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Loading Screen Tips
If your character has a bounty on his head then he should avoid going to towns with a police presence. It takes time for someone to recognize you though, so if you have to go in- avoid attention and get out fast.


Many characters have Bounties on their heads, which means that they are wanted by a faction for Cats. These characters can be learned about through their Wanted Posters.

Bounty

If a player character has a bounty some factions will try to catch them. They will attack this character and after defeating them, they will put them into a cage. Such factions are United Cities, The Holy Nation, Mongrel and Bounty Hunters. If put into a cage of a faction who is pro-slavery, the character may be enslaved before their sentence is over and transported to their own respective slave mines.

Besides stealing, picking locks and looting bodies in town, player can be wanted even for visiting residential houses (like Mongrel or The Holy Nation ones). These houses are usually private. People in such houses will ask player to leave. Therefore, be careful and check a house status for "Public" before entering.

Bounty Types[]

Loading Screen Tips
Stealing, picking locks, looting bodies in town, these are all crimes that will get a bounty put on your head if you are spotted.


Crime List[]

These bounties will fade over time unless the player character has become "notorious".

Crime Description Time to expire Sentence duration Bounty
Trespassing Entering buildings set to private. During the day many NPCs are more forgiving and will ask you to leave a few times before you are guilty of trespassing. 4 hours 2 hours c.100
Looting Taking items from unconscious person. 20 hours 10 hours c.500
Assault Attacking NPCs or defending self against NPCs when attacked from the faction. Such as not leaving a noble house during the day, when attacked you will receive an assault bounty even if your character(s) are on block/passive. 20 hours 10 hours c.500
Burglary Picking locks of unowned containers/buildings. 40 hours 20 hours c.1,000
Theft Taking NPC owned (Red) items off ground. 100 hours 50 hours c.2,500
Escaping Prison Leaving your cage before you finish serving your time. 100 hours 50 hours c.2,500
Terrorism Attacking a Noble through dialogue or simply attacking or by freeing slaves/unlocking your own shackles. 200 hours 100 hours c.5,000
Kidnapping Kidnapping charge will also be applied each time you are caught stealing clothing/weapons the kidnapped NPC is wearing. 200 hours 100 hours c.5,000
Slavery Only applicable in territory of factions that aren't pro-slavery, only seen by NPCs capable of enslaving people.
Crop Theft Only seen by Raptors so far.
Loading Screen Tips
The bigger your bounty, the more people are going to recognize you. Police and bounty hunters are the sharpest spotters, while civilians will only recognize the most infamous of criminals.


Notorious[]

A bounty over c.10,000 makes a unit notorious, which means that it should never expire. It can then only be removed by serving your sentence or by bailing the player out by talking to the Police Chief/Inquisitor/Hundred Guardian (depending on the faction whom you are bailing out from) directly with another character. The cost to bail out a character is double their bounty value.

Bounties for enemies' heads[]

Loading Screen Tips
If someone has a bounty on their head you can freely attack them without any trouble from the police.


Bounties and Meitous

All Bounties (and Meitou Weapons) on the map

Bounties are prices put out on the heads of characters such as Sand Ninja Jounin, Dust Bandit Bosses, Grass Pirates and more. Even the player themselves if they commit crimes. Note that not all leaders necessarily have a bounty on them, but you can find out which ones do by clicking on them and mousing over the bounty shown on the top of the bottom left UI.

To collect a bounty, deliver their body to the Police and they will pay you as you release it. It should be noted that the character must be delivered alive for the full bounty, as turning in a corpse will only grant you half of the reward. It does not matter who killed or incapacitated the character, as long as you are the one that turns it in. Bringing in bounties also increases the reputation of the faction it has been handed in to; if handed over through dialogue. The reputation increase is +2 per bounty (+5 for holy nation if you do not ask for payment), no matter how much the bounty was or if it was delivered alive. A few notable bounties such as certain faction leaders or Bugmaster are an exception from that rule and cause much higher relation changes.

