Caravan Guards are guards belonging to either the Holy Nation, Traders Guild or the Free Traders. They can be found protecting wandering traders as they move from city to city.
Statistics[]
- Humans
- Shek
- Hive
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 35 – 55 | |
Toughness | 35 – 55 | |
Dexterity | 35 – 55 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 35 – 55 | |
Sabres | 35 – 55 | |
Hackers | 35 – 55 | |
Heavy Weapons | 35 – 55 | |
Blunt | 35 – 55 | |
Polearms | 35 – 55 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 35 – 55 | |
Melee Defence | 35 – 55 | |
Dodge | -5.5 – 14.5 | |
Martial Arts | -5.5 – 14.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 35 – 55 | |
Crossbows | -9 – 11 | |
Precision Shooting | 35 – 55 |
Thievery Skills | Level | |
---|---|---|
Stealth | -9 – 11 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 22.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 35 – 55 | |
Swimming | 35 – 55 |
Science Skills | Level | |
---|---|---|
Field Medic | 35 – 55 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 31.5 – 49.5 | |
Toughness | 35 – 55 | |
Dexterity | 38.5 – 60.5 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 35 – 55 | |
Sabres | 35 – 55 | |
Hackers | 35 – 55 | |
Heavy Weapons | 35 – 55 | |
Blunt | 35 – 55 | |
Polearms | 35 – 55 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 35 – 55 | |
Melee Defence | 35 – 55 | |
Dodge | -6.6 – 17.4 | |
Martial Arts | -5.5 – 14.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 35 – 55 | |
Crossbows | -9 – 11 | |
Precision Shooting | 35 – 55 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 22.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 42 – 66 | |
Swimming | 35 – 55 |
Science Skills | Level | |
---|---|---|
Field Medic | 35 – 55 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -10.8 – 13.2 | |
Armour Smith | -10.8 – 13.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 38.5 – 60.5 | |
Toughness | 42 – 66 | |
Dexterity | 28 – 44 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 35 – 55 | |
Sabres | 35 – 55 | |
Hackers | 35 – 55 | |
Heavy Weapons | 35 – 55 | |
Blunt | 35 – 55 | |
Polearms | 35 – 55 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 42 – 66 | |
Melee Defence | 35 – 55 | |
Dodge | -4.4 – 11.6 | |
Martial Arts | -5.5 – 14.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 35 – 55 | |
Crossbows | -9 – 11 | |
Precision Shooting | 35 – 55 |
Thievery Skills | Level | |
---|---|---|
Stealth | -7.2 – 8.8 | |
Lockpicking | -9 – 11 | |
Thievery | -7.2 – 8.8 | |
Assassination | 22.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 28 – 44 | |
Swimming | 35 – 55 |
Science Skills | Level | |
---|---|---|
Field Medic | 35 – 55 | |
Engineer | -9 – 11 | |
Robotics | -7.2 – 8.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 28 – 44 | |
Toughness | 42 – 66 | |
Dexterity | 42 – 66 | |
Perception | -10.8 – 13.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 35 – 55 | |
Sabres | 35 – 55 | |
Hackers | 35 – 55 | |
Heavy Weapons | 35 – 55 | |
Blunt | 35 – 55 | |
Polearms | 35 – 55 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 35 – 55 | |
Melee Defence | 35 – 55 | |
Dodge | -5.5 – 14.5 | |
Martial Arts | -5.5 – 14.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 35 – 55 | |
Crossbows | -9 – 11 | |
Precision Shooting | 35 – 55 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -10.8 – 13.2 | |
Thievery | -10.8 – 13.2 | |
Assassination | 22.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 42 – 66 | |
Swimming | 35 – 55 |
Science Skills | Level | |
---|---|---|
Field Medic | 42 – 66 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 35 – 55 | |
Toughness | 42 – 66 | |
Dexterity | 35 – 55 | |
Perception | -7.2 – 8.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 35 – 55 | |
Sabres | 35 – 55 | |
Hackers | 35 – 55 | |
Heavy Weapons | 35 – 55 | |
Blunt | 35 – 55 | |
Polearms | 35 – 55 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 42 – 66 | |
Melee Defence | 35 – 55 | |
Dodge | -5.5 – 14.5 | |
Martial Arts | -5.5 – 14.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 35 – 55 | |
Crossbows | -9 – 11 | |
Precision Shooting | 35 – 55 |
Thievery Skills | Level | |
---|---|---|
Stealth | -9 – 11 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 22.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 35 – 55 | |
Swimming | 35 – 55 |
Science Skills | Level | |
---|---|---|
Field Medic | 28 – 44 | |
Engineer | -7.2 – 8.8 | |
Robotics | -7.2 – 8.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -7.2 – 8.8 | |
Armour Smith | -7.2 – 8.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 28 – 44 | |
Toughness | 42 – 66 | |
Dexterity | 42 – 66 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 35 – 55 | |
Sabres | 35 – 55 | |
Hackers | 35 – 55 | |
Heavy Weapons | 35 – 55 | |
Blunt | 35 – 55 | |
Polearms | 35 – 55 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 35 – 55 | |
Melee Defence | 35 – 55 | |
Dodge | -5.5 – 14.5 | |
Martial Arts | -5.5 – 14.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 42 – 66 | |
Crossbows | -9 – 11 | |
Precision Shooting | 35 – 55 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -9 – 11 | |
Thievery | -10.8 – 13.2 | |
Assassination | 22.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 42 – 66 | |
Swimming | 35 – 55 |
Science Skills | Level | |
---|---|---|
Field Medic | 35 – 55 | |
Engineer | -10.8 – 13.2 | |
Robotics | -9 – 11 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Equipment[]
Weapons[]
Manufacturer | Model | Chance |
---|---|---|
Ancient | [Mid-Grade Salvage] | 33.33% |
[Old Refitted Blade] | 33.33% | |
[Refitted Blade] | 33.33% |
Back slot[]
Name | Chance | |
---|---|---|
Ringed Sabre | 100% |
Apparel[]
Grade | Chance |
---|---|
[Shoddy] | 90% |
[Standard] | 10% |
Headgear[]
Name | Chance | |
---|---|---|
Masked Helmet | 29.85% | |
Rattan Hat | 14.93% | |
Cap | 7.46% | |
Square Goggles | 2.99% |
Body[]
Name | Chance | |
---|---|---|
Mercenary Plate | 100% |
Legwear[]
Name | Chance | |
---|---|---|
Worn-out Shorts | 33.33% | |
Samurai Clothpants | 33.33% | |
Stout Hessian Uniform | 33.33% |
Footwear[]
Name | Chance | |
---|---|---|
Plated Longboots | 100% |
Inventory[]
Item | Quantity | Price each | |
---|---|---|---|
Basic First Aid Kit | 1 | c.76 |