Blunt Weapons specialize in blunt damage. With the exception of deadly Spiked Club, blunt weapons usually cause very little bleeding damage, making them less lethal weapons. They are useful for knocking out and capturing bounties. Wounds from a blunt weapon do not require a First Aid Kit to heal because they deal stun damage which only requires some time to heal.
Weapon Skill - Blunt[edit | edit source]
The Blunt skill determines damage with weapons classified as Blunt. The skill is defined in game as follows:
"Affects damage. Blunt weapon damage breaks bones, disables limbs, and temporarily stuns organs. They don't cause much in the way of blood loss so are not usually lethal. Armour is usually designed for protection from blades, so you can often beat through it. A good weapon for the pacifist, or those who like to be different."
|Racial Experience Multipliers|
There are no races which have negative experience multipliers for this stat.
-Skeleton MKII Screamer
-Skeleton No-Head MkII
|All multipliers are either 0.8x or 1.2x unless marked otherwise.|
Blunt Class Weapons[edit | edit source]