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Bonedogs are canine-like creatures which roam the wastes in large packs. They are fairly hostile when other inhabitants of the world roam into their territory. These creatures, however wild by nature, have been domesticated by people as trusty companions and loyal guardians.

Wild Bonedogs are drawn to the scent of dead bodies and will devour any they find. They will not attempt to devour living characters, even if they are playing dead. If a limb is found a Bonedog will "Play 'Limb'" where they run around with a severed limb until given a specific Move Order. Once they are done with the Move Order they will go back to playing. Other Bonedogs will chase the limb carrying one with "Limb Envy".

They are commonly kept as pets by some factions, like Rebel Farmers and Bounty Hunters.

If you have a bonedog companion, keep in mind it will not eat until it reaches approximately 220 hunger, rather than a humanoid companion's 250. While this may seem ideal, bonedogs also have 200% hunger rate. They eat any food as well as any Severed Limbs that are laying on the ground.

Stats[]

Statistics
Attributes Level
Melee Attack 20
Melee Defence 20
Strength 20
Dexterity 20
Toughness 20
Martial Arts 2
Athletics 20
Stats randomize by 5
Teen (0.40x) 16 days
Adult (0.60x) 24 days
Elder (1.10x) 44 days

The Statistics here are taken from FCS. Players should be aware that animal characters level up as they grow, and may be stronger or weaker depending on their current age.
Death Items
Removing these items from the creature will kill it instantly.

Item Quantity Average Price
Animal Skin
Animal Skin 1 240
Animal Teeth
Animal Teeth 4 30
Raw Meat
Raw Meat 3 60


Health Statistics[]

Bonedogs have a blood colour of 128 0 0 RGB.

  • Hunger rate: 2
  • Vision Range mult: 1
  • Blood: 107-228
  • Bleed rate: 1
  • Heal rate: 1.5
  • Extra attack slots: 0
  • Self Healing: True

Movement[]

  • Speed: 8-21 mph
  • Combat Move Speed Mult: 0.7

Anatomy[]

Body Part Total Health Chance of Hitting
Head 70-180 150
Chest 70-180 150
Stomach 70-180 100
Right Arm 70-180 100
Left Arm 70-180 100
Right Leg 70-180 50
Left Leg 70-180 50

Damage Calculations[]

These values are for when striking a target with 0% damage resistance. Bonedogs can have one of three qualities for their "weapon". (Moving their position in a squad, saving and then reloading can change to another quality of the weapon) The 18 in the cut calculation is from the minimum cut damage (13) combined with 5 piercing damage which Bonedogs have.

Variant 1

Cut = 18 + 0.77961008 (Martial Arts + Dex)

Blunt = Martial Arts (0.0039) + Strength (0.0117)

Variant 2

Cut = 18 + 0.83928 (Martial Arts + Dex)

Blunt = Martial Arts (0.0052) + Strength (0.0156)

Variant 3

Cut = 18 + 0.89894992 (Martial Arts + Dex)

Blunt = Martial Arts (0.0065) + Strength (0.0195)

Spawns[]

Regions[]

Spawn Groups[]

Other Locations[]

Trivia[]

  • Bonedogs, as other non-pack domestic animals, have a backpack slot and used to be able to equip all normal backpacks. This was eventually removed, though the slot still remains.
  • The Guy with a Dog start used to begin with a Mountain Dog pup, a noticeably stronger animal, instead of a Bonedog pup.
  • The Desert Sabre does 25% additional damage to bonedogs.
  • Bonedogs (Like many organic animals in Kenshi) have self healing. This means that so long as a Bonedog is not knocked unconscious, it will "bandage" cut wounds without needing a first aid kit.
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