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Bark is a Town on the north-eastern coast of The Great Desert region. It resembles a former port, built around a number of natural lagoons. Its economy relies on supplies from both Port North and Port South. Lady Sanda lives in and governs from a Noble House.

As with many other northern cities, it can be discovered by travelling there or by acquiring and reading the Map of the United Cities (Central Territories).

Somewhere close to the center of this town, a 'yard' of camp beds can be found that are most likely slums for the homeless to sleep constructed by the government or peasants themselves.

Due to the lack of Police Station presence in this town, if the player or any other NPC gets arrested they will directly get imprisoned in the cages of the Slave Shop and get enslaved there.

Players should beware as it is possible to be pick-pocketed by Red, a unique resident of Bark.

Buildings and Shops[]

Buildings for Sale[]

Town overrides[]

Bark can change depending on world states, controlled by which nobles are killed or imprisoned.

The table below, when expanded, shows which world states result from which scenarios. The table can be sorted by clicking the up/down arrow icons next to the column headers.

Bark World States Sortable Table
Sanda is Dead? Kana is Dead? Wada is Dead? Tengu is Dead? Result:
Yes No No No Half-Destroyed
Yes Yes No No Half-Destroyed
Yes No Yes No Half-Destroyed
Yes No No Yes Empire Peasants
Yes Yes Yes No Empire Peasants
Yes Yes Yes Yes Empire Peasants
No Yes Yes No Malnourished
No Yes Yes Yes Malnourished
No No No No Normal
No No No Yes Normal
No Yes No Yes Normal
No No Yes No Normal
No Yes No No Normal
No No Yes Yes Normal
Yes No Yes Yes Empire Peasants



Trivia[]

  • This town existed in the Alpha version of the game.
  • Random NPCs can also be named Bark, including possible recruits.
  • The towns name 'Bark' could be a reference to the wood logs that may occasionally flow by the port.
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