Bonedogs are canine-like creatures which roam the wastes in large packs. They have dark fur and a bony ridge or stripe along each side, with the bony face typical of many Kenshi animals. They are territorial and will aggress when other creatures roam close to their patrols or nests. Some of these beasts, however wild by nature, have been domesticated by people as trusty companions and loyal guardians. They are the favored protectors of Rebel Farmers, among others.
Wild Bonedogs are drawn to the scent of dead bodies and will devour any they find. They will not attempt to devour living characters, even if they are playing dead. If a severed limb is found a Bonedog may "Play 'Limb,'" a playful action where they run around carrying the limb as if it were a stick or toy. They will stop if given a specific Move Order, but once they are done with the Move Order they will doggedly go back to playing. Other Bonedogs will playfully chase the limb carrier with the action "Limb Envy".
Domesticated Bonedogs may be purchased from Nomad animal shops and caravans, as well as some farm shops. They are not the sturdiest fighters, especially as pups, and sometimes struggle to keep pace with a high-athletics squad, but they are fast-attacking melee combatants with a powerful bite, and will eat absolutely anything, including their beloved severed limbs.
If you have a Bonedog companion, keep in mind that units will not eat out of a bag until they reach 225 hunger. They will eat any food on the ground at 240 hunger as well as grab any Severed Limbs that are laying on the ground at 275 hunger to play with until they get bored shortly after and decide to eat it. The speed at which they get bored and decide to eat the limb is based off their age and hunger. If below 270 hunger and not currently fed (Hunger shown as <) it takes ~46 minutes of gametime for a player owned Bonedog to eat a limb if their age is under 0.9x. If the Bonedog is 0.9x or older it will not "play" with the limb, just keep it held in their mouth for a short period of time before eating it. If below 260 hunger the older Bonedogs will devour the limb instantly. All limbs provide 30 nutrients when eaten. Bonedogs can eat a limb before they reach 270 hunger (Common occurrence for an Elder Bonedog to grab a limb at ~275 hunger and then eat it a ~274) however as Hunger can not exceed 300 the additional 4 nutrients will just slightly delay the time it takes to become hungry again. (As you do not lose hunger while "fed")
Stats[]
Statistics | ||
Attributes | Level | |
---|---|---|
Melee Attack | 20 | |
Melee Defence | 20 | |
Strength | 20 | |
Dexterity | 20 | |
Toughness | 20 | |
Martial Arts | 2 | |
Athletics | 20 | |
Stats randomize by 5 | ||
Teen (0.40x) | 16 days | |
Adult (0.60x) | 24 days | |
Elder (1.10x) | 44 days | |
The Statistics here are taken from FCS. Players should be aware that animal characters level up as they grow, and may be stronger or weaker depending on their current age. |
Death Items | |||
Removing these items from the creature will kill it instantly. | |||
| |||
Item | Quantity | Average Price | |
---|---|---|---|
Animal Skin | 1 | 240 | |
Animal Teeth | 4 | 30 | |
Raw Meat | 3 | 60 |
Health Statistics[]
Bonedogs have a blood colour of 128 0 0 RGB.
- Hunger rate: 2
- Vision Range mult: 1
- Blood: 107-228
- Bleed rate: 1
- Heal rate: 1.5
- Extra attack slots: 0
- Self Healing: True
Movement[]
- Speed: 8-21 mph
- Combat Move Speed Mult: 0.7
Anatomy[]
Body Part | Total Health | Chance of Hitting |
---|---|---|
Head | 70-180 | 150 |
Chest | 70-180 | 150 |
Stomach | 70-180 | 100 |
Left Foreleg | 70-180 | 100 |
Right Foreleg | 70-180 | 100 |
Left Leg | 70-180 | 50 |
Right Leg | 70-180 | 50 |
Damage Calculations[]
These values are for when striking a target with 0% damage resistance. Bonedogs can have one of three qualities for their "weapon". (Moving their position in a squad, saving and then reloading can change to another quality of the weapon) The 18 in the cut calculation is from the minimum cut damage (13) combined with 5 piercing damage which Bonedogs have.
Variant 1
Cut = 18 + 0.77961008 (Martial Arts + Dex)
Blunt = Martial Arts (0.0039) + Strength (0.0117)
Variant 2
Cut = 18 + 0.83928 (Martial Arts + Dex)
Blunt = Martial Arts (0.0052) + Strength (0.0156)
Variant 3
Cut = 18 + 0.89894992 (Martial Arts + Dex)
Blunt = Martial Arts (0.0065) + Strength (0.0195)
Spawns[]
Regions[]
Spawn Groups[]
Other Locations[]
Trivia[]
- Bonedogs, as other non-pack domestic animals, have a backpack slot and used to be able to equip all normal backpacks. This was eventually removed, though the slot still remains.
- The Guy with a Dog start used to begin with a Mountain Dog pup, a noticeably stronger animal, instead of a Bonedog pup.
- The Desert Sabre does 25% additional damage to Bonedogs.
- Bonedogs (Like many organic animals in Kenshi) have self healing. This means that so long as a Bonedog is not knocked unconscious, it will "bandage" cut wounds without needing a first aid kit. The speed at which they "bandage" is equal to 0.4x their normal healing speed.
- Bonedogs have the same damage formula as Goats and Raptors. (This is not a bad thing. All animals (Minus Gorillos variants, Garru and Domesticated Bulls) do a LOT of damage.)
- If you open the Bonedog attack animations in Blender you'll find that their Bite attack takes 20 frames with their Lunge taking 22 frames. Because of their INSANELY fast attack speed a Bonedog can easily stunlock a unit more powerful than themselves in a 1v1 fight. (For instance a Bonedog with ~75Attack/Dex/MA can stunlock Cat-Lon if he is knocked into a corner)
- All units have 1.1x Dexterity if they are naked. As Bonedogs do not have any clothing (Or Backpacks) they always have this bonus.
- Training a pup Bonedog before they age up will result in their stats being higher than shown on the character stat screen. When they age up they will gain a portion of these stats back relative to their true stat level and their age modifier. This results in pup player owned animals seeming to level relatively slowly but are really gaining insane exp due to the permanent 0.4x modifier to their effective stats. (similar to wearing equipment with a debuff) Train your animals while they are young and reap the rewards when they are elders.