Loading Screen Tips |
If your character has a bounty on his head then he should avoid going to towns with a police presence. It takes time for someone to recognize you though, so if you have to go in- avoid attention and get out fast. |
Many characters have Bounties on their heads, which means that they are wanted by a faction for Cats. These characters can be learned about through their Wanted Posters.
If a player character has a bounty some factions will try to catch them. They will attack this character and after defeating them, they will put them into a cage. Such factions are United Cities, The Holy Nation, Mongrel and Bounty Hunters. If put into a cage of a faction who is pro-slavery, the character may be enslaved before their sentence is over and transported to their own respective slave mines.
Besides stealing, picking locks and looting bodies in town, player can be wanted even for visiting residential houses (like Mongrel or The Holy Nation ones). These houses are usually private. People in such houses will ask player to leave. Therefore, be careful and check a house status for "Public" before entering.
Bounty Types[]
Loading Screen Tips |
Stealing, picking locks, looting bodies in town, these are all crimes that will get a bounty put on your head if you are spotted. |
Crime List[]
These bounties will fade over time unless the player character has become "notorious".
Crime | Description | Time to expire | Sentence duration | Bounty |
---|---|---|---|---|
Trespassing | Entering buildings set to private or certain (Narko's Trap as an example) military bases. During the day many NPCs are more forgiving and will ask you to leave a few times before you are guilty of trespassing. | 4 hours | 2 hours | c.100 |
Looting | Taking items from unconscious person. | 20 hours | 10 hours | c.500 |
Assault | Attacking NPCs or defending self against NPCs when attacked from the faction. Such as not leaving a noble house during the day, when attacked you will receive an assault bounty even if your character(s) are on block/passive. | 20 hours | 10 hours | c.500 |
Burglary | Picking locks of containers/buildings you do not own. | 40 hours | 20 hours | c.1,000 |
Theft | Taking NPC owned (Red) items off ground. | 100 hours | 50 hours | c.2,500 |
Escaping Prison | Leaving your cage before you finish serving your time. | 100 hours | 50 hours | c.2,500 |
Terrorism | Attacking a Noble through dialogue or simply attacking or by freeing slaves/unlocking your own shackles. | 200 hours | 100 hours | c.5,000 |
Kidnapping | Caught kidnapping an NPC. This charge will also be applied each time you are caught stealing clothing/weapons the kidnapped NPC is wearing. | 200 hours | 100 hours | c.5,000 |
Slavery | Only applicable in territory of factions that aren't pro-slavery, only seen by NPCs capable of enslaving people. | |||
Crop Theft | Only seen by Raptors so far. |
The time it takes for a bounty to expire is 4 hours for every c.100 that a crime adds to your total. If you are jailed (Turning yourself in or being captured) the sentence is half of that time.
Loading Screen Tips |
The bigger your bounty, the more people are going to recognize you. Police and bounty hunters are the sharpest spotters, while civilians will only recognize the most infamous of criminals. |
Notorious[]
A bounty over c.10,000 makes a unit notorious, which means that it should never expire. It can then only be removed by bailing the character out by talking to the Police Chief/Inquisitor/Hundred Guardian (depending on the faction whom you are bailing out from) directly with another character. The cost to bail out a character is double their bounty value.
Bounties for enemies' heads[]
Loading Screen Tips |
If someone has a bounty on their head you can freely attack them without any trouble from the police. |
Bounties are prices put out on the heads of characters such as Sand Ninja Jounin, Dust Bandit Bosses, Grass Pirates and more. Even the player themselves if they commit crimes. Note that not all leaders necessarily have a bounty on them, but you can find out which ones do by clicking on them and mousing over the bounty shown on the top of the bottom left UI.
To collect a bounty, deliver their body to the Police and they will pay you as you release it. It should be noted that the character must be delivered alive for the full bounty, as turning in a corpse will only grant you half of the reward. It does not matter who killed or incapacitated the character, as long as you are the one that turns it in. Bringing in bounties also increases the reputation of the faction it has been handed in to, if handed over through dialogue. The reputation increase is +2 per bounty (+5 for holy nation if you do not ask for payment), no matter how much the bounty was or if it was delivered alive. A few notable bounties such as certain faction leaders or Bugmaster are an exception from that rule and cause much higher relation changes.
