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Berserkers are rogue Shek fighters that deserted the Shek Kingdom to return to their old tribal nature to seek challenges and conflicts.

It appears that many berserkers were expelled or migrated northwards, far away from the Shek Kingdom, ultimately forming Berserker Country. However, a significant number of them stayed behind, along with their most important leader, Ghost. Their Combat levels are in the 40+ ranges.   

While talking to Bayan about alliances, the player can suggest taking care of the Berserker problem plaguing their lands, Bayan responds to that choice by stating that they should let Berserkers "do what they will"[1].

The berserker Sheks are recognized by their maroon clothes and armour.

Members of this faction can colour armour and clothing due to a colour scheme attached.

Characters[]

Unique Characters[]

Generic Characters[]

Relations[]

Faction Relations[]

The factions this faction has special relations towards. For all others, it will use this faction's default (0).

Player Relations[]

The reasons for this faction to have a non-zero relation towards you.

  • ?

Locations[]

Zones
Berserker patrols can spawn in Berserker Country, Cannibal Plains, Spider Plains, and Stenn Desert.


Towns
These towns, outposts, and other locations are controlled by this faction.
Mapico-watchtower Berserker Village


Town Overrides
Depending on World States, these locations can be controlled by this faction.
Mapico-town Admag


Trivia[]

  1. "Futility. You think the Stone Golem needs help dealing with lost kin? Let them do what they will, it is OUR business.... Next question, outlander!" - Bayan