Some bounties do not actually require you to hand in a body but instead yield a high value looted item that needs to be sold. These bounties do not give reputation but also don't require hauling someone across the map either. The bounties on Fog Princes and the King Gurgler work like this. Their heads can be sold to any vendor to receive payment. If you are having difficulty finding a shop to sell them you can always go to shops which sell many Skeleton Repair Kits to purchase, sell off the "bounty" item and then resell the kits to other shops in the same town to get your money back.

Finding bounties[]

Wanted Posters can be purchased or looted from Police Stations and Bars. In this wiki, all characters with bounties are organized into the Category Bounty, including characters which only have a small chance of spawning with a bounty.

Named character bounty list[]

Name Reward Location Recipient [Relations Boost] Relations change Weapon
Bugmaster c.100,000 Arach
  • +70 Shek, -80 The Holy Nation (If you deny an alliance, you will gain +0 Shek and -10 The Holy Nation)
  • +2 United Cities
Meitou Foreign Sabre
Holy Lord Phoenix
  • c.100,000
  • c.0
  • c.100,000
Blister Hill
  • +70 Shek, -75 The Holy Nation
  • +75 Flotsam Ninjas, -75 The Holy Nation
  • +75 United Cities, -75 The Holy Nation
Meitou Paladin's Cross
Tinfist
  • c.100,000
  • c.0
Spring
  • +75 United Cities, -75 Anti-Slavers, -50 Rebel Farmers
  • +50 The Holy Nation, -75 Anti-Slavers
Martial Arts
Esata The Stone Golem c.50,000 Admag
  • +40 United Cities, -75 Shek Kingdom
  • +80 The Holy Nation, -75 Shek Kingdom
Meitou Fragment Axe
Savant c.80,000 Skinhouse HQ United Cities +2 United Cities Meitou Nodachi
King Gurgler c.60,000 Island Lab
  • Shops (Need to have enough to purchase the head)
Meitou Combat Cleaver
Moll c.50,000 Flotsam Village The Holy Nation +80 The Holy Nation, -75 Flotsam Ninjas 2x Skeleton Smiths Ninja Blade
Gorrillo c.50,000 The Old Prison
  • +2 United Cities
  • +2 Shek Kingdom
Meitou Exile Plank
Valamon c.50,000 Ark United Cities +2 United Cities Meitou Longsword
High Inquisitor Seta
  • c.40,000
  • c.0
  • c.40,000
Stack
  • +70 Shek Kingdom, -75 The Holy Nation (If turned into police station only +20 Shek Kingdom with no Holy Nation relation drop)
  • +40 Flotsam Ninjas, -40 The Holy Nation
  • +20 United Cities, -50 The Holy Nation
Catun Paladin's Cross
High Inquisitor Valtena
  • c.40,000
  • c.0
  • c.40,000
Okran's Shield
  • +70 Shek Kingdom, -75 The Holy Nation (If turned into police station only +20 Shek Kingdom with no Holy Nation relation drop)
  • +40 Flotsam Ninjas, -40 The Holy Nation
  • +20 United Cities, -50 The Holy Nation
Edgewalkers Paladin's Cross
Cannibal Grand Wizard c.40,000 Cannibal Capital
  • +2 Shek Kingdom
  • +2 The Holy Nation (+5 For no payment)
  • +2 Shek Kingdom
Ancient Moon Cleaver
Crab Queen c.40,000 Crab Town United Cities +2 United Cities Meitou Naginata
Dust King c.35,000 Dust King Tower
  • +2 United Cities
  • +2 The Holy Nation (+5 for no payment)
  • +2 Shek Kingdom
Skeleton Smiths Ringed Sabre
Meat Lord c.30,000 First Village (Darkfinger)
  • +2 United Cities
  • +2 The Holy Nation (+5 for no payment)
  • +2 Shek Kingdom
Ancient Long Cleaver
Luquin c.30,000 Tengu's Vault United Cities +2 United Cities Martial Arts
Grey c.30,000 Spring
  • +2 United Cities
  • +2 The Holy Nation (+5 for no payment)
Skeleton Smiths Falling Sun
Jaegar c.30,000 Spring
  • +2 United Cities
  • +2 The Holy Nation (+5 for no payment)
Skeleton Smiths Naginata Katana
Bo c.30,000 Black Scratch
  • +20 United Cities, -50 Anti-Slavers
  • +2 The Holy Nation (+5 for no payment
Ancient Ninja Blade
Yayoi c.30,000 Special Event (Does not

actually spawn)

