Bonedogs are canine-like creatures which roam the wastes in large packs. They are fairly hostile when other inhabitants of the world roam into their territory. These creatures, however wild by nature, have been domesticated by people as trusty companions and loyal guardians.
They are drawn to the scent of dead bodies, and devour them if they see any. Living humanoids are not part of their diet, though they will attempt to correct their living status if they spot them. Bonedog squad members will often run to nearby corpses for food and will sometimes "Play 'Limb'" where they run around with a severed limb until given a specific Move Order.
If you have a bonedog companion, keep in mind it will not eat until it reaches approximately 220 hunger, rather than a humanoid companion's 250. While this may seem ideal, bonedogs also have 200% hunger rate. They eat Foul Raw Meat, Raw Meat and any Severed Limbs that are laying on the ground from recent combat.
|Stats randomize by 5|
|Teen (0.40x)||16 days|
|Adult (0.60x)||24 days|
|Elder (1.10x)||44 days|
The Statistics here are taken from FCS. Players should be aware that animal characters level up as they grow, and may be stronger or weaker depending on their current age.
|Removing these items from the creature will kill it instantly.|
Bonedogs have a blood colour of 128 0 0 RGB.
- Hunger rate: 2
- Vision Range mult: 1
- Blood: 107-228
- Bleed rate: 1
- Heal rate: 1.5
- Extra attack slots: 0
- Speed: 8-21 mph
- Combat Move Speed Mult: 0.7
|Body Part||Total Health||Chance of Hitting|
- Bonedogs, as other non-pack domestic animals, have a backpack slot and used to be able to equip all normal backpacks. This was eventually removed, though the slot still remains.
- The Guy with a Dog start used to begin with a Mountain Dog pup, a noticeably stronger animal, instead of a Bonedog pup.
- The Desert Sabre does 25% additional damage to bonedogs.