – 55 | |
Hackers | 45 – 55 | |
Heavy Weapons | 45 – 55 | |
Blunt | 45 – 55 | |
Polearms | 45 – 55 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 45 – 55 | |
Melee Defence | 45 – 55 | |
Dodge | 0 – 12 | |
Martial Arts | 0 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 45 – 55 | |
Crossbows | -4 – 6 | |
Precision Shooting | 45 – 55 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 54 – 66 | |
Swimming | 45 – 55 |
Science Skills | Level | |
---|---|---|
Field Medic | 45 – 55 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4.8 – 7.2 | |
Armour Smith | -4.8 – 7.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 49.5 – 60.5 | |
Toughness | 54 – 66 | |
Dexterity | 36 – 44 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 45 – 55 | |
Sabres | 45 – 55 | |
Hackers | 45 – 55 | |
Heavy Weapons | 45 – 55 | |
Blunt | 45 – 55 | |
Polearms | 45 – 55 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 54 – 66 | |
Melee Defence | 45 – 55 | |
Dodge | 0 – 8 | |
Martial Arts | 0 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 45 – 55 | |
Crossbows | -4 – 6 | |
Precision Shooting | 45 – 55 |
Thievery Skills | Level | |
---|---|---|
Stealth | -3.2 – 4.8 | |
Lockpicking | -4 – 6 | |
Thievery | -3.2 – 4.8 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 36 – 44 | |
Swimming | 45 – 55 |
Science Skills | Level | |
---|---|---|
Field Medic | 45 – 55 | |
Engineer | -4 – 6 | |
Robotics | -3.2 – 4.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 36 – 44 | |
Toughness | 54 – 66 | |
Dexterity | 54 – 66 | |
Perception | -4.8 – 7.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 45 – 55 | |
Sabres | 45 – 55 | |
Hackers | 45 – 55 | |
Heavy Weapons | 45 – 55 | |
Blunt | 45 – 55 | |
Polearms | 45 – 55 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 45 – 55 | |
Melee Defence | 45 – 55 | |
Dodge | 0 – 10 | |
Martial Arts | 0 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 45 – 55 | |
Crossbows | -4 – 6 | |
Precision Shooting | 45 – 55 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4.8 – 7.2 | |
Thievery | -4.8 – 7.2 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 54 – 66 | |
Swimming | 45 – 55 |
Science Skills | Level | |
---|---|---|
Field Medic | 54 – 66 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 45 – 55 | |
Toughness | 54 – 66 | |
Dexterity | 45 – 55 | |
Perception | -3.2 – 4.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 45 – 55 | |
Sabres | 45 – 55 | |
Hackers | 45 – 55 | |
Heavy Weapons | 45 – 55 | |
Blunt | 45 – 55 | |
Polearms | 45 – 55 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 54 – 66 | |
Melee Defence | 45 – 55 | |
Dodge | 0 – 10 | |
Martial Arts | 0 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 45 – 55 | |
Crossbows | -4 – 6 | |
Precision Shooting | 45 – 55 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 6 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 45 – 55 | |
Swimming | 45 – 55 |
Science Skills | Level | |
---|---|---|
Field Medic | 36 – 44 | |
Engineer | -3.2 – 4.8 | |
Robotics | -3.2 – 4.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -3.2 – 4.8 | |
Armour Smith | -3.2 – 4.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 36 – 44 | |
Toughness | 54 – 66 | |
Dexterity | 54 – 66 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 45 – 55 | |
Sabres | 45 – 55 | |
Hackers | 45 – 55 | |
Heavy Weapons | 45 – 55 | |
Blunt | 45 – 55 | |
Polearms | 45 – 55 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 45 – 55 | |
Melee Defence | 45 – 55 | |
Dodge | 0 – 10 | |
Martial Arts | 0 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 54 – 66 | |
Crossbows | -4 – 6 | |
Precision Shooting | 45 – 55 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4 – 6 | |
Thievery | -4.8 – 7.2 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 54 – 66 | |
Swimming | 45 – 55 |
Science Skills | Level | |
---|---|---|
Field Medic | 45 – 55 | |
Engineer | -4.8 – 7.2 | |
Robotics | -4 – 6 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Equipment[]
Weapons[]
Manufacturer | Model | Chance |
---|---|---|
Catun Scrapmaster | [Catun No.1] | 32.68% |
[Catun No.2] | 32.68% | |
[Catun No.3] | 32.68% | |
Skeleton Smiths | [Mk I] | 0.65% |
[Mk II] | 0.65% | |
[Mk III] | 0.65% |
Hip slot[]
Name | Chance | |
---|---|---|
Longsword | 100% |
Apparel[]
Grade | Chance |
---|---|
[Standard] | 90% |
[High] | 10% |
Headgear[]
Name | Chance | |
---|---|---|
Straw Hat | 50% | |
Cap | 50% |
Body[]
Name | Chance | |
---|---|---|
Trader's Leathers | 100% |
Shirt[]
Name | Chance | |
---|---|---|
Leather Shirt | 50% | |
Leather Vest | 50% |
Legwear[]
Name | Chance | |
---|---|---|
Halfpants (padded) | 100% |
Footwear[]
Name | Chance | |
---|---|---|
Wooden Sandals | 100% |
Inventory[]
Item | Quantity | Price each | |
---|---|---|---|
Trader's Wooden Backpack | 1 | c.800 |