  • +2 United Cities
  • +2 The Holy Nation (+5 for no payment)
2x Skeleton Smiths Ninja Blade
Flying Bull c.30,000 New Kralia Shek Kingdom +2 Shek Kingdom Ancient Bull Horn Axe
Hex c.25,000 Tengu's Vault United Cities +2 United Cities Martial Arts
Sinklyde c.25,000 Tengu's Vault United Cities +2 United Cities Martial Arts
Screamy c.20,000 Tengu's Vault United Cities +2 United Cities Martial Arts
Shade c.20,000 Swamp Ninja Base Shek Kingdom +2 Shek Kingdom Edgewalkers Guardless Katana
Seto c.20,000 Admag The Holy Nation +50 The Holy Nation, -75 Shek Kingdom Catun Plank
Mighty Canhead c.20,000 Special Event (Raid)
  • +2 United Cities
  • +2 The Holy Nation (+5 for no payment)
  • +2 Shek Kingdom
Ancient Moon Cleaver
Boss Simion c.20,000 Fort Simion United Cities +2 United Cities Edgewalkers Horse Chopper
Buzan c.20,000 Tower Of Ninjas The Holy Nation +2 The Holy Nation (+5 for no payment) 2x Ancient Ninja Blade
Dimak c.20,000 Tower Of Ninjas The Holy Nation +2 The Holy Nation (+5 for no payment) Meitou Ninja Blade
Screamer the False c.20,000 Tower of Abuse
  • +2 United Cities
  • +2 The Holy Nation (+5 for no payment)
Meitou Heavy Polearm
Ponk c.20,000 Tower of Abuse
  • +2 United Cities
  • +2 The Holy Nation (+5 for no payment)
Meitou Holed Sabre
The Preacher c.15,000 Cult Village
  • +2 United Cities
  • +2 The Holy Nation (+5 for no payment)
  • +2 Shek Kingdom
Meitou Moon Cleaver
No-Face c.15,000 Strange Camp (Gut) United Cities +2 United Cities Skeleton Smiths Longsword

Masterwork Oldworld Bow MkI

Ghost c.10,000 Berserker Village Shek Kingdom +2 Shek Kingdom Ancient Fragment Axe
Blue Eyes c.10,000 Mourn United Cities +2 United Cities Martial Arts
Gutterhead c.10,000 Old Control Tower United Cities +2 United Cities
Red Sabre Boss c.10,000 Red Sabre Hideout
  • +2 United Cities
  • +2 Shek Kingdom
Meitou Horse Chopper
Sand Ninja Oni c.20,000 Cactus Den United Cities +2 United Cities Catun Ninja Blade
Razor c.10,000 Black Desert City United Cities +2 United Cities Catun Longsword
Tora the Fearless c.10,000 Exile Camp Shek Kingdom +2 Shek Kingdom Ancient Combat Cleaver
Ells c.1,000 Sho-Battai
  • +2 United Cities
  • +2 The Holy Nation (+5 for no payment)
  • +2 Shek Kingdom
Martial Arts
Psycho c.35,000 Tengu's Vault United Cities +2 United Cities Martial Arts
Yabuta of the Sands c.10,000 Tengu's Vault United Cities +2 United Cities Martial Arts
Emperor Tengu c.0 Heft The Holy Nation +80 The Holy Nation, -75 United Cities Meitou Katana

Bugs[]

  • One possible easy way to make a considerable amount of money is to have a particular character repeatedly commit crimes against one of the major factions, such as The Holy Nation, and have a second character carry the first to a prisoner cage owned by said faction. No members of that faction have to be present by whichever cage you deposit your bounty character into.
  • Sometimes bounties over c.10,000 will disappear off of characters over time.
  • Units may (rarely) spawn without their bounty.
  • (FCS) Although the description for bounty amount fuzz says that it will "+/- the amount to randomise the bounty" the value will only increase the bounty by up to that amount.
  • (FCS) Units which have a bounty by the United Cities and Traders Guild will have their bounty doubled as the two factions share bounties. (Sand Ninja Oni is an example of this)
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