Berserkers are rogue Shek fighters that believe the Shek should return back to their old tribal nature. Combat levels are in the 40+.
Many berserkers were expelled or migrated northwards, far away from the Shek Kingdom, ultimately forming Berserker Country. However, a significant number of them stayed behind, along with their most important leader, Ghost.
While talking to Bayan about alliances, the player can suggest 'taking care of their berserker problem.' Bayan responds to that choice by saying that the Shek Kingdom will take care of the berserkers by themselves.
The berserker Sheks are recognized by their maroon clothes and armour.
Members of this faction can colour armour and clothing due to a colour scheme attached.
Characters[]
Unique Characters[]
Generic Characters[]
Relations[]
Faction Relations[]
The factions this faction has special relations towards. For all others, it will use this faction's default (0).
- Bloodraiders (-100)
- Holy Nation Outlaws (-100)
- Old Machines (-100)
- Police (-100)
- Shek Kingdom (-100)
- Slave Traders (-100)
- United Cities (-100)
- The Holy Nation (-100)
- Traders Guild (-100)
Player Relations[]
The reasons for this faction to have a non-zero relation towards you.
- ?
Locations[]
Zones |
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Berserker patrols can spawn in Berserker Country, Cannibal Plains, Spider Plains, and Stenn Desert. |
Towns |
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These towns, outposts, and other locations are controlled by this faction. |
Town Overrides |
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Depending on World States, these locations can be controlled by this faction. |
Trivia[]
- Despite having no direct traversing route, and isolated, the Berserkers in the Berserker Country are still somehow affected by the death of Ghost located in the Southern region.