Some bounties do not actually require you to hand in a body but instead yield a high value looted item that needs to be sold. These bounties do not give reputation but also don't require hauling someone across the map either. The bounties on Fog Princes and the King Gurgler work like this. Their heads can be sold to any vendor to receive payment. If you are having difficulty finding a shop to sell them you can always go to shops which sell many Skeleton Repair Kits to purchase, sell off the "bounty" item and then resell the kits to other shops in the same town to get your money back.
Finding bounties[]
Wanted Posters can be purchased or looted from Police Stations and Bars. In this wiki, all characters with bounties are organized into the Category Bounty, including characters which only have a small chance of spawning with a bounty.
Named character bounty list[]
Please note that only male humans can turn bounties in to The Holy Nation for a relation increase. In some cases if a female character is seen holding a bounty (Moll) they will be attacked by the guards.
Name | Reward | Location | Recipient [Relations Boost] | Relations change | Weapon |
---|---|---|---|---|---|
Bugmaster | c.100,000 | Arach |
|
Meitou Foreign Sabre | |
Holy Lord Phoenix |
|
Blister Hill |
|
Meitou Paladin's Cross | |
Tinfist |
|
Spring |
|
Martial Arts | |
Esata The Stone Golem | c.50,000 | Admag |
|
Meitou Fragment Axe | |
Savant | c.80,000 | Skinhouse HQ | United Cities | +2 United Cities | Meitou Nodachi |
King Gurgler | c.60,000 | Island Lab |
|
Meitou Combat Cleaver | |
Moll | c.50,000 | Flotsam Village | The Holy Nation | +80 The Holy Nation, -75 Flotsam Ninjas | 2x Skeleton Smiths Ninja Blade |
Gorrillo | c.50,000 | The Old Prison |
|
Meitou Exile Plank | |
Valamon | c.50,000 | Ark | United Cities | +2 United Cities | Meitou Longsword |
High Inquisitor Seta |
|
Stack |
|
Catun Paladin's Cross | |
High Inquisitor Valtena |
|
Okran's Shield |
|
Edgewalkers Paladin's Cross | |
Cannibal Grand Wizard | c.40,000 | Cannibal Capital |
|
Ancient Moon Cleaver | |
Crab Queen | c.40,000 | Crab Town | United Cities | +2 United Cities | Meitou Naginata |
Dust King | c.35,000 | Dust King Tower |
|
Skeleton Smiths Ringed Sabre | |
Meat Lord | c.30,000 | First Village (Darkfinger) |
|
Ancient Long Cleaver | |
Luquin | c.30,000 | Tengu's Vault | United Cities | +2 United Cities | Martial Arts |
Grey | c.30,000 | Spring |
|
Skeleton Smiths Falling Sun | |
Jaegar | c.30,000 | Spring |
|
Skeleton Smiths Naginata Katana | |
Bo | c.30,000 | Black Scratch |
|
Ancient Ninja Blade | |
Yayoi | c.30,000 | Special Event (Does not
actually spawn) |
|
2x Skeleton Smiths Ninja Blade | |
Flying Bull | c.30,000 | New Kralia | Shek Kingdom | +2 Shek Kingdom | Ancient Bull Horn Axe |
Hex | c.25,000 | Tengu's Vault | United Cities | +2 United Cities | Martial Arts |
Sinklyde | c.25,000 | Tengu's Vault | United Cities | +2 United Cities | Martial Arts |
Screamy | c.20,000 | Tengu's Vault | United Cities | +2 United Cities | Martial Arts |
Shade | c.20,000 | Swamp Ninja Base | Shek Kingdom | +2 Shek Kingdom | Edgewalkers Guardless Katana |
Seto | c.20,000 | Admag | The Holy Nation | +50 The Holy Nation, -75 Shek Kingdom | Catun Plank |
Mighty Canhead | c.20,000 | Special Event (Raid) |
|
Ancient Moon Cleaver | |
Boss Simion | c.20,000 | Fort Simion | United Cities | +2 United Cities | Edgewalkers Horse Chopper |
Buzan | c.20,000 | Tower Of Ninjas | The Holy Nation | +2 The Holy Nation (+5 for no payment) | 2x Ancient Ninja Blade |
Dimak | c.20,000 | Tower Of Ninjas | The Holy Nation | +2 The Holy Nation (+5 for no payment) | Meitou Ninja Blade |
Screamer the False | c.20,000 | Tower of Abuse |
|
Meitou Heavy Polearm | |
Ponk | c.20,000 | Tower of Abuse |
|
Meitou Holed Sabre | |
The Preacher | c.15,000 | Cult Village |
|
Meitou Moon Cleaver | |
No-Face | c.15,000 | Strange Camp (Gut) | United Cities | +2 United Cities | Skeleton Smiths Longsword
