| “ | Endless cannibals as far as the bloody horizon! | ” |
–Human and Shek Player Characters | ||
Located in the North West of the map, the Cannibal Plains are characterized by the large presence of Cannibals, as well as some Shrieking Bandits and Berserkers mixed in the fight. Cannibal Hunters sometimes come here to hunt the Cannibals, and sometimes get hunted by them instead.
Players can easily be overwhelmed by cannibals as they spawn in very large numbers.
Inhabitants[]
Major Towns[]
Minor Outposts[]
- Cannibal Village x3
- Scout Post x2
Ancient Locations[]
These are places which do not have competent inhabitants. Ancient Locations are usually lost outposts or ruins. Beware: sometimes these locations contain territorial protectors such as Security Spiders.
Camps[]
These are temporary locations which can spawn randomly. They usually spawn with Camp Beds which are free to use.
- Cannibal Camp {100}
Nests[]
Nests are temporary locations which can spawn randomly and typically belong to Animals. This zone has a max number nest of 10.
- Nest of Beak Things {20}
Homeless Spawns[]
These are squads which spawn without being tied to a location, camp, or nest. (1x multiplier) This list is in order of likelihood.
- Cannibals
- Cannibal Raid 1 (6 ~ 25 Cannibals) {14}
- Cannibal Scrawny (10 ~ 35 Scrawny Cannibals) {7} (Malnourished)
- Shrieking Bandits
- Shrieking Squad (9 ~ 26 Shrieking Bandits) {9} (Malnourished)
- Berserkers
- Berserker Squad (2 ~ 8 Berserkers) {4} (Ghost alive)
- Berserker Squad (broken) (2 ~ 5 Berserkers) {2} (Ghost dead)
- Beak Thing
- Beak Squad Small (1 ~ 3 Beak Things aged 70) {5}
- Holy Nation Outlaws
- Escaped Holy Servants (1 ~ 8 Escaped Servants) {1} (Malnourished)
- Tech Hunters
- Drifter Solo (1 Drifter) {1}
- Drifter Squad (3 ~ 7 Drifters) {1}
- Drifter Solo Skeleton (1 Skeleton Drifter) {1}
- Cannibal Hunters
- Cannibal Hunter Patrol (6 ~ 9 Cannibal Hunters, 0 ~ 2 Mountain Dogs aged 80) {1}
Environment[]
| Cannibal Plains | ||||
| These are the modifiers which are linked to this zone on FCS.
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| Water | 60% | Fertility | 75% | |
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| Environment | Resources | |||
| Arid | 50% | Stone | 100 | |
| Green | 100% | Iron | 100 | |
| Swamp | 0% | Copper | 55 | |
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| Before building an outpost, players should find information about specific areas through Prospecting. | ||||
Weather[]
This zone has two seasons. Seasons may cause harmful Weather Effects or be purely aesthetic.
- Coastal: clear nothing, light rain, Heavy Rain, and light rain acid
- Nothing, bit of rain, wind: light rain, desert calm, and just wind
Gallery[]
Tips[]
- This area can be dangerous to traverse, as being swarmed by 40+ enemies is very possible. If traveling through this regions, players should consider bringing either large squads or well-trained, well-geared characters (or bring those who can run as fast as possible).
- Avoid sleeping on camp beds in open area without guards, as Cannibals can easily pick up player characters who are sleeping and they cannot break free.