Masterwork Oldworld Bow MkI |
Ghost | c.10,000 | Berserker Village | Shek Kingdom | +2 Shek Kingdom | Ancient Fragment Axe |
Blue Eyes | c.10,000 | Mourn | United Cities | +2 United Cities | Martial Arts |
Gutterhead | c.10,000 | Old Control Tower | United Cities | +2 United Cities |
|
Red Sabre Boss | c.10,000 | Red Sabre Hideout |
|
Meitou Horse Chopper | |
Sand Ninja Oni | c.20,000 | Cactus Den | United Cities | +2 United Cities | Catun Ninja Blade |
Razor | c.10,000 | Black Desert City | United Cities | +2 United Cities | Catun Longsword |
Tora the Fearless | c.10,000 | Exile Camp | Shek Kingdom | +2 Shek Kingdom | Ancient Combat Cleaver |
Ells | c.1,000 | Sho-Battai |
|
Martial Arts | |
Psycho | c.35,000 | Tengu's Vault | United Cities | +2 United Cities | Martial Arts |
Yabuta of the Sands | c.10,000 | Tengu's Vault | United Cities | +2 United Cities | Martial Arts |
Emperor Tengu | c.0 | Heft | The Holy Nation | +80 The Holy Nation, -75 United Cities | Meitou Katana |
Random NPC bounty list[]
Please note that the bounty amount is the minimum amount plus the random fuzz number. While FCS states that the bounty amount fuzz can be a random positive or negative number, it is only ever a random positive number.
Bugs[]
- One possible easy way to make a considerable amount of money is to have a particular character repeatedly commit crimes against one of the major factions, such as The Holy Nation, and have a second character carry the first to a prisoner cage owned by said faction. No members of that faction have to be present by whichever cage you deposit your bounty character into.
- The turn-in mechanics can be easily abused for reputation rewards:
- You can fill all police cages plus one extra to be carried by police chief. Guards will stick hostile to them NPCs into the cages, not just bounties, so kiting some raid into the city will see incapacitated raiders stuck into the cages without your involvement. The next bounty turned in will give you one-time money reward and repeatable reputation reward but won't be taken off your shoulder on account on no slots to be filled with a prisoner. You can simply keep turning in the bounty without anyone moving. The same can be achieved if the police warden has broken left arm as they carry the bounty.
- With two or more bounties you also have a window of opportunity to repeatedly claim a reward: turn in a bounty #1 to the warden, while he's busy carrying it into the cage, have a character carrying bounty #2 repeatedly talk and turn in the bounty #2 to the warden.
- There is also no "already turned in by player" check, so player can unlock the cage, pick up the bounty and go turn it again. With high enough stealth, player can stay in a spot that is both close to "lockpick" and "pick-up" range of the cage and "speak to" range of prison warden, then repeatedly unlock the cage → pick up the bounty → wait for "committing crime - lockpicking" to expire → speak with the warden → turn in the prisoner → repeat. Only lockpicking the cage is seen as a crime, not carrying a prisoner (it doesn't count as kidnapping or staging a prison escape), so it's even possible to openly carry away the prisoner after you're done and use him the same way with another faction if he/she has a bounty in numerous factions. If you're busted for lockpicking, you can just jump into the cage yourself and wait out your term served which is usually less than a day for a simple lockpicking.
- Sometimes bounties over c.10,000 may disappear off of characters over time.
- Units may (rarely) spawn without their bounty.
- (FCS) Although the description for bounty amount fuzz says that it will "+/- the amount to randomize the bounty" the value will only increase the bounty by up to that amount.
- (FCS) Units which have spawn in with a bounty with both the United Cities and Traders Guild will have their bounty doubled as the two factions share bounties. (Sand Ninja Oni is an example of this)